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41.92% Rebirth of the Strongest Tycoon / Chapter 643: Chapter 643: Abolishing Nintendo and Nangong Meng

章節 643: Chapter 643: Abolishing Nintendo and Nangong Meng

'Huaxia Sifang?'

When Hayato Nakamura flipped open the first page and saw the title at the top, he couldn't help but frown.

This was the first time in gaming history that a game had such an obvious national name.

However, it had to be said that the name was quite unique, and at least he remembered it after reading it once.

Then, with reservations, he continued to read on. Unconsciously, the more he read, the more engrossed he became, frowning in thought from time to time, and occasionally having an epiphany.

The other nine executives all displayed similar performances.

Xia Yu leaned back in his chair, leisurely sipping tea, watching the ever-changing expressions of Nakamura Hideo and the others.

There were a total of five game plans this time: 'Huaxia Sifang', 'Super Mario', 'Donkey Kong', 'Pac-Man' and 'Tank Wars'.

It goes without saying that 'Chinese Tetris' was created by Xia Yu imitating the classic 'Arctic Bear Tetris'. This casual game would not be developed for another five years. After its huge success, Nintendo acquired the final agency rights and embedded it in Nintendo's first generation of portable game consoles.

The final battleground for 'Huaxia Sifang' was definitely inside the handheld console. But it was only 1979, and due to hardware limitations, players had not yet experienced the baptism of intense fighting games such as 'Double Dragon', 'Dino Fury' and 'The King of Fighters'. Therefore, 'Huaxia Sifang' would also have a large market if it were made into an arcade game.

Not to mention Super Mario Bros., another Nintendo masterpiece. From its production in 1981 to the next 30 years, it has generated more than 35 billion US dollars in huge commercial profits for Nintendo. If Xia Yu doesn't copy this game, isn't he just waiting to be abused by Nintendo two years later?

The game Donkey Kong, also released by Nintendo, came later than Super Mario, being released in 1983. It is also a classic game, and Nintendo is still releasing this series in the 21st century, earning billions of dollars for the company.

Pac-Man is also a classic arcade game in the history of video games, but it was produced by Namco and released in the mid-1980s. It should still be in production now. This game is one of the most classic arcade games of the 1980s. It was Namco's weapon for conquering cities and territories, but now it has been taken over by Xia Yu, directly eliminating another opponent.

Not to mention the final version of 'Battle City', which was also Namco's flagship game, but was only released in 1985. This game was not only a hit on the arcade, but also on handheld consoles.

These five games were obtained by Xia Yu, and Nintendo and Namco had no choice but to be trampled by Xia Yu. The now-flourishing Taito Company could not resist with just one game, 'Space Invaders'.

The future gaming giant Sony had not yet officially entered the gaming field at this time. According to the original history, there were still a few years to go, so there was no need to pay special attention for the time being.

As for other second- and third-rate video game companies, Xia Yu didn't even bother to take a look at them, as they posed no threat at all.

Once these five games were released, the world of arcade games would be changed forever.

Although he is the president of Sega, Hayao Nakamura is also the head of Sega's game development and design department. He has his own unique insights into games. He is a giant in the island nation's video game industry and the true founder of Sega. In the 19 years he was in office, Sega's classic games came out one after another.

Although these five games are still on paper and no physical game consoles have been produced, with his discerning eye, he has already seen the essence of each game.

Just by looking at those things, he was thrilled, and these five games definitely had the potential to become classics.

'Compared to these five games, the company's original games are all rubbish!'

Hideo Nakamura had to admit in his heart, even though his face was a little hot, but his intuition and reason told him that this was the case.

After reading it, Hideo Nakamura looked up, his eyes full of fire as he looked at Xia Yu. He asked excitedly, 'Boss, who is the designer of these five games? He is definitely a master of the gaming industry. It would be an honour to ask him for advice.'

Seeing Nakamura Jun's enthusiasm, Xia Yu gave a faint smile, realising that Nakamura Jun had the essence of a technological madman. It was only natural to think about it. Without this essence, he would not have shouted, 'My life is to make Nintendo uncomfortable,' and he would not have been able to lead the company against the cheating Nintendo.

At this time, the others had almost finished reading it, and upon hearing Nakamura Jun's question, they all looked expectantly at Xia Yu.

However, as the big boss, Xia Yu was being a bit too humble.

Fortunately, Fok Kin-ning thoughtfully stepped forward and proudly told everyone, 'The boss personally designed these five games.'

'What?'

Hideo Nakamura's eyes widened in disbelief.

The new boss designed these five classic games? The new boss is a master game designer?

Looking at the new boss Xia Yu's indifferent smile and Fok Kin-ning's nod of affirmation, Nakamura Hideo had no choice but to believe.

He suddenly felt like he had been reincarnated as a dog.

But then he thought again, and was filled with excitement.

With such a capable boss, the time had come for Sega to rise again. As long as these five games were produced, Taito's dominance would collapse in an instant!

'Boss, please give me your guidance in the future!'

Takeshi Nakamura stood up and bowed deeply to Xia Yu, saying solemnly, 'Boss, I hope to learn from you in the future!'

Xia Yu smiled faintly and raised his hand to indicate that he should sit down: 'Sit down first, there will be plenty of opportunities later.'

'Let's get down to business first!'

'You have all seen the plans for these five games. Our parent company, Tiangong Electronics, will authorise the company to produce and sell them. Your task is to do your best to produce prototypes for these five games.'

'The chips required for each game may be different, and it is up to you to choose which ones are more cost-effective.'

'Are you confident?'

At the end of his speech, Xia Yu's face became serious and his voice rose a few degrees.

'Yes!'

Hideo Nakamura and the others looked up, chest out, and answered loudly.

They had all seen the plans for the five games, and none of them required top-level chips; mid-to-low-end chips would be sufficient.

Sega already had an arcade game production line, so it would be very easy to assemble the machines once the chips and motherboards had been purchased and prepared.

With the game designs already in place, Nakamura had already set a timeline for himself: to do his best to get all five arcade games into mass production within a month.

Xia Yu nodded in satisfaction and instructed Nakamura, 'Nakamura, based on the company's situation, do a good job of recruiting and supplementing staff at the same time.'

'Understood!'

'Boss, I have some questions I'd like to ask you...'

After that, several executives from the technical departments, led by Nakamura, surrounded Xia Yu and asked him questions.

With Xia Yu's knowledge and experience, it was a piece of cake to answer Nakamura and the others' questions.

After a while, Xia Yu clearly felt that Nakamura and the others were completely in awe of him.

With their hearts won over, the overall situation of Sega was set!

Before leaving, Xia Yu told Fok Kin-ning, 'Kin-ning, recruit people from Hong Kong as soon as possible and send them to Sega for training. Bring back the technology. Our roots are ultimately in Hong Kong.'

Fok Kin-ning nodded seriously and replied, 'Chairman, I remember.'

It was precisely because Tiangong Electronics was still being built from scratch that there was a shortage of people at all levels of technical expertise, and there was also a shortage of hardware. There was a long way to go before the five games could be produced.

Therefore, in order to start production as soon as possible, the production was authorised to Sega.

However, this was only an interim stage. When Tiangong Electronics Co., Ltd. was capable, the primary and secondary relationship with Sega would no longer be limited to a nominal relationship.

Thinking about this, Fok Kin-ning secretly made up his mind to speed up the pace of construction again after returning.


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