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[The chapter is edited by my Editor: Alan_Loo/AlanL]
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Quinn sighed as he rubbed the insignia from the third vault safety mechanism. He really wanted to know how this tattoo could teleport the bearer. Assuming that no person was casting a portkey or a similar spell, then there was an enchantment that could produce teleportation magic without human or any magical species' help.
"Both the first and this vault had complex runic and warding magic," noted Quinn as he looked into the triangular entrance to the whirlpool. "Just how much planning and execution went into creating the vaults. The people who created them must have given all of it a lot of thought when creating them."
Quinn still usually went inside the first vault to do research and learn more about the mechanism. He would collect the energy from Absolute Zero for his engraver and make observations for an upcoming project that he was working on.
But all the time, including last year, when Quinn had become greedy towards a lot of things, and one of them was Absolute Zero. He had tried hard to figure out a way to get the Absolute Zero out of the vault. But Quinn still didn't know a way to create a portable containment system that would allow him to carry the Absolute Zero without dead-freezing everything around and causing a long-term climate change that would plunge Hogwarts into an ice age for decades to come.
Whoever built the first vault knew what they were doing. The builder had used the energy from the Absolute Zero to trap itself. A self-sustained system that wouldn't degrade as long as the prisoner itself stayed strong.
It was clear that the builder who had made the rune cluster knew how Absolute Zero worked because without an understanding of the alchemic material that was being contained, without the proper knowledge of the power source and runes, the containment arrangement would've collapsed a long time ago because of the corrosive, cold energy from Absolute Zero.
Standing inside the third vault, Quinn went into thinking about the first vault, the Icy vault, for several minutes, before taking a sharp breath and shaking his head.
"Not the right time or place, Quinn," berated Quinn himself, looked at the ceiling of the cave, and said, "Sorry about that." Quinn talked to the third vault as if it was a girl, apologizing because he was thinking about another girl while on a date.
"Let's effin' go," said Quinn to hype himself as he looked at the triangular entrance.
Quinn loosened his body, wriggled his arms and legs, and made sure he was ready before running towards the triangular water-filled entrance where was Poseidon's Wrath. He felt the water cover his body, immediately followed by a tug on his body, and with a ripple in the water, Quinn was gone.
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- (Scene Break) -
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After a momentary loss of his sensation, Quinn's senses returned: his eyes showed him the raging water, his ears made him hear the loud and continuous splashes of water; he could feel the moisture in the air against his skin, his sense of smell detected the heavy scent of water. Finally, even his tongue sent a signal of a nearby presence of water.
This time, though, Quinn wasn't surprised and was ready for the sudden teleportation. He turned upside down, away from the water, faced upwards, and immediately used one of the spells he had come to look forward to.
The second the magic triggered, Quinn stopped dead in the air; the charm slowed his body's velocity to zero, to the point he was no longer falling and stayed in a spot in the air.
Arresto Momentum was a fascinating spell that was capable of slowing the velocity of the target. If used properly, it could also stop the target completely.
Of course, there were limitations to the Arresto Momentum spell.
First, the difficulty of slowing down objects was directly proportional to the initial velocity of the object. The faster the speed of the target, the more magic and skill from the user it would take to slow down the target. Factors like mass, surface area, and acceleration of the target all added to the spell's difficulty.
For example, an object dropping at its terminal speed would be much tougher to slow down than an object thrown from the top of a short building.
Second, if an object was brought to a complete stop, it would get harder to keep it stationary if the object 'moves' while it's held stationary with magic. Any external force that wasn't in work before the complete stop would be against the nature of the magic and would break the spell after certain limits.
If Quinn wriggled his body in the situation he was currently in, he would break the spell and he would continue to fall. A turn of the head, curl of his wrist, or anything minor wouldn't threaten to break the spell. Anything greater than some minor movements would exponentially increase the difficulty of keeping himself stationary in the air.
So Quinn had to make sure he didn't make any excessive movements. As such, he first turned his backside to the vortex so that his front body would be facing upwards.
Quinn could've used the levitation spell, Wingardium Leviosa, on his clothes to anchor himself in the air, just like the creator, Jarleth Hobart, had done in the first public use of the charm, even though at that time Hobart himself didn't understand what he had created. Nonetheless, that wasn't possible because Quinn only had a pair of trunks on him and those weren't enough to anchor himself in the air.
