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12.93% Video Game Tycoon in Tokyo / Chapter 63: Preaching and teaching

章節 63: Preaching and teaching

The popularity of the light gun has continued for a long time without diminishing.

Even after more than a week, people still line up every day to experience the light gun.

During this process, the game of the light gun has also been continuously iterated.

Starting from just a few targets, it evolved into game modes with some simple plots.

And now, the prototype of a duck hunting game is presented to everyone. It's now basically considered a relatively complete game.

Players can't help but want to raise the gun to shoot the dog when they see the sneaky dog laughing after you miss a shot.

However, even if you angrily aim the gun at the screen and shoot, the dog will still sneer at you in the same way, which is really frustrating.

It makes you want to buy the game and go home to shoot at it properly.

After Akashi Zejiang used up his three trial opportunities for the week, he suddenly appeared somewhat lost.

Why hasn't the game been released yet?

"Um, excuse me, can I ask when this game will be officially released?"

Akashi Zejiang would come over and ask every day, and there were actually many others asking the same question.

And the reply given by the clerks was almost identical.

"Sorry, thank you for your interest. Please wait for our announcement for the specific release date."

Producing the light gun in mass quantities is not difficult, but it still takes time.

Takayuki has already planned to produce two hundred thousand light guns.

After all, only a little over two hundred thousand Famicom units were sold.

And Takayuki felt that this thing would probably reach its limit at two hundred thousand units in Japan.

In the previous life, the light gun sold relatively average in Japan and did not cause much of a stir. It only added to Nintendo's technological reserves at the time.

It wasn't until it went overseas later on that it suddenly became popular and started making crazy money.

And Takayuki didn't pay much attention to the product after that. He planned to put it aside for the time being.

Now he plans to focus more on another project.

That is the Game Producer Expansion Plan.

The Famicom itself has about over a thousand officially released games recorded.

Among them, only a fraction are games made by Nintendo itself.

What truly made the Famicom popular worldwide was not just the dozen or so classic games.

The ability to run over a thousand games was also a key factor in the Famicom's success.

Whether it's lean or fat, you can choose whatever you want. No matter what kind of gaming interest you have, the Famicom can satisfy it. A strong lineup of games and a wide variety of game categories are also indispensable.

Even if Takayuki had three heads and six arms, he absolutely couldn't create so many games.

Usually, if there's only one or two games of a certain type, many players would still feel unsatisfied after playing them. They would long to experience more games of the same type. Just having one classic game is not enough to satisfy players' appetites.

If players' appetites cannot be satisfied, they will immediately look for other ways to satisfy themselves.

This could directly foster a powerful competitor.

So instead of that, it's better to proactively cultivate game producers to make more games on your own gaming platform, satisfying these players so that they don't have the inclination to play games from future competitors.

Moreover, an industry enjoyed solely by oneself usually cannot grow into a behemoth.

Takayuki can be the godfather of this world's gaming, but he definitely cannot be a dictator.

It's like a video platform. I build the platform, and you spread culture on my platform. This is the best way.

While becoming stronger himself, he can also drive the industry.

So he should think of ways to find those who want to make games.

In this world, the Internet is relatively mature, and more and more entertainment is appearing online.

As a transmigrator from the future, he knows very well how much impact the Internet will have on this world.

So he absolutely cannot miss it.

And connecting electronic games to the Internet, allowing people all over the world to play games together, is also the essence.

Some electronic games, once connected to the network, act like catalysts.

He opened the computer, skillfully entered the URL, and soon a webpage with a minimalist style appeared in front of Takayuki.

The main colors of the webpage were red and white, matching the colors of the Famicom, and there were several clickable names next to the image:

Dragon Quest, Contra, Tetris...

This webpage is the homepage of Gamestar Electronic Entertainment.

For a programmer who transmigrated from the future, building a webpage is simply a breeze.

And compared to other webpages, the webpage of Gamestar Electronic Entertainment is like a product of the future world.

Simplified style icons and fonts, trying to make the main page as simple as possible yet still aesthetically pleasing, making people willing to temporarily stop and watch the content inside when they click in.

These minimalist style elements are all from the future and are equally commonplace.

However, bringing them to this era is almost like a reduction to the absurd.

Other webpages of the same era are still those rough combinations of text and images without any artistic processing, densely packed in front of people, just one glance would make people dizzy.

Some things brought from the future to the past will not adapt well, but minimalist style is something that will never easily go out of style, only the direction of minimalism may differ slightly due to the era.

There is no harm without comparison. If all webpages of the same era are the same, then people would think it should be so.

But the webpage of Gamestar Electronic Entertainment stands out, making it particularly eye-catching.

However, a webpage is ultimately just a form of presentation, and what really matters is whether the content inside can attract people.

And in this regard, there is no problem with the webpage of Gamestar Electronic Entertainment.

Originally, Takayuki could have done better, such as directly adding videos that can be played on the webpage to increase visual impact.

But the internet speed in this world cannot compare to that of the future. The network in ordinary households cannot currently achieve the smooth playback of videos immediately upon clicking on a webpage, so it had to be temporarily abandoned.

When netizens click on a game option, they enter a secondary page, where the gameplay and recommended slogans of the game are detailed, along with clickable options to purchase. Now, as long as you are within Japan, you can directly purchase the game console through the Internet.

However, the express delivery in this era is a bit weak, and people who buy have to wait over a month to possibly receive their purchased goods, which can be quite annoying.

Takayuki made a few operations and directly entered the backend of the webpage, starting to modify the data.

If you were to ask where in this world is most likely to find people who want to make games, then the Internet is definitely the first choice.

After some operations, Takayuki added a clickable long bar image at the top of the homepage.

Under a golden light, several large characters slowly emerged:

'Give yourself who loves playing games a chance to create games! Welcome to join the Game Producer Expansion Plan at any time!'

Then, Takayuki began to write the content of the secondary page.

After a busy day in the office, Takayuki finally roughly finished the secondary page.

Then he saved it in the backend and returned to the homepage of Gamestar Electronic Entertainment, looking at the most conspicuous golden image on it, and then aimed the mouse to click on it. A new webpage appeared.

The first thing you see when you enter the webpage is a very attractive piece of text.

'Are you satisfied with just experiencing electronic worlds created by others? Join me in creating your own electronic games, and create your own electronic world!'

Below, several animated characters began to blossom fireworks on the page, such as Mario, the brave hero, and Contra game characters, seemingly welcoming those who want to create game worlds.

Then there is the introduction of the programming language for the Famicom on the page and the basic method of building games.

Of course, these introductions are very basic. To truly create a game, you must have a mature system, and this is what Takayuki wants to do next.

Creating games that lead the era on his own, while also pioneering the entire industry with others.


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