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In an industry discussion group.
"The market share of horror games is too small, players are simply not willing to pay for horror games."
"The horror game is down, the sales of 'Ghost 4' from Lions Gate Game can only break through 1.5 million, and the sales of 'Outlast' before it barely broke 1 million."
"But one thing I don't understand is that 'Ghost 4' has a bad reputation, so the sales are reasonably low, but the word of mouth of 'Outlast' is so good. Why are the final sales lower than that of 'Ghost 4'? Its price is also cheaper than 'Ghost 4.'"
"If I were John, I would continue to develop RPG-type games. The horror game is simply trying to please the first type."
"It's still too smooth and bloated; there have been many examples before."
A group of people expressed their opinions in the industry discussion group and made various analyses on the matter that John developed 'Outlast' and the sales volume was not as expected.
But when they were in full swing, suddenly a diving party sent a message out, and the heated discussion suddenly stopped.
"It seems that 'Outlast' did not fail as you said. It is estimated that the cost of 'Outlast' is 20 million, and Social Tap is mainly responsible for publicity. Even if PixelPioneers Studio has to bear it, it will be about 25 million. The cost, but the sales volume has exceeded one million, which means that deduction of taxes and third-party extraction, and PixelPioneers Studio have at least a profit of more than 20 million."
With the news of a diving party, people still talking about the failure of PixelPioneers Studio were quiet. Is the horror game not suitable for games? It means that John's talents are gone.
??? No, what do you mean? Are you bragging? As soon as you came up, you said that they did not lose money in this game, and even gained a lot of such topics. Is this interesting?
Compared to ordinary gamers, many well-known and powerful gamers in the industry also have a little inspiration. Is the game 'Outlast' good quality? Saying it is the Greatest Horror game is a little too absolute and exaggerated, but it is a classic horror game. There is no doubt about it.
The player's word of mouth and comments have already explained everything, but compared to this explosive player's word of mouth, the game's sales are a bit unsatisfactory. On the contrary, the sales of 'Soul Hunter' led by Nevin and released by Ansoft exceeded 1.5 million, which can be said to be a big sale as a new IP.
The most important thing is that although the core of 'Soul Hunter' is an action-adventure game, it has a layer of horror suspense.
Although some players holding horror games started, they found that the other party was mediocre, but this did not prevent the game itself from selling.
***
The team carried out a bug fix for 'Outlast', as well as a follow-up patch update. While studying how to develop 'Resident Evil', John rented several offices. There are not so many powerful companies and only a few companies, if the size is determined by assets, PixelPioneers Studio is the largest company in the area.
At the same time, John opened new recruitment for staff. On the one hand, 'Resident Evil' does require more manpower. On the other hand, Koch currently has a little lack of experience.
Evelien and Jackic have no major problems as artists, but in the development of 'Resident Evil', they need to use more advanced algorithms and applications of the development engine. Koch and others have little experience in this area. As the first batch of employees, John is not unwilling to train them, but it is impossible to stop the pace of the studio from developing games and wait for them.
In addition to the operation and distribution of the game, John originally decided to become independent after his 'Outlast'. But after asking for more details, John temporarily let go of such an idea. It seems that PixelPioneers Studio has made a lot of money, but it is still not enough if you want to get involved in the game release.
Even if it is the main operation of independent games, the strength is not as strong as Social Tap. For the current PixelPioneers Studio, it is a behemoth, not to mention the top three in the nation.
In the living room at home, Luna was cooking in the kitchen, John leaned on the sofa with his eyes closed, seeming to be resting, but in fact, he was combining the content and information of 'Resident Evil' in his dream memory, summing up why this game could be so successful and even developed into a game culture.
Although this is not a common world, it is the same in many respects. 'Binding of Isaac' and 'Octopath Traveler' prove this point.
But compared to the game 'Outlast' which is an intensive type, 'Binding of Isaac' is popular because of its unique creativity, and 'Octopath Traveler' is because of the retro JRPG gimmick. If he launches a retro JRPG after 'Octopath Traveler', there will be no such success as 'Octopath Traveler,' John can be very sure.
In his dream memory, there are a lot of niche independent games, all of which are amazing with unique creativity and plot, but at least for the time being, John does not want to make these games. Because for him, those games will not bring him any improvement, they sound great and also bring a lot of benefits. But John wants to take charge of some big projects, such as 3A-level games. Only with these big projects can he learn more things and gain more understanding.
"However, if the game is made in VR, I don't know if there will be some unique effects," John thought about it but soon abandoned this idea.
VR games and AR games are not uncommon. The development of technology is good enough, including the official game engine and editor, which support the development of VR games. What restricts VR games is the price of the device.
At present, a set of VR equipment on the market needs at least about 30,000 Dollars, which is a big price. According to last year's statistics, the total number of VR players in the world is less than 2 million, of which, there are VR players are about 500,000 in the country.
For a VR-level game, taking 'Outlast' as an example, the PC version needs about 16 million to develop, but it needs to be at least doubled to reach 30 million on the VR platform. The user base is too small, which is the main factor limiting VR games.
"'Outlast' and 'Resident Evil', if I can develop a VR version of the game, I can certainly scare a large number of people," John thought about it and suddenly laughed out loud.
For example, when a player watches others play a VR game through a VR device, can they also be substituted into the first person? It was estimated that even the live video cloud players would not be able to get up.
Thinking of this, John showed a happy smile. When VR devices become popular in the future, try them if you have the conditions, such as making the horror game 'Silent Hill' from his dream memory.
Leaning on the sofa at the beginning, thinking about the next development of 'Resident Evil', John soon drifted off into thought.
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