"Well, I could've transfigured clothes to provide more support," considered Quinn before lightly shrugging. "Whatever, I like this spell better."
Quinn looked up above and smiled because his conjecture was correct.
"I knew I was right; this is an expanded dimension," chuckled Quinn, watching the pure white ceiling and walls of the place he was currently in. The white walls were telltale signs that this was a created dimension like the one in his suitcase.
"Okay, you can do it. No pressure," reassured Quinn as he took in several deep breaths before taking an extra deep breath and stored it inside his lungs and eked out without breathing out. "Here I come."
The magic stopping his fall disappeared, and Quinn began falling. In the short few seconds of his fall, Quinn crossed his hands over his chest and made sure that he would enter the whirlpool feet first.
Quinn entered the water vortex with a loud splash and immediately sank inside the raging water.
Inside the water, Quinn held his breath as he allowed the turbulent flow to pull him. He kept his body flat as a board and seized his body straight in order to not get hurt from the water.
He hadn't transfigured the gill respiratory system that allowed him to breathe underwater because it didn't work inside chaotic water. Even while in the Great lake, Quinn maintained a calm water envelope to allow a stable water flow because he used water magic to push himself to speeds greater than any aquatic species he knew.
Plus, the bubble-head charm was also completely out of the race because it was too fragile and would pop the second Quinn entered the raging water.
So why was Quinn diving inside the most dangerous waters he had experienced without proper breathing measures? Well, the motive of this dive was to observe the conditions inside the water so he could gather some data.
Last time, the sudden teleportation had taken Quinn by surprise, so he didn't get a clear read on the conditions. But this time, he was ready and was getting a feel of the current with his body.
Quinn had made a plan to get his transfigured gill respiratory system work in his current conditions, but he needed physical data to verify if his method would work.
The flow of the water inside the maelstrom was rough, and the last time, Quinn had experienced water entering his body through the gill side. This wasn't suitable because the water was supposed to enter through his mouth and gently flow over the gill leaves before exiting through the gill flaps.
Water entering through his gills with speed could injure his lungs and cause complications that Quinn didn't want to deal with. So before implementing the changes that would allow him to breathe in his current conditions, Quinn needed the physical data that would roughly show that his idea would work.
Hence, for three minutes, which was his limit for holding his breath, Quinn, with his eyes closed, focused all his attention on his body, feeling the water current, carefully and consciously perceiving the water velocity.
When Quinn felt he couldn't hold his breath any longer, he sent magic to the insignia, and at a certain point, he felt the tug of teleportation. Right after, Quinn disappeared from inside the water.
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- (Scene Break) -
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With a ripple in the water inside the triangular entrance, Quinn came out with water surrounding him as it laid him on the floor before disappearing without a trace.
Quinn opened his eyes and immediately took long breaths of air. He laid on the floor for half a minute before sitting up and saying, "Okay, that was good."
He got up and started to pace around the room, a look of deep thought evident on his face.
Quinn had got the physical data he was looking for, and the results he observed looked positive. Now he just needed to do some calculations and make some decisions before he could get started.
"Alright, I need to increase the thickness. The flow was on the higher end of my safe zone," muttered Quinn and did more calculations in his head. "Do I need to have them inside or outside? Nope, not inside, the gills have nerves, and I'll definitely feel pain. Yup, yup, yup. Definitely on the outside."
"Hmm, I will need to eject water as usual, but it will take more effort this time around," groaned Quinn with a sigh. "If only the Gillyweed potion didn't have side effects on repeated consumption."
Gillyweed was a magical plant that, when eaten, allowed a human to breathe underwater. It was said to resemble a bundle of slimy, grey-green rat tails. When eaten, it gave the consumer gills, allowing them to breathe underwater and webbing between the fingers and toes, allowing them to swim underwater with ease.
Then, there was the Gillyweed potion, which would enhance the effects of the original plant. The Gillyweed when brewed into a potion would increase the efficiency of the plant by multiple times and would allow the consumer to breathe underwater for a few hours — in the same amount of Gillyweed that would only allow one hour of underwater breathing.
The advantage of consuming Gillyweed was that the respiratory system given by the plant was automatic. Quinn had taken the potion while traveling around the world, and at that time, he only had needed to gulp in water, and his work was done.
