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23.07% Kill The Healer! / Chapter 4: Assimilation

Chapter 4: Assimilation

Despite receiving a large number of skills and abilities I felt no change, in fact I felt exactly the same as if nothing had happened. After some time thinking I decided that my best move was to take a few moments in order to understand the ins and outs of the system

"surly would you mind giving me a rundown of the systems features"

ding! command acknowledged due to the users incompetence the system will explain its features

shop- use essence to purchase materials, skills, consumables, weapons and other pre fabricated items or exchange materials from storage into essence

Library- view the sum of knowledge that has been collected and processed by the system this includes a rune library and a massive repository of other multimedia information

Quests- complete tasks assigned by the system, the world consciousness, or others to receive essence, item rewards, and exp

Fabrication- process items to create weapons, armor and other items using the systems design suite this requires materials and a processing fee depending on the complexity

Storage-store a limited number of items in an inter-dimensional space (items can be stored or removed with a fifteen minute cool down between cycles)

skills- condensed knowledge relating to the execution and/or mastery of a certain action, subject, or inherent ability

Status- view skills, body diagnostic, attributes, and other information

The most important things right now are my skills and my physical ability. this was followed by weapons and supplies. first things first I need to distribute my extra attribute points. If this was a game I would still be in character creation.

"Status"

at my prompt the status menu popped up reading

Race: Human

Diagnostic: Healthy

Abnormal conditions: Soul Tearing(chronic)

Level: 01/ 10 (apprentice)

Profession : Blood Rouge/ Acrobatic Gunslinger

experience points ( 0 /100)

Skill points: 0

Attribute Points: 50

Strength 4

"Strength represents the raw Physical power of the body it affects the amount of weight a person can bear , damage with heavy weapons and the generation of instantaneous force"

Dexterity 4

"Dexterity is the amount of finesse and precision a person has, it affects the steadiness, sensitivity, and flexibility of a persons body"

Agility 6

"agility is a measure of raw speed it affects a persons top speed, acceleration, reaction time and the ability to change directions mid movement"

Constitution 8

"constitution is directly related to the limit of a persons body before shutting down or losing combat effectiveness it has a direct impact on the stamina, and the physical hardiness of the person, it also affects the amount of weight you can carry without hindering movement"

Wisdom 2

"wisdom is the result of a persons attainment in understanding natural laws it affects the regeneration and capacity of magical and martial power, comprehension of new concepts, and intuition. Additionally this stat is also known for its relation to the 42 insights into the answer to the meaning of life, the universe, and everything."

Intelligence 6

" this stat represents raw cognitive ability affecting the ability to solve complex problems and build more advanced formulas it has a direct effect on the power and complexity of spells a person is able to cast, as well as their efficiency and output.

Charisma -3

"The trait of kings, Charisma is a measure of a persons physical attractiveness, social intelligence, and overall charm."

Adaptability 16

"adaptability is the ability to think on your feet it is a measure of how quickly you adjust to new circumstances, endure mental attacks or illusions and cope with emotional trauma"

Beep! the user has 50 unallocated attribute points please note that the users stats are currently near that of an average adult human male with no combat experience which is 40 points

A persons average stats total to around 20 with most people averaging around 5 points per attribute

"I can understand the why my adaptability is so high with everything that has happened, but why is my charisma in the negative"

ding!

the system has determined that a socially inept office worker in the body of Frankenstein makes for a very unattractive personage

Surly sure lives up to its name, the vicious bastard. After thinking about it for a few moments I decide to allocate my attributes as follows

STR 7

DEX 17

AGI 17

CON 13

WIS 13

INT 10

CHA 0

ADP 16

I decide that charisma is the least important stat considering my current circumstances being a patchwork of scar tissue and stitches no amount of charisma is going to change how god awful I look right now, and it goes without saying that whoever did this doesn't seem like someone I can sweet talk into letting me kill him. After charisma is strength, even if I am a rouge my having a greater amount of strength means being able to use knives more effectively in a brawl if I can't fire a gun for some reason. Agility and dexterity are going to be my mainstays as a rouge. Then there is constitution I need enough to carry any equipment and weapons I have on my body without slowing me down, not to mention I should be carrying most of my possessions on my person, after all pulling things out of thin air is bound to raise a few eyebrows, while spacial objects do exist they are incredibly expensive. Letting people think I have something that valuable is asking for trouble its also necessary if I want to have enough stamina to support my speed in a prolonged fight, or if I need to run away and continue gaining distance. wisdom will likely be important for investigating the healer. intelligence is the stat that affects my ability to use hemomancy more specifically blood based magic spells which mostly act as support or as inherent spells with a fixed effect and are simple enough to use with a low intelligence compared to other spells , adaptability doesn't have enough of a direct impact of my combat effectiveness to invest in .

Spotting a dagger embedded in the chest of one of the many corpses nearby , I made my way over. bracing myself against the stiff I pulled out the dagger with some difficult. It probably struck bone and I needed a bit of time to wretch it out as a result. I find myself Feeling marginally more secure with a weapon in hand, even if there is no one is around. Alexander's memories were more than enough to tell me just how dangerous this world is.

I can't help but think that It's taking me less and less time for me to adjust to this strange set of circumstances, but that probably something to do with my abnormally high adaptability stat. .

Swinging the knife around felt sluggish and uncoordinated no evidence that I had 4 times the speed or coordination of an average person or a skill pertaining to it, either the people of the world are of a really low standard or something isn't right.

"hey surly I don't feel any different, you aren't still mad about that printer thing are you"

calculating...

ding! the system has determined that there is a 0.000001 percent chance of forgiveness

ding! the system has turned off the pain limiter function...

Hearing that I couldn't help but feel a cold sweat run down my back,

especially since that implies that such a feature was active during all of those torture sessions I had to endure by proxy, it also explains I didn't end up like Alexander even after experiencing the same things he did.

Installing Heads Up Display...

please wait system is beginning assimilation...

allocating attributes and imprinting skills....

after that I had a flash of pain it could best be described as being thrown in a deep fryer while getting struck by lightning

dropping the knife which ended up landing in my foot and frothing at the mouth I collapsed on the ground in a fit of spasms. with pupils the size of a needle point I felt like I was on that crude operating table all over again, an ice cold slate underneath me, endless waves of pain, and a callous mocking voice. after an unknowable amount of time I felt myself beginning to black out, my vision became blurry and started fading into nothingness.


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