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62.82% Scions of Gaea / Chapter 49: Caravan, Pt 1

Chapter 49: Caravan, Pt 1

Days pass at the township, as the residents attempt to pick themselves up and leave the town, as they all recover from their shared trauma, as they move forward as best they can. The town itself has been completely upturned, not just because so much of it is now covered in countless bullet holes and dried blood. It's also because the sounds of life that previously surrounded it are more or less gone. Or at least, diminished.

The barn has long since been emptied and its gates opened. Some of the chickens and goats have gone out into their usual feeding fields to do their daily thing, though most have already wandered into the woods further and have made new lives out there. 

You like to imagine that they're all doing their own kind of walkabout, each in their own ways. Hopefully chickens and goats are capable of finding enlightenment in the first place. 

The southern side of the town is relatively empty and quiet, too. Most of the occupied houses have been opened up and cleared of everything useful and valuable and memorable. And everything unwieldy or heavy or impractical are left wherever they're found.

Even the shops that circle around the Town Square have been emptied out. Since everything they hold are among the most valuable items in the town, most have been packed away for later. The only things left in the shops are scraps, dust, and other useless detritus.

Thankfully, the Town Square itself is relatively lively. Just about everyone from the town is here - or at least the forty or so that didn't leave for the Fortress. Most are resting wherever there's shade, and the rest lug around sacks or crates of various things into the square itself.

Everyone's geared up for the long hike northward and have donned their most rugged gear and largest packs. Not that the townsfolk are carrying all their personal effects and gear, of course. 

There are four carts surrounding the fountain, each one of various sizes and makes. The two largest are truck utility trailers made of heavy-duty steel. You've seen these on the road before, at least before the end of the world. They're the kind that hitch up to the back of some big pickup or van, and are usually loaded up with logs or furniture or whatever.

Their ramps have been lowered, allowing various townsfolk to stuff them with everything they can.

Perhaps the smallest of the carts is an older-style farm wagon. Not the wood kind that's bound with cast iron and all rickety. This one is basically like the truck trailers, but without any outer rails to keep things in. It's just a flat wooden bed on wheels with a thin layer of flattened straw on top of it. 

It looks as though someone is welding some kind of rail at the rear - presumably to keep things from falling off when the thing starts moving.

The cart that's middling in size is an old one. It looks like an old-timey luggage cart that's usually shown off at train stations, as though they're some kind of historical artifact. You suppose that they are, in their own way. But now that you're seeing one in person, you're less than awed.

Its design is basically similar to the others, in that it's a flat bed on wheels. What makes this one different is that it has relatively tall wooden barriers on various sides in order to keep plenty of luggage inside. Kind of like those baggage carts that airports use when they load up the planes, except this one is probably a hundred years old now. 

But instead of a sleek modern baggage carrier, what's in front of you looks like it has been made out of rusted steel and rotted wood all along.

You would never think to actually get on top of it, if it wasn't for the wheels and axles. It looks like someone has gone through great pains to clean up all the rust and debris around those moving parts, and even greased them up rather generously. The old metal wheels have been taken off, and more modern wheels have been attached. You guess these have been salvaged from whatever derelict tractors are around.

Plenty bits of flaked off metal, clumps of dried mud, and various other clusters of unidentifiable stuff litters the ground underneath it.

Each of the carts have been modified significantly - all of them previously had hitches designed for cars and trucks and tractors and such. But without gasoline or working car batteries those hitches are all but useless. 

Instead, some of the townsfolk have shorn them off and welded on steel horse hitching. You count about eight of them laying around near the carts, which makes you suppose that the town has eight horses somewhere.

Beyond that, no matter their size, each of the carts have been packed tight with all of the residents' larger things. Their tools and implements, dried meats and grains, spare arms and munitions, so on and so forth. Each one also holds a medium-sized chest, each of which hold a variety of crop seeds from corn to Jerusalem artichokes to beets to filberts to tomatoes, and more. The sheer variety astounds you.