The muscles given by the magical plant took care of everything. Quinn's system was entirely manual, and he needed to direct the water into his lungs and then eject it through the gill openings using water magic.
If Quinn wanted the automatic system, then he would either have to research aquatic creatures in more depth than he had done, or he would need to transfigure his body into an aquatic species as Victor Krum did. Quinn didn't think that doing more research was worth the returns, and changing himself into another animal wasn't something Quinn was thrilled about.
But there were the side effects of consuming raw Gillyweed or the Gillyweed potion when taken regularly. The side effects included developing fishlike features, pale and oily skin, webbing between fingers and toes, and the worst: fishy breath and, similarly, fishy body odor.
From the second Quinn confirmed that the third vault was going underwater, he knew Gillyweed wouldn't be in his plan. Quinn knew he was going to spend a lot of time in the water. There was no way he was going to keep consuming Gillyweed every time he went into the water.
"Okay, I'm done," declared Quinn, raised both his hands above his head and closed his for a few seconds before opening them. "Come on, you can do it."
Quinn channeled his magic through his body, and the muscles under the skin of his neck and chest wriggled violently before his skin split apart and grew into gill flaps. From the outside, there was nothing different from before, but Quinn could feel the changes inside.
He immediately walked towards the triangular entrance and touched the safety water orb. The orb got sucked in, and once again, Quinn had the royal blue teleportation insignia on his arm.
As Quinn's upper body immersed in the water, he felt the breath of life return to him. He gulped in more water.
'Alright, it's working in calm water,' affirmed Quinn as he flexed his gill muscles and felt the new addition working on his commands. 'Let's hope it will work in the vortex.'
Quinn teleported with a ripple in the water and a tug on his body. The second the water teleported him into the air, Quinn conjured a pair of swimming goggles over his eyes and crossed his arms over his chest.
Quinn said out loud his last words before plunging into the water: "Let's go!"
The water swept him away, and with a prayer to the water gods, Quinn took a couple of big gulps of water into his body.
He felt the water travel through his body. Some water diverged to his neck gills while the majority went to his lungs. Quinn patiently waited for the water to cover the gills and spread over the blood vessels inside the gill leaves. The oxygen moved from the oxygen-rich water to the oxygen-deficient blood inside the blood vessels.
Now came the main event, the climax of Quinn's motive today.
The problem with his respiratory system was that the turbulent water would rush into his restructured lungs through the gill openings.
Thus, in order to fix that problem, Quinn turned to biology to find a solution. And Quinn didn't have to travel far because the answer was inside the human body all along.
The human heart consisted of four chambers: two upper chambers and two lower chambers. There was a valve through which blood passed before leaving each heart chamber. These valves prevented blood from flowing backwards.
These valves were actual flaps located on each end of the two lower heart chambers. They acted as one-way inlets of blood on one side of a ventricle and one-way outlets of blood on the other side of a ventricle. As the heart muscle contracted and relaxed, the valves opened and shut, letting blood flow into the lower chamber and upper chamber at alternate times.
Quinn realized that his water problem was somehow similar to how the water rushed from the wrong direction. He needed to stop that backflow, so he decided to copy the heart valve system.
Quinn increased, first of all, the size of the valves and made them more sturdy than the heart valves because the pressure of water from the undertow was much higher than the pressure created by a human heart.
He devised a layer in these valves that would sit under the gill flaps and above the actual gill leaves that held the blood vessels, so after the water was done with the gas exchange, Quinn would guide it towards the valve layer. When the gill flaps would open to let the water out, the valve layer would stop the water from rushing in.
And then Quinn would loosen the valve muscles and push out the water with water magic. He would have the initiative as the valve openings were small enough to give Quinn the advantage and eject the water like jet streams, opposing the back-flowing water at the same time.
This was all theory, and now came the time to see if the system would work in real-life conditions.
The batch of water went through the gills, and, as it moved on for ejection, Quinn opened the gill flap. Immediately, he felt the water from outside trying to rush in, but in times of need, Quinn's new valve cover held strong against the water.
That observation and success brought a smile to Quinn's face as he confidently moved onto the next stage, which was loosening the valves for ejection.
Quinn readied his water magic and covered the water inside with his magic while simultaneously slowly loosening the new gill valves. When the valves opened up, Quinn commanded the water to shoot out, and it obeyed and went out, flowing against the water flow outside.
