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49.01% MMORPG: The Guardian Game / Chapter 24: CHAPTER 24

章節 24: CHAPTER 24

I turned toward her. She was still sitting there clutching the apple, which she hadn't taken a single bite of.

"Well, how do I say this, my green friend," I began with some puzzlement. I hadn't expected her to wonder why I behaved the way I did. I thought she'd just thank me and crawl up into a tree to lick her wounds or gallop off somewhere. I didn't have a quest to protect or kill her, after all. "Well, we don't like it when people kill women. At least, as long as the woman didn't attack you first."

"But you two are the same. Why did he torture me and you didn't?"

"He's a psychopath," I explained amiably. "He's crazy."

The creature scrunched up her face, apparently not understanding.

"You've seen how plants get sick, right?" I asked, and she nodded in response.

"He's sick, too. In the head. But hey, don't worry about it too much or you'll get sick, too."

"I'd like to reward you for your kindness and for saving me," she said quietly but firmly, her eyes flashing.

I perked—up some kind of freebie. I hoped it would be something I could use. But still, I wondered who she even was.

"Ah, don't worry about it, I was just helping," I said modestly. She was still an NPC so her code wouldn't let her change her mind. "But hey, who are you?"

"I'm a dryad. Keeper of the Western Ranges," she responded with a proud tilt of her head.

"Are there other keepers?"

The dryad looked closely at me and said, "You should know the history of the world you're living in. Anyway, nobody remembers us anymore, just the Ancients. You may not have heard of us. There are four keepers, each responsible for their own lands. Though we don't have much power remaining..."

"Yeah, I see that. That guy just about killed you. And you're the keeper..."

"Yes, that's how it is now," the dryad answered sadly.

I hadn't come across mentions of dryads anywhere, and there was another thing—she didn't have a name, a level, a class, or a race above her. I only then noticed that…

"Ah, don't get so gloomy," I said cheerfully. "Don't worry. So, what did you want to give me? And what's your name?"

"I'll tell you about my name later," the creature said busily. "I'd like to give you a friend who will be your devoted and helpful companion. And a strong one, too. Which would you like, a wolf or a bear?"

"Oh, wow, you want to give me an animal to defend me?" I asked.

"Yes. Warriors value them highly!"

"Yes, but," I hemmed and hawed, "they're such a hassle—feeding, watering, cleaning. No, thanks, I don't want to deal with all of that!"

"So you're refusing?" The dryad was amazed.

"Well, yes!"

"You don't like animals?" She frowned.

"I like them," I said to cover my bases, making sure I didn't get her angry unnecessarily. "I just don't have time for them. I forget to eat sometimes as it is, and you can't forget to feed them. And they need walks I can't spend time on. I mean, we're responsible for the animals we have in our care, and I'm not even that responsible when it comes to myself..."

"That makes sense," the dryad said. "Spoken like a responsible man! And well said! Then I'll give you a different gift."

She stood, waved her arms, and three flames appeared in her palm. "These are the seeds of the great tree Tserlusii. Its wood is rare and unusually strong. And valuable, too—it costs three times its weight in gold. Nourish it, and you will find yourself with untold wealth."

Well now, that was something new…

"Thanks, miss. But you have to plant them, water them, take care of them... And more. I'm a warrior, and I don't have time for that. I don't know how to, either, and I don't really want to in the first place."

"You're saying no again?" The dryad's eyes were as big as saucers.

The whole thing reminded me of an old story. A guy found a ruble, ran over it with an iron, and was surprised to find it turn into three rubles. He ironed them again and found himself looking at five. Then ten. Sadly, it didn't end that well. He ironed them once more and was left with just that first ruble. Maybe, I could avoid repeating his mistake.

"Then I'll offer you one more reward: I'll teach you the Forest Paths ability, so you never again get lost anywhere in a forest..."

I stopped to think. On the one hand, that wasn't a bad ability. On the other, getting lost in local forests wasn't a big deal, and, after all, I had the built-in map... I decided to see what I could get for dessert—the third offer couldn't have been the last.

