Alright so here is how I'm gonna do Attributes, attributes will be put into strength categories that get stronger the higher you are into the Rankings and once beasts reach a certain ranking "Black Gold" they can receive their second attribute. An attribute may last for several categories.
It is like this phrase "Grass is a part of Nature, but not all of Nature is grass." Also, there will be no Poison attribute. Instead, there will be poisons with the trait of an Attribute. These will mainly be available to insect and serpent type beasts with few exceptions.
I making new attributes up to make sense of the old ones used in the Original Book.
These will not be used often if ever. These are the ones I will use.
grass > bush > wood > nature Life attribute
mold > rot > disease > decay Death attribute
ember > fire > blaze > inferno Heat attribute
chill > frost > freeze > blizzard Cold attribute
breeze > wind > gale > hurricane Air attribute
spark > shock > zap > lightning Electric attribute
trickle > stream > river > ocean Water attribute
ore > shard > ignot > alloy Metal attribute
pebble > stone > boulder > mountain Earth attribute
glare > illumination > day > light Light attribute
shade > shadow > night > dark Dark attribute
The first two strength levels are up to Gold rank while the second two are Black Gold and beyond.
Don't expect me to use the ones in the first column too often if ever as I'll get confused with the power levels.