Inside Quinn's body, the water had formed a blob with Quinn's water magic in control of every droplet. As the water went out, it acted as a seal that didn't let water inside, emptying out Quinn's reconstructed lung cavity for the next batch of freshwater.
The process was successful, and the blood had fresh oxygen circulating around Quinn's body.
Quinn, who felt the success, raised both his hands on instinct above and kicked his legs. Immediately, he lost his balance, which made him tumble and rotate inside the vortex.
'Shiiiit!' screamed Quinn as he triggered the safety insignia for the second time and disappeared away.
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In the stone chamber, Quinn had a big smile on his face. He was happy even though he had to deploy his safety measure.
"I definitely need more practice on the valve system to make sure that I can do it more easily," smiled Quinn and laughed as he joked. "I'm coming for you, Aquaman. One day, I will rule Atlantis... Wait, is Atlantis a city here? Oh, another thing I have to check out. Goody!"
Quinn West had found a way to safely breathe in turbulent water, which was a first step in his exploration of the third vault.
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Quinn West - MC - Aquaman (Cool rebooted version) in making.
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The link is also in the synopsis.
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[The chapter is edited by my Editor: Alan_Loo/AlanL]
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"Healing magic is used to restore any biological beings to their optimal health, as it cures damaged or withered organisms, wounds, broken bones, low vitality, and diseases or poisoning. Though a healer may potentially heal any form of body damage, the patient must be alive, even if hanging by a thin thread, to be healed."
Poppy Pomfrey picked up her cup of tea after giving a concise description of the magic she had spent most of her professional life practicing.
She was crisply dressed in her medi-healer's uniform; she was clad very similarly to the uniforms worn by Victorian and Edwardian nurses. She wore the typical nurse's uniform, which consisted of a maroon dress, white pinafore apron, and a white nurse's cap. On her apron was a brooch that showed her status as a trained medi-healer.
Currently, the matron was sitting in her office with Quinn. Both healer and student were enjoying a cup of afternoon tea. Of course, Quinn was the one who had approached the Hogwarts matron. He had invited her to have a conversation over a cup of tea.
Poppy had realized a long time ago that when Quinn entered the hospital wing, it would be because he wanted to talk to her and not because of some injury or disease as every other student did.
She knew that if she tried to ignore Quinn, the Ravenclaw would just hang in the hospital wing and keep on talking to her. It didn't matter if she was tending to another patient, brewing potions, cleaning, or preparing an inventory, as Quinn would keep up a one-sided conversation, and somehow every time, he would be successful in making her talk. Every single time, she would be roped into a conversation, and before Poppy knew it, she would have talked to Quinn for nearly an hour.
After months of that, Poppy had realized that if Quinn entered the hospital wing when she wasn't terribly busy and could afford to talk as she worked, then she would've to talk to Quinn. So at times like now, when there were no patients in the hospital wing, she would've tea with Quinn.
She had come to console herself that at least Quinn didn't visit her injured; things could always be worse.
"We have been doing this for a while, and I have yet to see you drink tea. Why is that?" asked Poppy after sipping her tea, looking at the beverage in front of Quinn.
"I don't like tea," replied Quinn as he picked up his non-alcoholic Ginger beer glass mug. "I don't like the taste, even with milk added to it."
Poppy looked at Quinn with mock apprehension and commented, "And you call yourself an English man?! How can you not like tea?"
Quinn rolled his eyes at the quip before asking, "When you heal an injury such as a lesion or broken bone, is the healing process the same as the natural healing process?"
In his second year at Hogwarts, Friar had introduced the cursed vaults to Quinn, and Quinn had spent a majority of that school year solving the first Icy vault. But after he was done, Quinn realized that he had spent most of his time with the vault. The exploration had disrupted his magic learning and researching plan that Quinn had set up before knowing about the existence of the vaults.
So Quinn had made a resolution that he would give ample enough time to learn magic that he had planned to learn before he knew the existence of the vaults.
Last year, Quinn had started strong and started upon illusion magic while researching the second vaults. But after that, Quinn had been inflicted by the sin curse. Because of the influence of the sin curse, Quinn had not given the second vault a second glance and had spent a lot of time in the library.
That had pushed Quinn to gain a lot of knowledge, which was great for Quinn as he had learned more than he had estimated at the start of the year.
