One thing that makes it unique is its world - building. The world of Thera is richly detailed, with different cultures, races, and terrains. Unlike some other Litrpg novels, it doesn't rely solely on typical fantasy tropes. The relationships between the characters are also more nuanced, and the plot often takes unexpected twists that are different from the common Litrpg plotlines. In addition, the Litrpg elements are integrated in a way that feels natural, not just tacked on for the sake of the genre. The leveling system, for example, is closely tied to the character's understanding of the world and its secrets.
One similar book could be 'Awakened: Online'. It also has a great Litrpg system and engaging characters. Another one is 'The Land: Founding, which shares the theme of a character building their power in a virtual - like world. And 'Dungeon Born' is also a good choice with its own unique take on the Litrpg genre.
It depends on how the author uses it. If it's just a passing mention, then it may not be that significant. But if it's a recurring motif or has a major impact on the plot or the hero's character arc, then it is definitely a significant element. For example, if the monkeys are the ones who lead the hero to a hidden treasure or a secret place that is important for his quest, then they are an important part of the story.
There could be many possible connections. Maybe in the novel, the hero has an encounter with a thousand drunken monkeys which could be a part of an adventure or a test for the hero.
The story might focus on the hero's growth and transformation as they encounter various obstacles and friendships in the world of a thousand drunken monkeys and Thera. It could involve elements of magic, courage, and self-discovery.
A LitRPG novel is a genre of fiction that combines elements of role-playing games, like stats, leveling up, and virtual worlds, with a traditional story.
A LitRPG novel is a genre that combines elements of literature and role-playing games. It often features characters in a virtual or game-like world where their progress and experiences are based on game mechanics and rules.
The first LitRPG novel is a matter of debate among fans. Some might say 'Ready Player One' by Ernest Cline was an early influential one, but opinions vary. Different works have contributed to the establishment of this genre over time.
A good litrpg novel often has an interesting game - like system. For example, a well - designed leveling system with unique skills and abilities that the characters can acquire. Also, an engaging plot is important. If it's just about grinding levels without a real story, it gets boring.
To write a LitRPG novel, start by creating a detailed game system. Define levels, skills, and rewards clearly. Then, focus on character growth and their interactions within the game world. A compelling plot with twists and challenges keeps readers hooked.