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"Ding—System task completed. Rewards will be distributed now. Please check carefully!"
"Ding - Congratulations to player Wang Chong for obtaining a random gold-level badge skill: Fight Against the Terminator."
"Ding - Congratulations to player Wang Chong for receiving 1,000 points reward."
The system's series of prompts sounded like heavenly music to Wang Chong's ears.
He couldn't wait to enter the consciousness space to check the mission rewards he had received.
A second badge emitting golden light had appeared on the badge wall of the consciousness space.
Fight Against the Terminator.
This is also a god-level badge in the 2K game, known as the dunk master, and is a must-have badge for the dunker template who attacks the basket.
The function of this badge is to enhance the player's ability and success rate of forced layups and dunks in confrontation when rushing to the basket. It is one of the few badges in the badge system that is suitable for both inside and outside players.
Judging from the effect of this badge, it seems that it is not suitable for Durant. After all, dribbling the ball to the basket and forcing a 2+1, and violent dunks are all synonymous with James.
But this is definitely a misconception.
Although Durant's offense is mainly based on mid-range and long-range shots, his ability to attack the basket with the ball is not weak. In his peak seasons when he won the scoring title, Durant's points in the restricted area accounted for about 50% of his total points, which is definitely not a low proportion for an outside player.
Just like the season when Durant won the only regular season MVP in his career, that is, the 13-14 season, Durant averaged 32 points per game and won the scoring title for the fourth time.
That season he took a total of 1,688 shots, including 491 from beyond the three-point line and 1,197 from inside the three-point line.
Of the nearly 1,200 shots from within the three-point line, 581 were from the restricted area, nearly 50%.
In comparison, when Kobe won the scoring title for the last time in the 06-07 season, he took 519 shots at the basket, which was far lower than his mid-range and long-range shots.
But the consensus of most people is that Kobe's ability to dribble and break through in his prime was far stronger than Durant's.
This is the stereotype.
In the 2K game, the developers have rigorously restored Durant's technical characteristics. Therefore, his badges include badge skills for breaking through the basket, such as the Master of the Rush, the Confrontation Terminator, and the Powerful Terminator, and the levels are not low.
However, for Wang Chong at this stage, this badge is of little use.
He had very few opportunities to take charge of the offense on his own in the Lakers. In most cases, the ball was concentrated in the hands of Payton and Kobe, or given to O'Neal to finish at the basket.
Although Wang Chong has taken quite a few shots, most of the time he just ran without the ball or shot from a fixed point after a pick-and-roll. He rarely had the opportunity to rush to the basket with the ball and confront his opponent head-on.
Of course, the fact that it is not used now does not mean that it will not be used in the future. Any top scorer must not limit his skills to a single field. Even Curry in the future may be famous for his three-pointers, but his ability to break through with the ball and finish at the basket is also among the best among guards.
After checking the badges, the next thing to look at is the much-needed ability value improvement.
Wang Chong was very curious whether 1,000 points could push his overall rating to 90 in one go.
"System, accelerate the fusion of growth templates!"
Following Wang Chong's instructions, the 1,000 points that had just been obtained once again flowed out like water and returned to zero.
Then Wang Chong watched his overall ability rating of 87 increase slowly to 88, as if he was constipated. Then it paused for a long time, increased a little more, reached 89, and finally stopped.
"Overall rating 89?"
Although he failed to break through the 90 mark, and his 1,000 points only increased his overall ability rating by 2 points, Wang Chong was not disappointed.
This was within his expectations.
As his abilities improve, the effect of point enhancement will become slower and slower. This is inevitable, just like when you play an online game and level up in the wild, your experience points will definitely increase very quickly at the beginning, and leveling up more than ten levels a day is like playing a game.
However, as the player level reaches a certain level, the upgrade experience bar will reach an extremely exaggerated level. It is normal to take several days, dozens of days, or even a month to upgrade one level.
Wang Chong is no exception. He has prepared himself mentally for the fact that it will become increasingly difficult to improve his abilities in the future.
To put it another way, an overall ability rating of 89 is actually quite remarkable.
According to the comprehensive evaluation of the ability values of players from all generations of 2K games, there are usually only about 12 to 15 players who can reach an ability value of more than 90.
With an overall rating of 89, Wang Chong is already an All-Star level player in terms of strength.
You know, this is only the first season of his career!
In the second season of his career, James averaged 27 points, 7 rebounds, and 7 assists per game, which is at most the same level as Wang Chong now.
Wang Chong doesn't remember it clearly, but in fact, James, who had just entered his first year in the league, had an ability value of 78 in 2K4, close to the 80 mark.
After one season, when he came to 2K5, James' overall ability rating had reached 88, and his speed of improvement was rarely matched in the league.
By the third season, which was the 05-06 season when James averaged 31.4 points, 7 rebounds, and 6.6 assists per game in the regular season, his score in 2K6 increased directly to 97.
Since then, James has never fallen out of the top three in 2K's gaming ability rankings.
By the way, compared to James, Wade's growth rate is also legendary.
When Wade first entered the league, his overall rating in 2K4 was only 74, but after one season, Wade's ability value was raised to 86.
In 2K6, Wade had his most glorious moment. With his outstanding personal performance in the 05-06 regular season and playoffs, he became the first player in the 03 season to win the championship and receive FMVP.
This made Wade's ability value soar, directly from 86 to 97, which was the same as James. On the contrary, Anthony, who was known as the two most proud players together with James when he participated in the draft, was left behind by the two.
Anthony's performance in the 05-06 season was indeed a level lower than these two. His regular season data of 26.5 points, 4.9 rebounds, and 2.7 assists were the worst among the three. After entering the playoffs, the Nuggets were eliminated by the Clippers 1:4 in the first round. Anthony averaged only 21 points and 6.6 rebounds in five games, and his shooting percentage was only 33.3%.
Precisely because of his poor performance in the playoffs, the game developers did not give Anthony a very high evaluation in 2K6. His overall ability rating was only 85, which is completely not on the same level as James and Wade.
It took Anthony two years to finally convince 2K developers with his performance. In 2K8, he successfully raised his overall ability rating to 94, truly entering the ranks of top NBA superstars.
Of course, games are games. Wang Chong doesn't believe that the gap in strength between Anthony and James and Wade was so huge in the 05-06 and 06-07 seasons.
After all, Anthony has been selected to the All-NBA Third Team in the past two years, and the Nuggets' regular season record is not bad.
It's just that James and Wade are too bright—one has unmatched statistics, and the other won the championship and FMVP, which makes Anthony look a little mediocre.
End of this chapter
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