Perhaps most critically, all of the carts have dedicated water collection barrels on them. All are relatively standard molded plastic 50 gallon drums, but with special kinds of tops on them. Instead of a regular lid, it's a stretchy waterproof fabric with a filtered hole in the center. There are weights on the filter that pulls the hole down a few inches, making a wide but shallow funnel leading straight in. 

This ingeniously allows the townsfolk to collect rainwater, even while they travel. 

It's so pragmatic and clever and obvious that you find yourself a little envious. If only you have a more portable version of that rain collection system, one that works while you're traveling, then you'd be set. Having a renewable source of water would be a game changer for you. After all, you can't rely on finding bottled, purified water everywhere you go. At some point, that supply is gonna dry up.

Just as your own worries about the flow of water start to rise, a physical bottle of water is placed right in front of you, blocking half your view of the square. When you turn your head to see who's holding it, you see Frank with a wide grin on his face.

"I was calling out your name but I don't think you were quite here," he says. "Figured I'd get your attention this way instead."

He then places the bottle in your hands, then adds a second one to them.

"Said I owed you water," Frank continues. "And I've still got more if you need. Just say how much and it's yours."

"This is more than enough," you reply. "Thank you."

"You sure? I've got plenty. I'm sure you don't."

You stuff the two bottles into your messenger bag, causing it to become close to full. That causes the bag to become that much heavier, and you physically feel its weight dragging your shoulder down. It feels awkward and uncomfortable, and so you instead shuck your pack off and place all but one of your water bottles in it instead. 

As you do so, you realize that perhaps water truly is the most valuable thing out here, besides those seeds. Everything needs it, and it's in shorter and shorter supply with every day that passes. It makes so much more sense that they're in your trading pack now. 

Water is very likely the currency of the future, and everything else will be weighed against it.

You make a note to figure out how to carry more water, without getting too overburdened by it. Then you snap out of your own thoughts, seconds after you realize that you're still talking to Frank, and that he's still waiting for you to respond.

"Sorry, I got lost there for a sec," you say sheepishly, but Frank doesn't seem to mind. "Anyway, I can't carry too much water no matter what. Not just 'coz they're kinda heavy and awkward, but I don't have too much space to begin with."

Frank nods in understanding - your hiking pack is only a day pack. Might be a bit larger than other day packs, but still small in general.

"I might have a weekender bag somewhere," Frank says. "It'd be an upgrade to the one you got. Could carry twice as much, I'm guessing."

Though it'd be a good idea to take him up on his offer and put on a pack twice as large, you shake your head in refusal.

"I'd rather stay light," you tell him. "Mostly so I can hide or run or fight better and all that. But thanks for the offer. I, uh, appreciate it."

Frank nods in understanding again. He then turns his gaze at the road heading northward out of the square and through the town. Anticipation and anxiety waft off from him in heavy waves, making clear that he's both excited and afraid of the path ahead of him, of the whole town.

"You sure you can't come with us north?" he asks after a long minute.

"I've gotta keep going west," you reply. "I feel like it's been calling me for years now since this all started. And it's high time I listened to that."

"I get it, and I don't blame you. We all got that kinda calling sometimes. I know I did. It hit me deep, drove me towards something I couldn't quite grasp, not at the time. So if that's what you're feeling too, then I know there's nothing I can say or do to stop you."

As you thank him for understanding, you wonder how his own journey looked like. How he made it through it and ended up wherever he did.

"Did you go on a walkabout?" you ask. "That's what I'm doing now. Walking. Thinking. Hopefully changing for the better along the way."

"Walkabout, huh?" he replies. "Sounds leagues better than what I did. I joined the army. They said it was about self actualization, among other horseshit. I guess it kinda was in its own way, just not what I wanted or expected."

"Why'd you stay?"

"Ain't the kind to wash out. And also 'coz I was promised seeing the world, which was what I actually needed to do. I wanted to meet randoms everywhere, yokels like me out in the back woods of wherever. Make friends with them."

