I helped the black soldier out of the siege and learned through conversation that he was from the United States and had joined the Allied camp.
This side of the station is quite cheerful.
Especially the way the soldiers sway along with the band. I can't help but laugh at it.
But this humor and joy was only temporary.
As the narrator introduces the scene, Emil's regiment is dispatched to fight against the German 71st Division headed by Byron Vondorf.
Everyone's joy is immediately dissipated by the fear of the first battle.
I see Emil serving as the standard bearer on the battlefield. With the commander's order, the soldiers begin to charge.
The operation mode of this part is somewhat similar to gameplay in Undertale.
The whole game is a 2D scroll, and I need to control the front and back to avoid the shells falling from the sky.
Shells, like metal projectiles, hit Emil and the others from the air, but they have no choice but to charge.
The commander who rushed to the front is killed on the spot, and Emil, who was the flag bearer, takes his place.
But facing the German guns and artillery shells, this is a desperate charge, and the battle is brutal.
Before the attack, the sky is still blue and sunny.
But now, it is dark and gloomy, and the ground is full of dead French compatriots.
The sound of gunfire and the BGM turns from grand to sad changing my feeling, the tragic atmosphere of war, even though the game is only a cartoon-style 2D scroll.
As Emil charges in the front. A bullet hits him mercilessly.
In the heavy rain. The desolate BGM and the picture shifts to the German army.
One of the blond soldiers stands out, Karl.
"So Emil was recruited by France, and Karl was recruited by Germany after being deported. There family should be loyal to their respective countries and fight on the battlefield?"
"And is Emil dead?"
I immediately react when I see this.
Could it be that the plot of Braveheart: World War is arranged like this?
The plot of killing each other, through the interweaving of national stance and family affection, finally reflects the cruelty of war?
It feels like a great possibility, but if that's the case, it's a little bloody, right?
I thought, but didn't say it. Simply describing the current situation to the audience in the live broadcast room.
Having experienced the two games Undertale and To the Moon, I believe this game shouldn't be simple.
And it's only been ten minutes since the game started.
[Sister Marie Sheron Private Emil Sheron of the 150th Infantry Regiment, was wounded by fire on August 21 and captured by the enemy]
[I hope we can get his news as soon as possible]
In the sad orchestral BGM, the narration sounds.
The picture shifts to Emil's farm, looking at the letter in his hand, Emil's wife bursts into tears.
But seeing this makes me and the audience in the live broadcast room heave a sigh of relief.
Just being captured and not dead is good news.
Just when I guess the next plot—whether Emil is going to escape the German army with Karl or when Karl helps Emil escape—the screen shifts to another character: the black soldier I helped at the station.
[Freddy, an American soldier, volunteered to join the Allied forces at the beginning of the war]
[Behind his brave appearance, there is a heart that has been deeply affected and destroyed by the war]
[He has only one belief: punish those who kill his brethren.]
Listening to the narration and looking at the interspersed cartoon pages, I almost understood the background of this character.
Karl and Emil were both forced to apply.
And Freddy, as an American, came to Europe to join the Allied army, obviously not for the so-called justice.
He is an avenger, likely driven by the fact that the German army, especially this army led by Byron Vondorf, killed his wife.
This clears the character introduction and the photo that appeared now, I guessed in my heart.
But I didn't know whether it was like this or not.
After all, this game can only be said to be special in terms of the feeling it brings.
There are few, or almost no lines. Besides, it gives me the feeling of watching a documentary.
At the same time, the game is filled with sprinkles of humor which makes me smile, but it changed again and didn't wait for me to relive some joy.
Under the cartoon-style graffiti art, the brutal war is immediately displayed in front of me.
This adds a layer of sarcasm to the previous humor.
In addition, the gameplay of the game, which is different from the previous Emil's gameplay, is a bit like barrage dodging.
After becoming Freddy, what I came into contact with was gameplay focused on decryption and stealth.
Like the game's introduction, Braveheart: World War is a puzzle game.
The previous Emil did not show much in this regard.
But in Freddy's case, I had to use various mechanics to sneak into the enemy's hinterland.
For example, at the current level, after a little research, I quickly found the knock on the door.
First, I used a grenade to blow up the ladder, then jammed the gap between the gunners and climbed the ladder to reach my destination.
