The Prisoner Sequence Pathway was an organization in the online novel " Lord of the Mysteries," written by Squid, a contracted writer on Qidian Chinese Network. The Prisoner Sequence pathway was one of the four major pathways of the Tarot Club. Its Sequence 9 was Corpse Collector, Sequence 8 was Sheriff, Sequence 7 was Interrogator, Sequence 6 was Interrogation Specialist, Sequence 5 was Puppet, Sequence 4 was Reveler, Sequence 3 was Marionettist, Sequence 2 was Scholar of Yore, Sequence 1 was Attendant of Mysteries, and the pathway angel was Hermit Cattleya. The Beyonder power of the Prisoner Sequence pathway was to control zombies. It could make corpses move, and it could even allow corpses to possess some of their memories and abilities from when they were alive. The weakness of this pathway was that it was afraid of flames because flames could burn away the vitality of corpses. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Door pathway Sequences referred to the names of the 22 Sequences of the acting pathways in the novel Lord of the Mysteries. Sequence 0: The Fool Sequence 1: Magician Sequence 2: Faceless Sequence 3: Hypnotist Sequence 4: Reader Sequence 5: Red Priest Sequence 6: White Tower Sequence 7: Sun Sequence 8: The Hanged Man Sequence 9: Hermit Sequence 10: Magician Marionettist Sequence 12: Blacksmith White Tower Sequence 14: Emperor Sequence 15: The Hanged Man Sequence 16: Hermit Sequence 17: Stars Sequence 18: Wheel of Fate Sequence 19: World The Fool Knight of Light Sequence 22 Visionary Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Amon's Sequence pathway was the Marauder pathway. In the Lord of the Mysteries, the Marauder pathway was one of the twenty-two Beyonder pathways. The core abilities of this pathway were theft and deception. They could steal concepts and deceive rules. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Amon's Sequence pathway was the Marauder pathway. In Lord of the Mysteries, the Marauder pathway was the only Sequence that was described as an enemy. Sequence 1 was The Fool, Sequence 2 was Marauder, Sequence 3 was Stealer, Sequence 4 was Swindler, Sequence 5 was Manipulator, Sequence 6 was Attendant of Mysteries, Sequence 7 was Traveler, Sequence 8 was Grand Duke Marauder, Sequence 9 was Emperor Marauder, and Sequence 10 was Mr. Door. The corresponding Uniqueness of the angel pathway was Door. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
In Lord of the Mysteries, Sequence 9 was Attendant of Mysteries, Sequence 8 was Traveler of Mysteries, Sequence 7 was Poet of Mysteries, Sequence 6 was Dramatist of Mysteries, Sequence 5 was Reveler of Mysteries, Sequence 4 was Nightmare Master of Mysteries, Sequence 3 was Professor of Mysteries, Sequence 2 was Apothecary of Mysteries, and Sequence 1 was King of Mysteries. " Lord of the Mysteries " was a novel written by a squid that loved diving. It was a combination of Cthulhu style, Western magical elements, and steampunk sentiments. This novel was loved by readers with its meticulous worldview and wonderful plot, and it also won many awards. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Sequence 1 Seer: - Beyonder characteristic: The Uniqueness of The Fool pathway. - [Ability: Predict the future, dream divination, pry into secrets.] - [Potion Formula: 5% Seer potion.] - [Acting rules: Don't give up hope.] - Advancement Ritual: Use spirituality to ignite The Fool's potion, obtain the Uniqueness of The Fool pathway, and advance to Seer. It was important to note that Sequence 1 was only the starting point. There were many more Sequences and opportunities for advancement. In the novel, the main character, Klein, eventually became the Lord of the Mysteries through constant exploration and growth, mastering mysterious powers. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Assassin Sequence pathway of the Lord of the Mysteries was a very powerful advancement sequence. The core abilities of this pathway were assassination, assassination, and concealment. In the assassin sequence, Beyonders could obtain various powerful abilities, such as teleportation, invisibility, poison resistance, high-speed reaction, and so on. Through continuous advancement, Assassins could obtain even more powerful abilities and eventually become invincible Master Assassins. It was important to note that the Sequence advancement pathway was very dangerous. It required Beyonders to have strong willpower and mental strength. In the process of advancement, Beyonders might lose themselves or even become crazy killers. "Therefore, if you want to choose the Assassin Sequence pathway, you must be fully prepared and carefully consider your ability and willpower. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Pathway Sequence was the Sequence name of the Tarot Club members. It was a concept in the online novel Lord of the Mysteries written by Qidian author Squid, who loved to dive. A pathway Sequence referred to the various Sequences that Beyonders experienced before advancing to Sequence 0. Each Sequence had different abilities and weaknesses. The division of a pathway Sequence was determined by the abilities and characteristics of the Sequence. For example, the Seer pathway's Sequence names were Seer, Clown, Magician, Faceless, Marionettist, Scholar of Yore, Mystery Pryer, Deceiver, Reader, Apprentice, Sailor, Boatswain, Ship Owner, Captain, Church of Storms Archbishop, Visionary, Bizarro Sorcerer, Manipulator, King of Seers, and so on. " Self-created pathway sequence Daoist " referred to a pathway sequence set by the author himself. It had never appeared in Lord of the Mysteries. This setting may be based on the author's understanding and imagination of Taoist culture, or it may be to meet the needs and preferences of readers. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The prisoner Sequence was a Beyonder Sequence in the novel Lord of the Mysteries. Sequence 0 was Attendant of Mysteries. The Attendant of Mysteries was the final form of the Prisoner Sequence. Those in this Sequence would receive the false revelation of " Omniscience " and thus lose themselves in madness. However, because the Attendants of Mysteries had Beyonder powers and maintained their rationality in their madness, they could become The Fool's believers and obtain the power to fool all things. They could become The Fool's agents and hold some authority for The Fool. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Super Star Ruler was a fictional concept in Lord of the Mysteries. It referred to the foundation of Sequence 1 supernatural powers. Through continuous cultivation and improvement, one would eventually reach the realm of ruling the universe. In the novel, the Superstar Ruler was described as a very powerful existence with endless power and wisdom. It should be noted that the Superstar Ruler was only a fictional concept in novels and did not exist in the real world. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Superstar Ruler was a Sequence pathway in the fantasy novel Lord of the Mysteries written by Squid, who loved to dive. It was a Beyonder power of Justice Audrey Hall, a member of the secret organization Tarot Club. The advancement ritual of this Sequence pathway was to fuse with the True Creator's avatar and obtain the Uniqueness and Key of the Stars. Finally, he would advance to Super Star Ruler. The Beyonder powers of the Super Star Ruler pathway were: - [Fooling Fate: You can treat fate as a net, cut it apart, and use your own power to forcefully distort the established rules and guide them in a direction that is beneficial to you. This is the initial interference with fate.] - [Fooling the Stars: You can treat fate as a star and use the power of Fooling Fate to light a lamp among the stars to guide your path. Your interference with fate has reached a higher level.] - Fooling Time: A Sequence 0 ability, and also the ultimate sublimation of Fooling Fate and Fooling the Stars. It can directly tamper with fate and the stars, creating new fate and rules. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!