After this analysis, everyone's confusion turned into excitement and anticipation.
"So Boss Pei is really far-sighted. He asked us to develop a monopoly game not because we thought about it, but because we thought about it carefully?"
On further thought, this game was indeed the most suitable for the designers of the independent game incubation base to make because it was different from ordinary AAA games.
Ordinary AAA games were mainly focused on the gameplay, plot, and game mechanism. They required the various departments to work together and achieve the best of many details.
However, this game's first navigation game was more like an independent game's hodgepodge.
Since it had to cast multiple devices at the same time, the functions and overall graphics level it required would naturally not be too high. Otherwise, the mechanism of the main computer might not be able to hold out when it cast multiple devices at the same time.