Then, using props such as stones, I made a strange noise to attract the attention of the enemy, taking the opportunity to go down the ladder and beat the enemy with a fist the size of a sandbag.
Obviously, like the previous Neon game Escape, although this is a World War game, at least so far, I have no guns.
The only thing I can do is beat the world with my old fists, and I can cut the barbed wire with a vise.
It may be the beginning of the game, and the decryption of the level is not very difficult; I can understand what to do after a little look.
But there was one thing I noticed.
That is to say, although the picture style of the whole game looks like cartoon graffiti and is very humorous, it does not convey the big truth of the plot and story.
Instead, it is full of irony, such as needing to bribe the officers at the railway station with beer.
There is also my level, Freddy's. The German soldiers in front are fighting, and the, Byron Vondorf, an officer, is tasting red wine in the room. When the troops of the Allied countries break through the defense line to kill him, he choose to take the vehicle immediately. The airship escapes.
After finishing the level, I watch angrily as I tear the German flag in half, and then the game screen falls into darkness as before.
At the same time, there is an introduction to the narration, along with the background of the comics.
[Due to the reinforcements of the British army, the German army's plan failed, and the front line moved northward, ushering in a cold winter.]
[Karl's team retreated to the outskirts of New Chapelle, where Emil was imprisoned.]
"Eh, so Emil and I can meet?"
Looking at this background introduction, I whisper to myself.
The next moment, the game screen appears, and my character returns to Emil's side.
Unlike before when I wore a military uniform, Emil is now wearing a simple kitchen apron, his feet connected by shackles, and he holds a large iron spoon in his hand.
Here, in addition to Byron Vondorf, I also see a relatively familiar character—the German search and rescue dog from the previous game introduction and the UI interface before entering the game.
First, I pour some water for the dog, then go to Emil in the warehouse to prepare for cooking. At this time, Karl takes the opportunity to run to see Emil.
The two of us are very happy to meet, and Karl asks about his wife.
Emil hands Karl a letter and a photo that his daughter had sent him.
But before we can say anything more, the soldiers waiting outside for dinner begin to urge us, so Karl and Emil have to separate quickly.
When Emil comes outside with the big pot of rice that is already ready, British artillery fire begins.
During the British bombing, Emil is buried by the collapsed stones.
The screen falls into darkness and silence, causing me and the audience in front of the computer to feel worried about Emil.
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there may be typo for Carl and Karl. Please forgive my eyesight. But still some escapes.
Today is the 100th chapter, I want to release a few more.
And I will surely release it. Soon it will happen within this week. I also go to 9 to 5, so this might take time. But iI will surely release 3-5 chapter.
___________________________
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A few seconds after the screen went dark, a barking sound was heard from the game.
"Ah! SAR dogs! So, they are our teammates here?"
With the sound of barking dogs pawing at the rubble, the German SAR dog I'd seen earlier rescued Emil, who was stuck within.
After being rescued by the dog, Emil saved another German soldier. From him, Emil learned that Karl had taken an airship in which Byron Vondorf fled.
At this point, We were trying to survive.
The gameplay wasn't different from before.
A large spoon is in Emil's hand.
"Like a flash in the dark, it stood out!" Liu thought.
Using the spoon she controlled the character to dig through the tunnel, she couldn't help but admire its utility.
The SAR dogs like a radar helped out by pointing to places where items can be collected. These items, however, don't affect the storyline. They unlock simple achievements.
As I moved forward, I was hit twice no thrice by hidden shells. Although they were clearly visible. But the narrow subsurface passage makes it tricky. These shells are extremely sensitive—barely a touch is enough to trigger them.
Aside from using the spoon to interact with circuits, the controls in this section of the game felt somewhat clunky, which made it more challenging.
After some attempts, We managed to clear a pathway with the spoon.
At that point, the dog beside me got excited.
A cutscene played. It shows two German soldiers fixing a truck in the distance on their toolbox were two sausages and a piece of Pretzel lye bread.
The dog, driven by hunger, bolted past me towards the sausages but got tangled in barbed wire along the way.
Seeing this, Emil rushed over to free the dog from the barbed wire, but by that moment, the truck the German soldiers were repairing began to roll down the hill.
"Oh no, is the dog going to die? He couldn't resist the food, and now he's in danger!" I thought, feeling the tension rise.