"No?" the dryad asked again.

"No, my dear. I told you: I didn't save you to get a reward," I answered, but I felt my soul dying a little.

As soon as I said that, trumpets blared, the dryad was enveloped in a golden radiance, and above her golden cocoon appeared a name: Eiliana the West. I sat down on the grass in stunned surprise. Five seconds later the cocoon exploded in a cloud of gold sparks, and in front of me was a stunningly beautiful girl with green hair. She looked nothing like the miserable beast I had been talking to, with the exception of her eyes.

"The prophecy was fulfilled that was spoken by our protectress, Her Highness the Goddess Mesmerta. Before the Exodus, she said that my three sisters and I would be given our freedom by a warrior who would protect one of us out of the goodness of his heart, and would not accept a reward. There were warriors who protected me, but none of them declined my rewards. You were the first to stand up to the temptations of power, gold, and magic.

"That's all great," I said, a bit dumbfounded, "but what does it mean?"

"It means you have the power to fulfill the divine prophesy and free us!"

You unlocked History of Eiliana the West, a hidden quest.

This quest is the key to a series of hidden quests.

Task: Hear the dryad's story and agree to her request.

Reward:

5000 experience

Hrólf the Walker's Sword

Children of the Goddess (series of hidden quests) unlocked

If you do not agree to her request

Reward:

2000 experience

Forest Power Ring

[Accept?]

Fantastic! I didn't end up with one ruble! Of course, I accepted.

"Many chasms in time ago, the gods were forced to leave Elysium. With them, left the goddess Mesmerta, who had created my three sisters and me to protect her ranges and had served as our patron. We wanted to reunite and leave with her, but she said, 'I created you in and for this world. You cannot leave with me, as that would contradict the testaments of the demiurges who created it. But I can give you a chance to follow me, yourselves. The path is long and difficult, full of weakness and pain. You will lose everything—your power, your dignity, yourself. You will die a million deaths before the day of salvation comes. Only after suffering can you call to me and hear my voice.' The goddess explained that only the pain of her children—she created us, and we were her children—could grant her the opportunity to rejoin us here in this world. But we had to freely agree to that suffering of our own accord, and here you are. So, I ask you: will you help us?"

"Help you how?" I asked.

I wasn't about to just agree right off the bat. Maybe the final quest was to slit open your own veins or eat a rotten tree stump. Or a boiled snake. They were dryads, after all—children of nature.

"You freed me, and now you have to free my three sisters. Only then will you find your way, as the last of us will tell you what to do."

A pig in a poke, 1 thought. Although…

"Is there a time limit? It's just that I have other things to do too..."

"My heart wishes for you to hurry," said Eiliana, "but I

understand..."

Well, if I could take as long as I wanted, and there weren't any penalties, then why not? If worse came to worst, I could just forget about it.

"Okay," I said with a wave of my hand. "Why not? I'm in!"

As soon as I said those words, I heard a distinct boom, after which the golden smoke erupted again and the dryad twisted into the air with a cry:

"May the prophecy be fulfilled!"

You finished a quest: History of Eiliana the West.

Reward:

5000 experience

Hrólf the Walker's Sword

Set of hidden quests unlocked: Children of the Goddess

You unlocked a set of hidden quests: Children of the Goddess.

Reward for completing the entire set:

Experience: variable

Items: variable

Skills: variable

Opportunity to receive epic quests: variable

Once accepted, you cannot decline the quest.

[Accept?]

And immediately afterward:

You unlocked Heroes of the Gray Days... Level 1.

To get it, receive 9 more items belonging to heroes of days gone by.

Reward:

Lucky, a passive ability, Level 1: +0.6% chance of receiving elite or legendary items

+1% chance of getting hidden or epic quests

Title: Scholar of Legends

To see similar messages, go to the Action section of the attribute window.

Well, that was interesting. The action was sure nice.

But that quest... What was that about? And why all the variables? Everything was "variable?" Although, I was sure I would get more than just some trash. And a choice between good and good is always good.

I clicked Accept.

~ ~ ~


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