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2.94% Overlord - Of Sin and Sanctity (Discontinued) / General Info and Stats
Overlord - Of Sin and Sanctity (Discontinued) Overlord - Of Sin and Sanctity (Discontinued) original

Overlord - Of Sin and Sanctity (Discontinued)

Author: Thousandragons

© WebNovel

General Info and Stats

There are 11 tiers or magic (1-10 and the new world exclusive 0th tier)

Tier 0 - Very little talent, can use magic to do basic chores

Tier 1 - Anyone can reach this tier with enough work, however for most it is not practical as it would take too long. These people can earn proper pay as special workers.

Tier 2 - Around 1/7500 people can reach this level. These people generally have a good income and reputation.

Tier 3 - Generally at least platinum rank

Tier 4 - The elite of the elite, for example Fluder's (a sixth tier mage) top acolytes.

Tier 5 - Basically just a better tier 4. No idea what to write.

Tier 6 - Fluder Paradyne and three others are the only ones known to reach this level.

Tier 7 - The Slane theocracy can invoke spells of this tier through large scale rituals. The thirteen heroes, considered the pinnacle of humanity, have also been rumoured to use this tier of magic.

Tiers 8 - Called the mythical realm by NWers (New Worlders)

Tier 9 - Grasp heart is in this tier. One of momonga's personal favourites. Says a lot.

Tier 10 - It is known, but only by a few people.

Above this is super tier magic. These do not cost MP and are only available past level 70. At said level these spells can only be used once per day, plus once more per day every ten levels gained so that at level 100 they can be used 4 times in 24 hours, for those of you who do not wish to math. They have far longer cast times than regular spells and can be interrupted by damage, so generally they get targeted while casting. Furthermore, to prevent repetitive use, these spells send every super tier magic the caster knows into cooldown. (Not actually 100% how it works but this seems good so...)

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Gargantua - Only seen very briefly in the anime and it's never really explained too well, gargantua is the giant stone golem that threw the stone that set the stage for ainz scaring the lizardmen into subservience. It's described as over 30 metres tall and isn't actually one of nazaricks npc's, as it was given to them as a bonus. Just wanted to get this out of the way 'cause I for one had no idea what 'that giant stone thingy' was until I did my research.

Ok so now for the stats

Dabilosi Tesifa

Total levels - 100

Karma: +/-500

Racial levels (40):

Angel - 15

Archangel - 10 (I went along this route as this would give justification to the double-sided karma and would give some balance to an otherwise glass-cannon build, which is good for a control mage. It would also lead to some good times with the slane theocracy.)

Fallen Angel - 10

Sin of Lust - 5 (Just to clarify, I can see this being a really powerful control class in YGGDRASIL. It isn't just for the personality shift. Although that was part of it I will admit.)

Job levels (60):

Cryomancer - 15 (Ice - Slow down... Take it easy... Ok yeah you're dead now.)

Chronomancer - 15 (Time wizard in case anyone didn't know. No-one? Ok just checking.)

Accelerant - 10 (MP manipulation, meaning they fire faster, stronger and cost less.)

Priest of Thunder - 10 (Thunder - stun, paralysis. Priest - Heals, buffs, debuffs)

World Disaster - 5 (Ok before someone yells at me for giving this class, please note that in the web novel of overlord it WAS mentioned that there was a guild with half of their magic casters having this class. So please don't shout too loudly.)

Control Freak - 5 (Unique class for having the best control setup, Increases duration and strength of buffs debuffs etc. and has a unique spell for each major debuffing element (Fire (burn), Nature (poison), Thunder (stun), Water (Ice - Slow) and Chaos (Light and darkness both give blindness and in some games affect your/your opponents cooldowns respectively))

HP: 65

MP: Exceeds Limit

Phy.Atk: 55

Phy.Def: 60

Agility: 100

Mag.Atk: Exceeds limit

Mag.Def: 60

Resistance: 75

Special Ability: Exceeds Limit

Total: 715+

While this may seem overpowered, please remember that Momonga did not style his character for pvp. This set also takes into account the World disaster and Control Freak classes which I believe would drastically increase Mag.Atk and MP respectively. I also believe that the Racial classes of Angel(s) and fallen angel would develop the Special ability stat more than Mag.Atk as they can cause massive miracles and catastrophes, something one wouldn't expect from a run-of-the-mill attack. If I've missed anything please don't hesitate to say though.

Xygat the Bright (Dabilosi's NPC)

Total levels - 100

Karma - 400 (Very Good)

Racial levels (50):

Lesser Dragon - 15 (In order to make advancing in the dragon tree less desirable, you're forced to take this before advancing on. Basically this is to make dragons at least slightly balanced. All classes that have this as a prerequisite have a massive drawback in agility.)

True Dragon - 10 (Prerequisite is 15 levels in 'Lesser Dragon', allows use of unique magic [Dragon Form] drastically increasing all stats except Agility and MP.)

Tidal Dragon - 10 (Prerequisite is 10 levels in 'True Dragon'. Grants a large boost to both defenses and resistance and allows for a number of defensive buffs)

Holy dragon - 5 (Prerequisite is 10 levels in 'True Dragon' and 10 levels in any 'Dragon' class other than 'Lesser Dragon'. Grants a large boost to magic defense and access to a number of healing magics and regeneration buffs)

Void Dragon - 5 (Prerequisite is 10 levels in 'True Dragon' and 10 levels in any 'Dragon' class other than 'Lesser Dragon'. Grants a massive boost to physical defense and access to a number of stalling and debuff magics)

Omega Dragon - 5 (Prerequisites are 5 levels in 'Holy Dragon' and 5 levels in 'Void Dragon'. Grants an immense boost to all stats and grants access to some top tier and Unique magics. This may seem like overkill but remember, it takes 45 levels of dedicated levelling in specific areas to even unlock this.)

Job levels (50):

Knight - 15 (Just a stepping stone for Paladin etc.)

Paladin - 10 (Having a holy warrior in Nazerick would be amusing methinks.)

Guardian - 10 (Just a generic defense class)

Holy Knight - 10 (Healing and defensive buffs)

Heir of the Avalon Dragon - 5 (An alternative name for the azure dragon. It took me far too long to find an appropriate deity here. Unique super tier magic 'Avalon's descent' which does massive physical damage.)

Due to the nature of the classes selected, Xygat doesn't have a very diverse pool of magic. But what it lacks in versatility it makes up for in raw stats.

HP: 90

MP: 50

Phy.Atk: 100

Phy.Def: 100

Agility: 40

Mag.Atk: 85

Mag.Def: 100

Resistance: 85

Special Ability: Exceeds Limit

Total: 750+

Agility and MP are seriously low, so generally focuses on buffing and healing rather than damaging with MP, the job's are all catered towards protecting the backline (not necessarily healing them because that wouldn't go down too well with the undead allies), and while the attacks in [Dragon Form] may get much stronger, they're also easier to dodge thanks to the reduced Agility stat and it ends up best suited for taking even more punishment and blocking movement due to massive size. So in the end it's extremely effective at controlling a situation and tanking, but not much use anywhere else. Then you realize that the average agility stat in the new world is about 15...


CREATORS' THOUGHTS
Thousandragons Thousandragons

Well, I'm back, and I hope this time it's to stay. Will be doing a few chapters on this novel to catch up and then alternating between the two. Sorry but it's most likely only going to be one or two chapters a week, at least for a while.

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