Frank's throat dries as he speaks, until his voice cracks and his psyche fills with a sorrow that's been softened by decades.

"Instead I ended up aiming down sights at 'em," he continues after a choked pause. "Anyway, I hope if that ever happens to you, that you know to keep your arm down and your head calm, instead of squeezing that trigger while blind red."

You turn to look down the road, at whatever Frank is looking at as well. You can't see what he sees, at least beyond the road itself. That turns off northwest at some point further, obscuring the rest of it behind the thick treeline flanking it.

Now you understand why he didn't point his weapon back at Carl, even if he wanted to.

The silence fills the space between you, though you break that silence before it becomes truly uncomfortable.

"Well no matter what, I'll still journey with you at least for a week or two," you say. "Gotta help you all acclimate to… this kinda travel. It isn't easy."

"We all certainly appreciate it," Frank replies. "Especially Nance. Says she can't wait for you to teach her some tricks or something."

"Yeah, I told her I'd teach her what I know while I can. That way, you'll have access to my powers, but with someone you can trust with your life."

"I think it's worth saying that we all trust you with our lives already."

"Ah, well, you know what I mean," you say awkwardly.

"You, uh, think she can handle what you can do?" Frank asks after a second. His doubt is clear in his voice.

Both of you turn your eyes to Nance, who's over with her team near one of the carts. All of them are working together to pack their extra guns and ammunition onto it, along with whatever nonessentials they still have.

You note that every single one of them in her team are much more kitted out than usual. Now they're all wearing ballistic vests, knee and elbow pads, and weapon slings. More than that, they've switched out their rifles for the ones that the 'gangers' were using, which are mass-produced carbine automatic rifles.

Perfect for skirmishes such as the one you've all defended from.

They're all also wearing large packs on their backs, much larger than yours. They contain all their clothes, meds, food, water, supplies, ammo, at least as far as you can tell. And it seems like they have enough to last them a week in there.

Even Nance is relatively kitted out, though with a pack about the size of yours. She's also sporting a large waist pack up front, which makes you think it's filled with coupons and cash and maybe a snack. But of course, it's filled with what seems to be her meds, a first aid kit, and a multitool, knife, and flashlight.

Nance herself isn't athletic, or at least she doesn't consider herself that. Unlike her rather fit team, she's a bit soft in the middle. Which makes sense given her age - you guess she's about five or six years younger than Frank.

You sense her mind and body struggle with everything around her, from all the aches and pains that her body is feeling, to the outright irritation from the pack's straps on her shoulders. Despite it all, you also sense her drive pushing all those gripes away.

"She'll be fine," you finally reply. "She's tougher than she looks."

"Well, you can clearly see more than I do," Frank says. "So I'm sure you're right."

"You don't sound convinced."

"Known Nance for two decades now. Always been clumsy, stubbing toes and dropping books. She was one of the town's teachers. Middleschoolers, I think. Now, nothing wrong with that, but what I'm saying is that she ain't the physical, outdoor type."

"Well, she was up front during all the fighting, right? That's gotta count for something."

Frank nods in agreement, after a few seconds of reflection.

"Like I said, you see more than me. And if you say Nance can do the same as you, then I'm happy."

"She oughta know better than all of us how to learn, so yeah."

A sense of peace washes over Frank, just enough to ease the rest of his tensions a little. His shoulders relax somewhat as a result.

While the two of you ponder the potential of your futures, one member of Frank's team runs up to him with his breath a little out of sorts. He's kitted out similarly to Nance's team, and looks well-prepared for the road ahead.

"Chief!" he says. "Everyone's just about rested and ready to head out. Only got a few last minute things to deal with, but we're on 'em."

Frank turns to reply, reinflating himself as he does so. His previously relaxed state is gone as quickly as it arrives.

"That's damned good news," he replies. "Let's get the horses hitched and those carts lined up now. That way we can hit the road an hour from now, just when the sun sets."

"We're traveling at night?" asks the townsperson.

"Only way you all won't get cooked by the sun," you reply. 