This scene reminded me of Underground earlier. I'd seen a flashing cross, and without thinking, tried to dig it up with the spoon, only to get myself killed.
Though I knew the dog was probably safe, I still felt nervous. What if the game didn't follow the usual script?
As the vehicle was about to crash into the dog, the screen went black, and a line of subtitles appeared: "Meanwhile, on the other side..."
The scene shifted to a new location, new time, where the British were preparing to attack Neuve Chappelle, and Freddy was among them.
Due to being understaffed, the British had no choice but to recruit soldiers from the colonies. So, I rushed to the front lines with troops consisting of colonial soldiers.
Although things weren't different from my previous experience, I could sense that the difficulty had increased slightly.
Ultimately, I managed to rescue Emil and a German SAR dog. I cut through the barbed wire and freed Emil from his shackles with pliers. We gripped each other's hands tightly. Who would have thought that, in the chaos of war, we'd have the chance to reunite?
After a brief conversation, Emil told me about Carl.
I realized that Emil and I shared the same goal: stopping Baron von Dorf's army. So, I decided to join him.
When we reached Ypres, we found traces of von Dorf's forces, and it was there that the Germans unleashed chlorine gas on the battlefield for the first time.
Only small dogs can reach the valve to turn off the gas here.
This level was a bit more challenging than the previous one. But compared to other puzzle games, it was still manageable with some thought.
And even if I got stuck, I could always press the prompt button to receive a helpful hint, making the gameplay quite user-friendly.
With Emil and the dog, we easily disabled the machine underground.
Now we were no longer threatened by the gas. Then we followed the soldiers to attack.
But that's when Baron von Dorf's Zeppelin appeared overhead, raining down poison gas bombs.
In the ensuing chaos, Emil and the dog took cover underground, but I was still up top.
Just as I had saved Emil and the dog earlier. Now it was their turn to rescue me.
Using a bone as a lever, they activated the elevator mechanism, allowing me to jump down.
As I looked at Emil and the dog beside me, I saluted and uttered a rare line of dialogue.
"Thank you, my friend."
"You're welcome, we're all good friends here."
Seeing this scene brought a smile to my face, but there wasn't much time to linger.
The chlorine gas continued to spread, and I had to quickly dig a tunnel using Emil's spoon.
Finally, we emerged from the tunnel and began running frantically, the poison gas closing in.
Then, out of nowhere, the sound of a car horn broke through the tension. A blonde woman driving toward us shouted urgently.
The next moment, the game cuts to a cinematic.
[My name is Anna, a Belgian student living in Paris, determined to find my missing father.]
[Finally, one day fate smiled at me: we were heading in the same direction.]
[But near Neville St. Vastor, we were spotted by the German army.]
All the main characters of the game had already appeared.
The French soldiers were captured, including Emil, the German soldier Karl, Freddie who sought revenge, myself (Anna) searching for my father, and a search and rescue dog.
Three men, one woman, and one dog—these are the four main characters in this game.
"Ah! This game even has a driving level! I feel so much like Anna right now!"
In front of the computer, my eyes lit up when I saw this level.
Driving? Now that's something I'm familiar with!
With the background music of Hungarian Dance No. 5, a taxi under the moonlight was racing wildly, adding a humorous twist to the game.
Even more thrilling, cannonballs and planes were strafing the road, making the entire journey chaotic yet exciting.
Although I kept hitting obstacles, the game stayed fun, even when it felt like I was barely dodging bombs.
The car was pristine at first, but after enduring a barrage of artillery, the roof was wrecked, the engine was smoking, and the license plate was bent.
Fortunately, I made it through the level unscathed in the end.
"Who says women can't drive? I passed my driving test's second stage just two days ago! The coaches even said I have talent!"
I joked, smiling at the camera as the barrage of comments filled my livestream.
By far, this was the funniest scene in the game.
Everyone in the livestream was laughing and joining in on the fun:
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"Coach: I definitely didn't say that!"
"To be fair, you're pretty talented at driving; you passed the second test after six attempts!"
"Imagine if you swapped Hungarian Dance No. 5 with Flight of the Bumblebee—how chaotic would that be?"
"You're evil!"
__________________________________
But the laughter didn't last long.
In the last moments, a shell hit the car, blasting Freddie out.
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