But this year, Quinn was working on the third vault, which resulted in the vault taking a chunk of his time.
So in order to fulfill his resolution, Quinn started strong and looked for a branch of magic that wasn't directly related to the vault and that would be advantageous to learn.
The branch he chose to research in earnest was Healing magic, and no better place to start than his favorite faculty, Matron Poppy Pomfrey.
"I presume you are talking about the traditional wound healing without magic?" inquired Poppy and got a nod from Quinn.
"The healing process of a wound consists in replacing destroyed or damaged tissue with newly produced tissue. When someone is injured, a regulated sequence of biochemical events is set into motion to repair the damage."
"This process is divided into predictable phases: blood clotting, inflammation, tissue growth, and tissue remodeling. The wound healing process is not only complex but also fragile, and it is susceptible to interruption or failure leading to the formation of non-healing chronic wounds," a serious expression crossed the matron's face as she warned. "Therefore, under inexperienced hands, Healing magic can do more harm than good. That is why healers have harsher N.E.W.T grade requirements than any other mainstream field."
"Healing magic replaces the four steps and semi-replaces them to the point that you can see the regenerative process progressing with the naked eye."
Poppy cut a forkful of cake and ate it before explaining how healing of wounds worked.
"For example, if a patient comes with a cut in their arm, I would first replace the natural blood-clotting stage by magically slowing down the flow of blood and making sure that it doesn't ooze outside the body to avoid death by blood loss. Next, magic would similarly replace the inflammation process, ensuring no infection in the wound and damage and it clears out dead and damaged cells to make space for the new cells. The final step of that process is to trigger cell division and then accelerate the healing process till the wound is completely healed."
She smiled and asked Quinn a question about the thing that she explained. "What is the thing you will never see in magical healing that is always seen during natural healing?"
"Hmm... Is it the presence of scabbing?" replied Quinn in a questioning tone before explaining, "Scab is formed to separate the wound from the outside environment. Because it takes time for wounds to heal, scabbing is necessary to prevent infections from outside."
Poppy nodded with a smile, "Correct. The presence of a scab is not needed with Healing magic. So healing spells make sure that scabs aren't formed by the body."
"But what about wounds that are more critical than small cuts? The wounds that can't be healed in one go, do they also don't need scabbing?" asked Quinn as he thought about wounds that could potentially kill a person within a minute.
"No, they don't need scabbing. A wound, no matter how severe, and as long as it isn't cursed, can be healed within a day or two. Even if a person's entire body was heavily injured -"
Poppy stared intently at Quinn as she continued.
"- like someone who doused themselves into a high-grade freezing potion and caused damage to their internal organs, could be stabilized until we heal their injuries to the point that they aren't life-threatening."
Quinn cleared his throat and picked up his mug of ginger beer to drink from it.
The injury from entering the Icy vault without blood magic had caused too much damage to Quinn. At that time, Poppy had to work hard and move quickly to stabilize Quinn's situation from deteriorating.
She was lucky that Quinn's magic had taken care of the critical part, and she just needed to make sure that he didn't relapse. If Quinn's magic hadn't helped out, Poppy would've transferred Quinn to St. Mungo to be handled by healers who had experience with that level of critical injuries.
"Then it means that magical healing is an accelerated version of natural healing," concluded Quinn from the information given to him by Poppy.
Poppy hummed in response before speaking, "We in the healing community like to call it Regenerative medicine."
When Quinn tilted his head in confusion, Poppy explained,
"Regenerative medicine deals with the 'process of replacing, engineering or regenerating cells, tissues, or organs, to restore or establish their normal function.' Normally, our bodies aren't naturally able to heal organs that are badly injured or are under the risk of failing. But with Healing magic, we can make those previously impossible things possible. You know that as long as your limbs aren't cursed off by dark magic, we can even regrow them. Such is the power of magic."
Quinn nodded deeply in agreement that Healing magic transcended normal healing and wasn't just accelerated natural healing.
"Plus, that is just healing wounds. Healing magic also cures diseases of both magical and muggle kinds. The possibilities are endless. As long as it isn't too late, Healing magic has the power to heal any illness, diseases, and mutations. Dragon Pox, Black Death, Spattergroit, Scrofungulus, and other diseases were once incurable. But with advancement in Healing magic, they now don't pose a threat to wizardkind if taken care of properly."
