There was no clear answer to the question of the Karmic Banner, Bright Night Lady, or the Flowing Light Chasing Moon Goddess. The search results mentioned some information about the two Spirit-branded Retainers 'skill mechanisms, attributes, usage scenarios, and personal preferences, but did not provide a clear conclusion. Thus, he couldn't be sure if the Karmic Banner Brilliant Night Lady or the Flowing Light Chasing Moon Goddess was better.
SP Flowing Light Chasing Moon Goddess and Bright Night Ji were both Spirit-branded Retainer characters in Onmyoji. According to different needs and preferences, which one was better would be different. Luminous Moon Chaser was better at attacking first and controlling, so it was suitable for PvP battles. Bright Night Ji, on the other hand, had higher damage output, so it was suitable for PvE battles. Therefore, the choice of shikigami depended on one's personal needs and preferences.
Moonlight Chaser and Bright Night Ji had their own advantages in different aspects. Luminous Moon Chaser was more outstanding in terms of attacking first. She could replace Bright Night Ji's position and had a very good damage buff. She was also very good at counterattacking, especially when dealing with the Wood Charm Goddess Qian Ji. However, Bright Night Ji was outstanding in PVP. She could provide her teammates with defense and resistance buffs, and during the duration of the barrier, her teammates had a chance to backfire when they were attacked. Therefore, it was up to the individual's needs and tactics to choose. If they focused more on the first move and control ability, Flowing Light Chasing Moon Goddess might be more suitable, and if they focused more on the lighter and damage increasing ability, Bright Night Ji was a good choice. Overall, both had their own advantages, and there was no clear conclusion as to who was stronger.
Moon God Chasing Light and Moon God Chasing Light had their own advantages and applications. Chasing the Moon Goddess was more suitable for PVE scenarios like Encountering Demons, Secret News, and Monster Seal, while Bright Night Ji was more suitable for PVP scenarios like Fighting Techniques and Dojo. SP Light Moon God Chasing was an upgraded version of the PR Moon God Chasing. Its skill mechanism was similar to Moon God Chasing, and it could be used to manipulate the Ghost Fire's action bar. The Moon Goddess had a pretty good damage buff and could replace Bright Night Ji in many lineups. Her first move could provide a stable supply of Fire Energy, and she was also very strong in counterattacking. It was best to choose one based on the player's needs and personal preferences.
There were a few ways to match Flowing Light Chasing Moon Goddess's soul. There were two common combinations. The first method was to use the combination of lucky cat x4 and Speed x2. With this combination, the Spirit Control position was the second position for speed, and the fourth and sixth positions were for health bonuses. This combination could increase the HP of the Moon Chaser and increase its endurance in battle. The second method was to use the combination of four Tuffo and two attack spirits. With this combination, the position of the spirit control was the second, fourth, and sixth positions, which were all attack bonuses. This combination could increase the damage output of the Moon God Chaser. According to different needs and battle scenes, one could choose a suitable soul control combination plan.
There were two ways to match the souls of Flowing Light Chasing Moon Goddess. The first option was to use the lucky cat x 4 and Speed x 2 spirit control. The second and fourth positions were speed spirit control, and the sixth position was life enhancement spirit control. This combination could increase the Spirit-branded Retainer's HP and make it last longer in battle. The second plan was to use the souls of Tuffo x 4 and attack x 2. The second and fourth positions were the souls of the attack bonus, and the sixth position was the soul of the attack bonus. This combination could increase the damage output of the Moon God Chaser. According to the information provided, these soul-controlling combinations could be used in 2023.
Moonlight Chaser was worth nurturing in Onmyoji. She had a very good damage buff and could replace Bright Night Ji's position. She also had a strong performance in both the first move and the second move. She also had a strong counter-attack when facing the mainstream Wood Charm Goddess, Qian Ji. Although her animation skills might be a little slow, overall, her training was quite simple and easy. However, some players thought that she was not very practical because her skill animation was long and needed to wait for the official optimization. Therefore, whether or not it was worth nurturing depended on one's game strategy and preferences.
The SP Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect is to dance under the moonlight. After your turn ends, you will be able to advance 3 additional bars of will-o'-the-wisps, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, SP Light Chasing Moon God's skills were powerful and diverse, suitable for playing an important support and damage output role in battle.
SP Moonlight Chaser was very strong in the fighting technique environment. He was an excellent damage increasing support Spirit-branded Retainer, able to provide continuous firepower output and team bonuses. His ignition mechanism was similar to that of PR's Chasing the Moon God. He would naturally fire back the fire by pushing the Will-o'-Wisps action bar. In a fighting technique, as long as the player had the first opportunity and ended his turn, he could advance the Ghost Fire action bar. The passive restriction of the seal was rarely used in the current environment, so it would not affect his performance too much. The damage increase of the [SP Light Chasing Moon God] was no less than that of [Inari] or [Yukari]. It could be used in both PvP and PvE. His three skills, Barrier, could turn the fire into ghost fire, so he was not very afraid of Qian Ji and Wood Demon. In addition, if the other party did not have any means to suppress the fire, he could also disperse it through the end of the barrier. In short, the SP Moonlight Chasing Moon God was very effective in the fighting technique environment.
[SP Flowing Light Chasing Moon Goddess is worth nurturing in Onmyoji.] She had a very good damage buff and could replace Bright Night Ji's position. She also had a strong performance in both the first move and the second move. She also had a strong counter-attack when facing the mainstream Wood Charm Goddess, Qian Ji. Although her skill animation might be a little slow, she could provide a maximum of 100% attack bonus. In terms of employment, she was suitable for Spirit Taming/Sea of Eternal Life, Fire Tower Climbing, and fighting techniques. The corresponding soul control combination was Spirit Control/Eternal Kelp Buddha, Karmic Origin Fire with Fire Spirit, Tower Climbing with Fire Spirit/Buddha, Fighting Technique with Clam Spirit or Money-making/Wood Charm/Fire Spirit. All in all, SP Light Chasing Moon God had a certain value and potential in the game.
The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.