Chapter 50: Caravan, Pt 2

The township caravan is well on its way along the northward road, long before sun fully sets and night falls. Though you're all going at a rather slow pace, far slower than you're used to. But it's understandable. Most in the township are older folks. Or perhaps a different way to look at it is that you're the youngest person here.

Although the townsfolk are hardy and tough, the road is going to be a long one, and they all need a bit of time to acclimate to a much faster pace. Few can handle going too fast too soon. Or as Frank told you, 'we can't start out running, or we're gonna end up with a lotta strokes and dead folks.' 

The air surrounding you gets filled with tiny complaints and grumbles and groans as you all walk, both psionically and audibly. Clearly, everyone has some pains to deal with. Frank is right to keep the pace slow for now. 

Plus there's the wounded to tend to as well. Though they'll heal over time, it's best they don't strain themselves too much now. That is if they want to heal at all.

In time, everyone will all pick up the pace; you're sure of it.

Next to you is Frank, trudging forward somewhere close to the lead. Someone else is leading and on point, of course. Someone with better eyesight and hearing and plenty of stamina to stay alert. While Frank could do that, he just wouldn't last very long. Mostly because of his age.

You sense waves of pain wafting off from Frank, so much that you can practically feel your own joints swell and inflame. But unlike the others, he keeps stoically silent, and suffers it all without much of a peep.

You suppose he's trying to be a good example to everyone around him, and it seems to work. Those nearest him grumble less than those further out. 

"So, uh, Frank," you begin. Your voice is low and calm, not like you're trying to hide your conversation, just not trying to be loud. "About where you're all going… I hope you know where you're headed exactly."

"The pathfinders'll suss it out," he replies. "I'm just here to help keep people safe. Smarter folk can actually make sense of the directions we've got."

"You think it's enough?"

"As long as what your dad gave you is right, then we oughta be fine."

"And what if they're not?"

A few hushed whispers rise up around you, from those who are close enough to hear you speak. If they weren't doubting the path they're on before, they might be now. Thanks to you, of course.

Frank clears his throat and replies, a bit louder than normal. Just enough for his voice to carry further around him. Just enough for many to hear his reply, and hopefully stamp out any fears or doubts lingering in their minds.

Maybe not completely, but enough to keep them in control.

"If they're not, then we gotta make sure to ask people all along the way," he replies. "Anyone we run into, we talk about it. Ask 'em what they know where that place is. The more we run into, the more people we ask, the better idea we'll get. So don't worry too much about that. We'll get there."

Frank pauses for a moment, happy with his reply. Or rather, happy that his reply satisfies most around you. You can just feel whatever tensions lift as a result.

"And I'm sure your dad and his people would've done the same," he adds a few moments later, perhaps on realizing where your deeper worries possibly lie. "When I see him, I'll let him know you're doing just fine."

You nod your head slowly, trusting that Frank is right. He's been through quite a great deal, and you don't doubt his instincts. 

You can't quite place that much trust in your dad, though. He's more of a paranoid prepper as compared to Frank being salt-of-the-earth. There's a difference. Still, both of them have been able to get through everything thus far, so neither can be better than the other. Right?

You nod again, this time with a bit more acceptance of the unknown ahead of you. 

"You oughta go check on Nance," Frank says as you absorb some new lessons. "Things are good up front anyway, prob'ly won't need you up here much."

"If you do, just holler," you tell him. 

Then you walk over to the side and allow the rest of the caravan to pass by you. Being the only other heavily armed team, Nance and her men travel closer to the rear of the caravan. You nod and wave and greet the townsfolk as they pass, before finally joining up with Nance. You greet each other jovially, and you sense a great deal of tension lift away from her team.

It seems they're worried about what might be out there, and simply having you around makes them feel safer. It's an odd feeling to get that sentiment from strong, capable, heavily armed people. You suppose that's validation you're feeling, and it's warm and welcoming and somewhat uncomfortable for you.

You simply don't feel it very often, and don't know what to do with it. So you push it away to deal with later.

