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10.41% Magical Wands: A Cornucopia of Wand Lore / Chapter 15: Chapter 15: Darkness - The Phase and its Spells

Chapter 15: Chapter 15: Darkness - The Phase and its Spells

The phase Darkness is associated with darkness, death, and destruction. It also promotes evil, loss, chaos, injury, and sickness. Darkness is the yin to the Light's yang.

Dark spells are those spells that primarily exhibit and promote the characteristics of the Darkness. Unless directed at people or magical beings, such spells are merely called dark spells. However, those dark spells that are cast directly against people the magical being are so important that they have been given their own names: curses and jinxes. Curses are dark spells that cause the subject great harm or even death. On the other hand, jinxes (sometimes referred to as hexes) are dark spells that only cause the subject a minor amount of harm or misfortune.

Magic wands that are primarily made from materials associated with Darkness are particularly good at strengthening and focusing dark spells, which is why they are the first choice of dark witches and wizards. Some of the most common dark spells are those intended to:

- Block or counteract Light magic spells

- Attack people or animals:

- Kill, injure, or poison people, animals, and plants

- Torture by causing or increasing pain, hunger, thirst

- Cast curses, hexes, and jinxes

- Cause bad luck, failure, and poverty

- Penetrate protective barriers

- Disarm people of weapons, wands, staffs, amulets, and charms

- Control the behavior of people and animals against their will

- Bind, hold, or petrify people and animals

- Make ugly, socially inept, and uncoordinated

- Cause sleep, coma, and terrible nightmares

- Lower intelligence, erase memories, and cause confusion

- Cause weakness and decrease endurance

- Create darkness

- Destroy things

- Hide things so that they can only be found by the spell caster

- Make people, animals, and objects invisible

- Create poisons, venoms, and toxins

- Cause negative emotions such as aggression, anger, apathy, disgust, dislike, fear, greed, hopelessness, impatience, sadness, and terror

- Decrease confidence in others and cause disloyalty

The following are a few of the most useful magic spells that are especially strengthened or focused by wand components having the phase Twilight or Darkness:

Alligabunt in catenas (bind in chains) causes the subject of the spell to be bound in chains.

Alligabunt in funiculis (bind with rope) causes the subject of the spell to be bound with ropes.

Apparere (appear) causes the desired object to appear in the desired location.

Conduplico (double in number) causes the subject of the spell to be duplicated so that there are two identical versions of the subject.

Conjugo (merge) causes to two objects that are the subjects of the spell to merge to create a single combined object exhibiting the features of both.

Crescere celeritate (increase speed) greatly increases the speed of the subject of the spell for roughly an hour.

Crescere facultatem pugnare (increase fighting ability) greatly increases the subject's fighting ability for roughly an hour

Crescere fortitudo (increase strength) greatly increases the strength of the subject of the spell for roughly an hour.

Detrahere arma persona (disarm subject) disarms the subject of the spell of any weapons by causing them to fall from the subject.

Deveniendum est ad humana (revert to human) transfigures the subject of the spell back into a human.

Fac invisibilis (make invisible) makes the subject of the spell invisible for roughly an hour.

Fac invulnerabilis (make invulnerable) makes the subject invulnerable to blows (e.g., from fists, clubs, bullets, arrows, and bladed weapons).

Factus giganteas (become gigantic) causes the subject of the spell to grow many times its ordinary size.

Factus maior (become larger) causes the subject of the spell to increase to the desired size.

Factus minor (become smaller) causes the subject of the spell to decrease to the desired size.

Invenire amisit [person or object] (find) causes the wand to point to the location of the named lost person or object.

Iter facio (travel) sends a person to the location intended by the mage.

Mitto (send) sends the medium size and weight subject of the spell a moderate distance to the location intended by the mage.

Motus (move) moves the small lightweight subject of the spell a short distance to the location intended by the mage.

Mutare aspectum (change appearance) changes the appearance of the subject of the spell as desired.

Mutare figuram (change shape) changes the shape of the inanimate subject of the spell to the desired form.

Mutare mole (change size) changes the size of the subject of the spell by the desired amount.

Mutare pondus (change weight) changes the subject's weight (e.g., so that the mage can carry very heavy loads).

Mutare substantiae in aliam [substance] (change substance) changes one solid substance into another.

Recludam ostium (unlock door) unlocks most doors unless they are protected by a counter spell.

Revelare abscondita (reveal) reveals any nearby person or object that has been physically hidden or made invisible by magic.

Reverberant incantatores (reflect spell) reflects a spell back onto the mage who has cast it.

Transfigurant in animali (transfigure into an animal) transfigures the subject into the intended type of animal.

Transmutet [object] (transfigure) transfigures the subject into the named type of object or creature.

Transporto (transport) transports the large and heavy subject of the spell a long distance to the location intended by the mage.

Vanesco (disappear) causes the subject of the spell to temporarily cease to exist.

Visibilem reddere (make visible) makes the invisible subject of the spell visible.

Casting the majority of the preceding dark spells is a crime that can cause you to spend years or even the rest of your life in Maledictum Prison for Magical Criminals. You are certainly forbidden to cast them at school, and doing so will cause your wand to be immediately confiscated and you to be summarily expelled and turned over to the proper authorities pending trial. These preceding dark spells are included as examples in this book strictly so that you will better understand the nature of Darkness and what you will be up against if you are ever attacked by a dark mage.


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