In theory, a pawn shop is a simple affair. You take things people don't want, and pay them pathetically little amounts of money for them. You then sell those things at a discount to other people.
The reality is in the details. The people selling the things want more for their 'treasures' than the people buying them are willing to pay for the 'barely serviceable junk'. As a consequence, you can become mired in Charisma and Resolve skills. Sellers will have sob stories, much like conmen do, and I found the easiest way to tell them apart was to offer barter (for example, for food, or blankets, medicines, and the like, per sob story) versus coin.
There were very few conmen (but, if it matters, a higher portion of conwomen, who seemed to be doing well enough for themselves without my help). The economy of Whitehill appeared to have been kicked in the balls.
The original outline of this chapter had the tax collector die, and a chapter of trial, and a bout as a prisoner. And then I thought about it; not about the nature of bullies, and what I wanted to have happen to this one.
I had time to consider what the difference was between Rhishi and a hardened veteran. And, it's been a while since he actually faced a challenge.
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As always, thank you for your readership! It matters to me more than I can put into words.