"Doing alright?" you ask Nance and her team. They all respond with moderate enthusiasm. They tell about a few of their joints and the pain surrounding them, but they're otherwise doing their best to stay alert. Of course, they can't help but express their anxiety, too - it's the dead of night and none can see past the trees flanking both sides of the road.

Which is understandable. People have always feared the dark unknown, and of whatever might be lurking just beyond. It's perhaps one of the most fundamental fears that we've all ever shared.

You sense Nance straining slightly with her powers out of that anxiety. And you find that the way she's using them seems to fatigue her mind faster than normal. 

She gathers up the energies of Cognition, then channels them as she activates her Foresight. Considering how much she's using and how well she's shaped it, you guess that the both of you are on relatively even footing. You probably have an edge on her, but you're otherwise Foresight besties.

And as far as you can sense, she has few other powers she can manifest. If you were to enumerate her abilities, you'd rate her a Novice. A High one at least, but still a Novice.

"You oughta try using your Scan more," you advise her. "It'll be a lot easier to figure out if something's coming with that. I mean, you can only see a few seconds ahead of you, right? And they aren't always accurate, so…"

"Oh! Like you were doing back at…" Nance says suddenly, then just as suddenly stops.

She's about to fling her thumb back behind you, to point at the township. You can sense the word 'home' about to leave her lips, but it's hung at the forefront of her mind and held in stasis. She pulls it back and away slowly until it vanishes altogether.

A bittersweet feeling comes in and replaces that word instead.

She then hooks her thumb awkwardly on one of her pack's shoulder straps, to give them something to do other than point. You feel her swallow her sadness before she speaks again, though the joyful note she began with is muted and shallow.

"Well, you know what I mean."

"Yeah, true, I was Scanning a whole lot during the fight," you reply. "Had to get a sense of where everyone was, where you were all fighting from, and who you were all fighting against. Doing that helps me figure out if anyone's running or pushing or flanking or sneaking, whatever. Well, most of the time anyway."

"Why not always?"

"I used to think always, but then Lisa came along and I realized that if someone's got a powerful enough Cloak, they can hide from your Scan outright. Maybe not more powerful… but at least more experienced at the power, if that makes sense."

"Experienced?"

"Yeah, getting to know the ins and outs of your powers more and more. Just getting better at using it, more efficient with your psionic reserves. They're skills and tools as well as powers, and have a depth that can be studied and refined. At least, as far as I can tell."

Nance nods as she soaks up everything you're telling her. Which makes sense considering she's a schoolteacher. Or used to be, anyway. Her mind's open to possibilities, which makes all this easier. 

"So, uh, Frank says you're a middleschool teacher?" you ask.

She nods at you with a smile.

"Yeah, way back when," she replies wistfully. "Was a good life, a shame it went away. But hey, things change right? Guess I'm this now and that's fine."

"In a way you're still at the head of a class," you say. 

"Yeah, in a way."

"Uh, in any case, I'm asking 'coz I've never taught anyone before, so I'm hoping you could give me some pointers while I try to teach you what I know about psionics. "

"Ooh, now that's an idea! Um. I suppose the first thing I suggest is some kind of an example, maybe? Or what about a demonstration?! That would be real helpful. I mean, I kind of know how your energy feels, but I don't exactly know how you shape it."

"I get it - you need to sense me doing a power up close so you can study it. I can definitely do that. In fact, I'll do you one better."

You inject a little extra power into your Network and extend an invite to Nance, who happily accepts. Waves of awe pour outwards as the sensations of the shared mind space fills her. It's as though she's a tourist in some strange land, and looking at all of the nooks and crannies with great interest. Her awe shifts to surprise when she senses Noir's presence among you.

"You have a cat!" she blurts aloud. The revelation causes some of the townsfolk around you to perk their heads up in surprise. None of them ever saw a cat around you… 

You didn't notice me the first time we were in a Network? Noir transmits telepathically.

"And she talks! I-I mean she's a Telepath like us! That's… I didn't even think that was possible!"

