[ Stats ]
Lvl: 80
EXP: 4,122,000/8,070,000
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-True Name: Syrme
-Race: Human
-Age: 12 years
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-Strenght: 200
-Vitality: 300
-Dexterity: 500
-Intelligence: 450
-Wisdom: 470
-Charisma: 300
-Luck: 150
Points unassigned: 0
[ Host StP= 10,103,500 ]
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Origin: Dreams, Knowledge.
Magic Circuits: 30B->30A
Magical Core: S
Magical Trigger: Here I dream, here I learn.
Chakra Pathways: Lightning, Fire, (New) Wind.
Chakra Reserves: High-Jonin
Chakra Control: 80%
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Skills:
[BLOODLINE/INNATE SKILLS]
-???: ???
-Death Wisdom: A+
-ID: Create/Escape: A
-Spellcasting: S++
-Speech: A++
-Instinct: A
-Apparition: S
-(New) Mangekyo Sharingan: C
-(New) Chemtech/Hextech affinity: D
[MIND]
-Occlumency: S+
-Thought acceleration: S+
-Memory Partition: A+
-Memory Manipulation: B
-Mind's Eye (False): B+
[COMBAT]
-Paranza Corta: S++
-Reinforcement: A++
-Northern ITF Taekwondo: A++
-Renewal Taekwondo: S++
-Mana Burst (Lightning): A->S
-Champuru Kendo (Mix): A++
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[BLOODLINE/INNATE SKILLS]
{Death Wisdom}
After dying, this skill is obtained. You have experienced death, even if it is just for a millisecond. High Affinity with Death, Retained Intelligence and Wisdom from before death, Skills with Wisdom Requisite High are more easily obtained and with better understanding.
{ID: Create/Escape}
Creating and escaping a dimensional space around you that depending on the level of the skill, it introduces more things and beings into the said dimension. Warning: Someone with enough space awareness could discover the dimension.
{Spellcasting}
This skill consists of the proficiency of spellcasting either by voice or by thought. For this skill is necessary to have a magical core or magical circuits in the caster. For any skill with the requisite of magecraft is needs a magical trigger, also known as an aria.
{Speech}
Conversation understanding, speech managing, and Skills related to voice are improved.
{Instinct}
Rare Skill that only comes with experience. The user has a better intuition about what is going on around you. When it comes to following a path, you 'feel' if something could go wrong.
{Apparition}
Method to travel used by the wizarding world. This is accomplished by having the user focus on the desired location in their mind and then purposely disappearing from that spot to reappear at the location the user envisioned.
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[MIND]
{Occlumency}
The practice of the mind. More organised thoughts. Creation of mindscape and protection of the mind. Occlumency is the art of one's mind.
{Thought acceleration}
With the need for the magical trigger. The thought of caster is accelerated for the amount of time the caster wishes. Warning: Using this skill for a long period could cause migraines.
{Memory Partition}
It is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms.
{Memory Manipulation}
It is an alteration of the mind's records to make a person forget about a specific event. Effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember. Basic spell of magecraft.
{Mind's Eye (False)}
It is a natural talent to foresee/sense and avoid danger based on an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants the effect of offering resistance against penalties caused by visual obstructions.
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[COMBAT]
{Paranza Corta}
Style of blade/knife fighting of Italian origin. Paranza Corta centre itself around blocking strikes and responding with counter attacks of quick stabbing motions in very delicate zones of the body. Jugular vein, kidney, eye, carotid artery, brachial artery, wrists, heart, lungs, liver, femur artery, etc.
{Reinforcement}
Purpose of pushing a basis to the utmost limit. It is the foundation of all Magecraft that enhance the existence of the target by pouring Magical Energy. Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength, and durability.
{Northern ITF Taekwondo}
Art developed in modern North Korea. This type of Taekwondo is derived from ITF Taekwondo which favours straight, fast attacks and, unlike WTF Taekwondo, allows all forms of fighting without protection.
{Renewal Taekwondo}
Art developed in modern South Korea. It is emphasised in strong, linear kicks like its base WTF Taekwondo. Some skills are directly linked with WTF Taekwondo.
{Mana Burst (Lightning)}
Is the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. Variation with lightning.
{Champuru Kendo (Mix)}
Unorthodox Kenjutsu style based on breakdancing. Taking bits and pieces from all forms of martial arts and making up the rest on-the-go as he fights his opponents, making the fighter generally unpredictable in a fight. There's a second blade mixed in this style when the situation arises.
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