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Determining the Points, Task Difficulty, Level of a World and Soul Power Rewarding

The universal inventory works on a point system. Points are given as rewards for the completion of the task given.

How to determine who gets more points and who gets less? Simple, it's all based on:-

1. Task difficulty - Higher the task difficulty, higher the points.

2. Satisfaction of task giver - Higher the satisfaction, higher the points.

3. Time taken for completion - Higher the time, lesser the points.

4. Usage of system props - Higher the usage, lesser the points.

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How is task difficulty decided? It's based on:-

1. Identity (or influence) of task giver regarding the world - Higher the identity/influence, higher the task difficulty.

2. Mortality rate of the surroundings - Higher the mortality rate, higher the task difficulty.

3. Requirement of soul power of tasker - Higher the requirement, higher the task difficulty.

4. Level of world itself - Higher the level, higher the task difficulty.

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How high is the level of a world? It's decided by:-

1. Mortality rate - Higher the mortality rate, higher the level.

2. Complexity - Higher the complexity, higher the level.

3. Advancement - Higher the advancement, higher the level.

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Eg. 1.

World - Modern, Mortality rate-Average, Complexity-Higher than average, Advancement-High.

0+1+2=3.

B-level World

Task - Protect the President Jing as a bodyguard, Identity of Task Giver-Influential, Mortality rate-High, Requirement of Soul Power-Higher than average, Level of World-B.

2+2+1+3=8.

S-level Task

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Eg. 2.

World - Ancient East, Mortality rate-High, Complexity-Higher than average, Advancement-High.

2+1+2=5.

A-level World

Task - Grow wheat for bumper harvest as a farmer, Identity of Task Giver-Non-influential, Mortality rate-Average, Requirement of Soul Power-Lower than average, Level of World-A.

(-1)+0+(-1)+4=2.

B-level Task

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As from the above examples, one can see - Higher level worlds don't necessarily give high level tasks. Similarly, lower level worlds don't necessarily give only lower level tasks.

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At last, there is the soul power. The basis of system plane and all its workings. Soul power equivalent to the 20% of the soul power of task giver is rewarded to the tasker.


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