A few murmurs rise up around you. Clearly news of a psionic cat has gotten plenty of tongues wagging.

Seriously, I was there the whole time. I even added my own energy to bolster our collective defense! Jeez!

Take it easy, you transmit. Nance had a lot on her mind at the time. Anyway, welcome to the Network, Nance. 

Sorry for teasing you, Nance. Glad to meet'cha. I'm Noir.

"It-it's alright. Just took me for a spin when I saw you, is all."

I can see why talking to a Telepathic cat would get you out of sorts.

"It's the sassiness, too. Quite a heaping of it… Plus the whole party line thing on top of it all."

"The hell's a party line?" you ask.

"Oh, it's an old landline phone thing. Like back when I was just a kid the houses on my block shared a single phone line. So if someone was using it, we couldn't. Or, we could join it. Sometimes me and the other kids picked it up and just talked for an afternoon."

"Yeah… I guess it's a bit like that."

Although the Network is modeled more on a computer network, or at least your idea of it, you suppose that a telephone network also fits. They're basically iterations of a similar communications theory, one that binds people together irrespective of distance.

"Say, where's Noir?" Nance asks. "I can sense you right here, I mean physically, but also through the Network, which is kinda weird. But I don't sense your cat. How come? Is that this Cloak thing you were talking about?"

"It is a bit, yeah," you reply. "She'd normally be totally 'visible' to us in the Network, but I asked her to Cloak up a bit. Just enough to hide herself from you. But if you do a big enough Scan, you should be able to find her. Here, follow after me."

You gather up your energies slowly and form them into those of a Scan. You pulse outward in a relatively small area, about two dozen feet in all directions. It sweeps across the traveling townsfolk, pinging each of them as it goes.

Then it goes beyond all of you down the road and out to the woods at your sides. Out there you sense the various minds and emotions of various nocturnal creatures - mice and opossums and whatnot. And of course you sense Noir, who is out ahead of you, just at the very edge of your Scan's range.

And since Nance is in the Network, she experiences everything you've done almost viscerally. Not just how you've channeled your Scan, but the direct results of it as well. 

"That's wild," she mutters in awe, her eyes wide.

"Wanna give it a shot?" you ask.

"I doubt I'm gonna sense Noir. Obviously her Cloak's gonna be way better than whatever Scan I can do, since experience separates us."

"Oh you're definitely not gonna sense her, yeah. But you won't get better if you don't practice. Like, what did you tell your students to practice every day?"

"Penmanship, mostly."

"Think of it like that, but for Scan instead."

Nance nods, then focuses her mind as best she can. She calls up her energies easily enough, but when she attempts to shape them and focus them into Scan, it becomes clumsy and unwieldy. It takes her some time, but she's able to vaguely form a Scan and pulse outward with it.

With it comes the flashes of thoughts and emotions from the townsfolk surrounding the both of you, perhaps a dozen or so. They're faint, but at least they're distinct. Nance seems to be as good with Scan as you were when you first started, so you take that as a good sign.

You sense her parsing all the psionic information she's received from the Scan, and it seems to leave her mind in awe. Just having that level of heightened awareness causes her to be impressed, and not just with herself, but in the connectedness of it all.

She quickly goes into another Scan and pulses outward one more time. This time she does so with a slightly wider range, and it's a little faster to boot. It seems to you that she's studying the energies of it, along with her own process. Like she's double checking her own work and making small improvements.

It feels somewhat meticulous to you, as though she's sifting through the power itself, dissecting it.

Which makes sense, considering that she's a teacher. Being one clearly makes her an expert pupil. Well, at least it does for Nance, specifically. Not all teachers are made equal. 

Still, what she does is causing her to improve significantly over time. You can't help but take a few notes from her, from how she's doing things. It'll only help make your own self-reflection and power refinement that much more potent.

Nance then pulses outward with a third Scan, this one also slightly more powerful than the last. She once again sifts through all the data she's presented with, in awe.

"That's wild," she says again. You get a feeling it won't be the last.


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