One way is to carefully read all the in - game texts such as tutorial messages, character dialogues. This gives you the necessary information to play the story. For example, in a strategy game, reading the descriptions of units and buildings helps you make decisions as you play through the story of building your empire.
I'm not sure specifically as there could be many stories about games of chance. It might be about someone's experience in a casino playing roulette or poker which are games of chance. Maybe it's about how the odds work in lottery, another form of game of chance.
We can conclude that Titanfall 2 has many related video resources to watch. These videos included the story flow of the game, clearing videos, challenging difficult bosses, live commentary of the game, and so on. However, the specific video content and links were not given in the search results provided, so more detailed information could not be provided. I suggest you search for Titanfall 2's video on video sharing platforms or game-related websites for more information.
One-on-one live streaming was a live streaming method. As the name suggested, it was an interaction between a streamer and a user. It had the characteristics of interaction and privacy, which could provide a better user experience. The advantages of one-on-one live streaming included higher interaction, one-on-one income, and higher requirements for joint broadcasting. The host only needed to interact with one viewer and did not need to take care of the mood of others, making the host more flexible and relaxed during the live broadcast. Most one-on-one live broadcasts were charged by the hour. At the same time, some functions could only be used after top-up VIP, which increased the income of the host and the audience. Compared to one-to-many livestreams, the cost of one-to-one livestreams was much lower. One-on-one live streaming also had higher requirements for the live-stream. It could achieve the voice and video interaction between the host and the fans. In general, one-on-one live streaming was a popular way of live streaming because it provided a better interaction and privacy experience.
You could consider majors like Creative Writing or English Literature. These provide a solid foundation in storytelling and language skills that are crucial for crafting engaging game stories.
I don't know for sure as I haven't read it. But it could be kids around the age of class 6 students, like a group of friends named Tom, Jerry and Lily.
Since I don't know the specific 'A Game of Chance Story', it could have a gambler as the main character. This person might be someone who is down on their luck and sees gambling as a way out.
Since I don't know the specific story, it could be gamblers. They are often the main characters in stories about games of chance as they are directly involved in the action.