"How did you start on your training with Healing magic?" asked Quinn, wondering how to get some practice. "I'm sure that you didn't directly start on humans, right? That would be just inviting trouble."
Poppy nodded in agreement with a smile and recalled the time she was doing her apprenticeship at St. Mungos. There were less experienced trainee healers who messed up healing humans, even after they were trained off humans.
"You start with small animals like rats, mice, and fish. After you have a good handle on them, we move you onto bigger animals like pigs, goats, and cows. I personally also trained on birds and rabbits, as recommended by my mentor. After some time training on animals, the trainee, then, is moved onto humans."
Of course, people who weren't training to be healers and just wanted to learn some Healing spells didn't go through this gradual stage of progress. They simply learned spells and hoped they would work when coming across some minor injuries.
An example that came to mind was Gilderoy Lockhart using a healing spell that mended bones, but instead, Lockhart ended up vanishing all bones in the arm.
That is why trainee healers had to go through a gradual off-human process before they were allowed to operate on humans. So when they finally operated on humans, they would have confidence and experience backing them.
Poppy looked at Quinn and asked, "Why do you ask? Wait, let me guess, are you thinking about learning Healing magic?"
"Actually, yes, I am thinking about learning Healing magic," admitted Quinn before asking, "Will you teach me? I think having a guide will help me out."
Quinn had books on Healing magic: spells, charms, herbology, and potions. He had it all. And Quinn didn't necessarily need guidance. But Quinn felt that having a guide or someone who would specify a learning plan would help him immensely.
Poppy was Quinn's favorite faculty member, and that's the reason why Quinn decided to ask Poppy if she would teach him. If there hadn't been any relation between the two, Quinn would've learned Healing magic on his own, even if that meant it would take him more time.
The Hogwarts healer studied Quinn for a while and contemplated what he had said. Healing magic was an extensive subject and required a considerable amount of skill and knowledge.
Poppy knew Quinn was knowledgeable and smart from their conversations. She also knew that Quinn scored high grades from the passing talks she had with the professors. Finally, she knew Quinn's skill in potion brewing from the potions he regularly dropped off.
She was just worried if it was too soon to teach Quinn Healing magic because if she was to teach him like she was taught, then it would take a lot of time, and it might affect his performance in classes.
"If I were to teach you. Do you promise you won't let your grades fall?" asked Poppy in seriousness.
"Grades? Yeah, why would they fall?" asked Quinn in confusion. "My grades never fall."
"If I'm going to teach you, I want you to be serious about it, meaning that you will have to devote time to Healing magic. If that affects your class performance, then we'll stop immediately," warned Poppy as she looked into Quinn's eyes. "One dip, and we stop. If you want to learn Healing magic after that, wait until after Hogwarts to study."
"I'm fine with that. If my grades dip, we stop," acknowledged Quinn. It was a no-brainer for him because his grades wouldn't dip even if he slept through every class all year long.
"Okay, then. We'll start next week. Two lessons every week, when you have free periods."
Quinn thought about his class schedule and his other commitments before coming up with a reply, "Thursday and Saturday mornings."
"Then it's decided. You'll come here on Thursdays and Saturdays," said Poppy with a smile, before demanding, "You aren't to tell anyone about these lessons. I don't want other students coming to me and asking for lessons. This is just between you and me, understood?"
Quinn gave a thumbs up with a beaming smile, happy to have gotten a Healing mentor.
The two fell into a comfortable silence before Quinn decided to change the topic of the conversation.
"So, do you think we'll cure Lycanthropy in the future?" asked Quinn, nonchalantly, not giving any indication that he knew something.
Poppy twitched at the naming of Lycanthropy. The mere mention of the illness made her remember that there was a Lycanthrope in the castle right now.
Remus Lupin, the new Defense Against Dark Arts professor, was an unwilling victim of the illness that had been with him through most of his life.
A werewolf, also known as a lycanthrope, was a human being, who, upon the complete rising of the full moon, became an uncontrollable, fearsome and deadly humanoid wolf. This condition was caused by infection with Lycanthropy, also known as werewolfry. Werewolves appeared in the form of wolves, but there were distinctions between them and regular wolves.
A mixture of powdered silver and dittany applied to a fresh bite would seal the wound and allow the victim to live on as a werewolf. Although tragic tales were told of knowing victims begging for death rather than becoming werewolves.
