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18.48% Video Game Tycoon in Tokyo / Chapter 90: Meeting

章節 90: Meeting

"Dragon Quest 3" Officially Releases Game Trailer!

This time, players can engage in battles with enemies from a third-person perspective, and for the first time, they can control three or more characters simultaneously in combat. The story will be even more intricate this time. 

The descendants of the hero will face a difficult test, and there will also be a hidden storyline waiting for players to explore!

If you want to know more about the story and behind-the-scenes details, feel free to join the player appreciation event. You'll have the chance to interact with game developers up close and even receive blessings from the hero and signed games from the producers!

"Dragon Quest 1" has become a well-known electronic game, and currently holds the record for the highest sales volume, reaching six hundred thousand copies, showing its immense popularity.

Six hundred thousand copies of the game means that nearly six hundred thousand players have played Dragon Quest.

Among them, at least thirty percent have become die-hard fans.

So when "Dragon Quest 3" was announced, players were immediately excited.

When it was announced that certain designated areas could experience a few minutes of "Dragon Quest 3" gameplay in advance, the shops were filled with players within hours.

Even though the experience was short, players flocked to learn more about the deeper story of "Dragon Quest."

Regarding the title "Dragon Quest 3," it was a sudden change made by Takayuki.

Since the game had not been fully released yet, why not call it "Dragon Quest 3"?

Of course, he didn't do it just for fun; the development team had already completed the story of "Dragon Quest 3" as per his request.

Takayuki decided to merge the stories of the second and third installments into one, creating the largest "Dragon Quest" game.

Coincidentally, this skipped over the second game again, which was also Takayuki's dark sense of humor.

In a past life, a certain fat gaming guru couldn't count to 3, so a game developer in this world who can't count to 2 would definitely become a popular joke.

The members of the development team didn't quite understand this decision, but it was the president's order, and they had no objections. It was just changing a number, and they didn't understand the significance yet.

But players were excited about the sequel to "Dragon Quest."

In the first installment, there were many unanswered questions, such as the lineage of the hero and the new continent the hero visited with the princess. These were all things players were curious about.

However, before any news of a sequel came out, players thought the creators had forgotten to fill in these gaps.

But when a sequel was announced, they were pleasantly surprised to discover that "Dragon Quest" also had sequels, just like "Super Mario 3."

By the way, does this mean "The Legend of Zelda" will also have a sequel? Was Ganon thoroughly defeated? Did Link and the princess end up together?

And "Contra," will there be a sequel? What happened to the monsters from outer space?

Players began to speculate about sequels to their favorite games.

But why is this "Dragon Quest" labeled as 3? What happened to 2?

The debate over 2 and 3 kept players discussing for a long time, inadvertently adding a bit of excitement.

This time, players didn't have to wait in agony before the game was released.

There would be a meet-the-devs event, where players could interact with the game developers face to face and learn more about the game's plot. Players were ecstatic about it.

The venue for the player meet-up was arranged at an idle sports arena, scheduled for three days later. Lucky players would be randomly selected to participate in this event, interacting with the developers in person.

Competing companies like Sury Electronic were equally surprised.

Could game promotion really be done like this? They learned something new.

However, this was also the unique advantage of a game series. It might not be easy for other games to use such promotional methods.

It seemed necessary for them to create their own exclusive game series to compete. The strategies of the three companies were adjusted accordingly, focusing on the subsequent development of their games.

Soon, three days later arrived. One hundred lucky players, all dedicated fans who had completed "Dragon Quest" at least five times, gathered at the designated sports arena.

They became the envy of many.

When the time for the meet-the-devs event arrived, the one hundred players arrived punctually at the arena.

To their surprise, they found many more players gathered there.

These players were also enthusiastic fans of "Dragon Quest." Although they didn't have the chance to enter the arena, they still wanted to see the creators of "Dragon Quest."

In their eyes, the creators of "Dragon Quest" were like stars.

Reporters from newspapers and television stations thought there were VIPs attending the event, rushing over eagerly for interviews.

However, when they found out it was just a video game meet-up, most of them felt disappointed.

Except for the reporters from Tokyo TV and its affiliated economic news newspaper, other television stations and newspapers were currently boycotting video games.

Even though it was an interesting piece of news, they couldn't participate, or else they'd be scolded by their superiors.

Seeing such an interesting piece of news slip away was quite frustrating for these reporters.

Instead, reporters from the economic news newspaper and Tokyo TV were quite relaxed and even had the opportunity to interview the excited players.

'Hello, I'm a reporter from Tokyo TV. May I ask what you are doing here?'

'What am I doing? I'm here for the pilgrimage! Today, there's going to be a meet-the-devs event for "Dragon Quest." How could a loyal player like me miss it?'

'Dragon Quest"? The most popular game right now?'

'That's right.'

'I see.' The reporter smiled. 'I'm also a gamer.'

'Really? That's a coincidence! You guys from Tokyo TV have good taste. I should watch Tokyo TV more often.'

'That would be great. We at Tokyo TV always like to embrace new things, and our programs are quite interesting. Welcome to watch.'

The reporter didn't expect such a pleasant surprise. Being appreciated by interviewees was quite rare, and this reporter would receive recognition from their superiors because of this praise.

Just then, the doors of the arena slowly opened, and several people dressed as classic monsters from "Dragon Quest" walked out, carrying a bunch of "Dragon Quest" logo merchandise at the entrance.

'Look! The meet-the-devs event is about to begin!'

'It's a pity I wasn't selected as one of the hundred.'

There were occasional sighs of regret in the crowd. They were all "Dragon Quest" fans, but just unlucky.


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