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Vol1: B1( Weapon, MMP/Magic, and Armor Status)

UPDATE...

Health: Still irrelevant for living creatures that don't have a certain undying quality, which has yet to be discovered.

Health: an irrelevant thing, if you get your head chopped off you are dead so it doesnt matter. This changes if the creature in question is an undead or a special variant o

UPDATE...

Armour Rating: The same...

Amour Rating: Ranked 0->9, based on overall strength of what you are wearing. Only a weapon rating at half or above the armour rating can inflict any damage to durability.

UPDATE...

Resistance: The same...

Resistance: Ranked 0->9, based on the defensive and absorption properties of what you are wearing.

Comes in two parts, physical and magical: Physical resistance reduces the impact given to the armor and reduces the burden of blows the body. Magical resistance reduces the effects of the heat, cold, etc, before it starts to effect your body.

UPDATE...

Armour durability: The same...

Amour durability: Ranked 0->9, is the health of the current armor you are wearing. Can only lose durability to a weapon at half of the current Armour rating or above.

UPDATE...

MMP Rating: The same...

MMP Rating ( Matter Manipulation Potential rating): Ranked 0->9, based on the effectiveness and overall limitation of what is possible with magic. Only a resistance rating of half or above the MMP rating can defend against this.

UPDATE...

MMP Score: There are two different types of scores, Total and Type.

Total Score= The maximum amount that one can fill out with different magics

Type Score= The percentage of the total score that is needed to used the Magical skill (magic) or technique.

MMP Score ( Matter Manipulation Potential): Is categorized by a measure of 0-100% for each type used. Magic is split Into different types based on the commonalities between thier usages and training methods. The Total MMP score is increased by improving the score of each type.

Type= Magical skill or technique

UPDATE...

MMP Type list: It is split into various groups that mimic conventional magic types based on commanalies in the way they are used. (Water, Fire, Earth, Wind, etc...). They are further divided into three trees of increasing difficulty and scale based on the intent behind each magic. Defense, Attack, and Utility (Movement/detection/ quality of life/ etc...)

MMP Type list ( Matter Manipulation Potential Type list) : Effectivly limitless in length as each new magic is a new type that needs to be Categorized and factored Into the total MMP. Each Magic in the list has a Score and can be used in synchonization with others in its category.

UPDATE...

Weapon Rating: The same...

Weapon Rating: Ranked 0->9, based on the overall strength of what you are using. Only an armour or weapon rating at half of the weapons current rating can inflict any damage to durability.

UPDATE...

Weapon Type: The same...

Weapon Type: A description of the currently equipped weapon(s). Unveals any abilities or properties the weapon might have.

UPDATE...

Weapon Durability: The same...

Weapon Durability: Ranked 0->9, is the health of the current weapon(s) you are wearing. Can only lose durability when clashing with another weapon, MMP, or armor, with a rating at half of the current weapon rating or above.


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