"Why do you ask about Lycanthropy?" asked Poppy. She wanted to probe Quinn in case he knew about Remus Lupin's condition.
Two students in Hogwarts knew about Lupin's Lycanthropy condition; Harry Potter and Ivy Potter were aware of Lupin's condition before Lupin took the job, so they knew not to spread the news about Lupin being a Werewolf/Lycanthrope.
If Quinn knew, then she would instruct him not to spread the news. Things spread fast in Hogwarts through the infamous rumor mill, and if Lupin's condition was to become known, it would incite panic in the student body.
"Oh, I happen to know someone connected to Lycanthropy and werewolves," smiled Quinn as he looked at Poppy. "And they are in the school at this moment."
The matron's heart skipped a beat when she heard Quinn's words.
'Oh, no! He knows!' thought Poppy worriedly.
There was only one person who was connected to Lycanthropy, and that was Remus Lupin.
"My friend, Marcus Belby," grinned Quinn, leaving Poppy stunned and confused.
"... What?"
"Yeah, it turns out that his uncle, Damocles Belby, is the inventor of the Wolfsbane Potion," revealed Quinn, a fact that was closely related to Lycanthropy.
The Wolfsbane Potion was an innovative and complex potion that relieved but did not cure the symptoms of Lycanthropy. But even though it wasn't a cure, it was the only medicine that provided some relief to Lycanthropes.
The way one had to imbibe it was unique among potions, in that a goblet full of wolfsbane potion must have to be taken each day for a week preceding the full moon.
Quinn had the recipe for the wolfsbane potion, and, after reading about it in-depth, he had to admit that Damocles Belby must have put in immense effort on his part to create the potion.
'Haha, her expression is so much fun!' thought Quinn as he looked at Poppy's slightly open mouth as she stared at Quinn.
Poppy was right in suspecting that Quinn knew about Remus Lupin's conditions. He knew about the Dark Against Defense Arts professor's furry little problem, but in no way was he going to tell anyone that he knew. It would bring the faculty's eyes upon him, and that was something he didn't want, even if it might not be that much of a problem.
But that didn't mean that Quinn couldn't have some fun without anyone knowing. When Poppy brought out the topic of illness and disease, Quinn recognized the opportunity to spook Poppy a little and see her startled/confused expression.
Even if Quinn didn't have the knowledge from the books, he still would've figured out the truth because of the person who substituted for Lupin when he retreated into isolation during the full moon.
Severus Snape, as the substitute professor of Defense Against Dark Arts, had tried to teach students about werewolves.
The spiteful man, who wanted the position but had been denied it time after time, and over that had to brew the Wolfsbane Potion for the man who was in the position Snape wanted.
From what Quinn had gathered through his debt network of students, Snape had brought up werewolves in his substitute classes as a revision topic every year from fourth to seventh so that they could get anyone to recognize that Lupin was a Lycanthrope.
Quinn still recalled the Defense Against Dark Arts lesson he had had with Snape and how in that lesson Snape had been repeatedly looking at Quinn.
'Man, that day was so awkward. I had to keep an oblivious face for the entire lesson,' recalled Quinn, remembering the day he had to spend an hour ignoring Snape's looks.
"A-Ah is that so. That is an interesting fact. I didn't know that," stuttered Poppy and kept the conversation going.
She felt relieved that Quinn didn't know about Lupin and the secret was still with the least amount of people and with the same amount of people at the start of the year.
Poppy looked at Quinn, who was applying jam and cream on his scone with gleaming eyes, silently took out her wand.
When Quinn was done bringing it near his mouth, the scone floated out of his hands and drifted towards Poppy. The matron picked the scone out of the air and ate it in front of Quinn.
"Wha-!?" exclaimed Quinn at the sight of food being snatched from his hands just before he was about to eat it. "Why?" he asked in astonishment.
"Sometimes you can be too much of a hassle," came Poppy's reply as she enjoyed the scone that Quinn had prepared for himself.
"What did I do?!" asked Quinn, confused.
"Be a lamb and make another scone and put more jam this time," ordered Poppy, not answering Quinn's question.
"... Okay?" responded Quinn in confusion before shrugging and complying with the order. "One scone with cream and extra jam coming up."
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Quinn West - MC - Gotta get that White Mage class.
Poppy Pomfrey - Healer - Got herself a semi-apprentice.
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