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49.01% PixelPioneers: The Birth of a Gaming Empire / Chapter 50: Chapter : 50 : Why Can You Sell So Much?

章節 50: Chapter : 50 : Why Can You Sell So Much?

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Thank you, juan della santa, for becoming a member and enjoying the content. For The Emperor Protect.

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The next day.

As the domestic RPG release department of Gemtechs, Moondustries, and Essence, Chase's mood is not very good.

"There is no good game."

The market for RPG games is shrinking. Even ARPG is one of the categories, but compared with traditional FPS games, the gap is still quite obvious, especially they are the RPG distribution department.

If they are in the R&D department, several masterpieces of ARPG produced by Gemtechs are not a problem to meet the KPI. But the point is, they are the publishing department. Except for Martel's two RPG games recently, there are not many other games that are worth seeing.

"The RPG market is already shrinking, and there are fewer and fewer studios and creators willing to make this type of game. Where can I find so many good games to play? And the concession index given to me every year is so big, the good game looks not good, bad games are not used, who can stand it?" Chase's heart is full of grievances.

Thinking of this, Chase remembered a game project that he talked about not long ago.

Octopath Traveler? It seems to be this game was created by the creator of Binding of Isaac and became the top independent game of the year. It got millions of sales in one fell swoop. I heard that his new work is RPG. At first, he is quite optimistic, but then the other party turns out to be pixel JRPG, which makes him speechless. This is an expansion of achievements.

Pixels and JRPG are two themes abandoned by the market.

After hearing the news, Chase was completely optimistic about the other party, especially after playing the finished game, was even more speechless. It is not a pixel style in the traditional sense, but a very elaborate kind, but no matter how elaborate, you are still pixels.

And the production cost can make more refined 3D, is this not wasteful? You can do 3D pixels, if this kind of person is in Gemtechs, he will have to be crippled.

At the same time, the other party's asking price is quite high, the game cost is right here, and some good results have been achieved in the front, but if you are doing a game like Binding of Isaac, then he can make a decision without saying anything. The decision to make interest concessions is also within his authority. But you are a pixel-style JRPG, isn't it troublesome?

Shaking his head, Chase turned on the computer and entered the group to see if something big happened.

'+999'

As soon as the group's interface was opened, Chase saw the number of messages in the group.

???, Do you have Gatling for your mouth?

It seemed that I slept more than a bit last night. From 1 o'clock to 8 a.m., did you talk until there were +999 messages?

Chase, who had a facial expression on Ferrell's question mark, opened a chat group.

'The game Octopath Traveler sold so many copies?'

'It's not unpredictable. Although it is a pixel JRPG game, it is completely different from the ordinary pixel style, and the most critical market has never had this type of game.'

'Yeah, the elements of the combat system are also more inclined to strategy, such as the application of BP points, a round of killing BOSS in a round is very fulfilling.'

'But it's not like this kind of explosion. If it's not the game star binding account and the review mechanism for answering questions, I doubt that PixelPioneers Studio and Social Tap have bought bots.'

'Actually, I have to play this game to know that this game sells well for no reason. The dubbing and CV are all luxurious lineups. they have done a good job in these aspects. Although the plot is a bit old-fashioned, it can even be said to be cliché. But it coincides with the grand plot, it is not the kind that saves the world when it comes up, but it is connected from the goal of eight people.'

"Yeah, this is also a coincidence. The current mainstream game is basically what the plot is to save the world. The players are a little bit tired."

"Octopath Traveler has become so popular? And the sales volume on the first day was 150,000?

Chase froze for a while, and did not look at what the people in the group continued to talk about, but directly closed the chat group and opened a dedicated sales statistics website.

[ Sales of Octopath Traveler: 550,000. ]

Two-day sales of 550,000 copies!? Is there something wrong with my eyes? Looking at the sales data of the game on the sales statistics website, he was stunned. 550,000 copies sold, the first day sold 150,000, that means 400,000 copies were sold directly the next day? Is the word of mouth so good?

His brain was a little ignorant. Isn't this a JRPG game? Isn't this a pixel-style game? Shouldn't this be a rave for niche players? Why can this game sell so much?

Countless thoughts suddenly rushed into his head. Chase, sitting in front of his seat, felt like he couldn't figure it out. As the online time of Octopath Traveler becomes longer, the game slowly unfolds in front of the players.

Octopath Traveler did not have the mission of saving the world from the beginning. Just like ordinary people, everyone has their own small goals. To find the hunter's missing master, the dancer of revenge, and the swordsman of a fallen country to trace the truth of the past, or to see the merchants of the outside world. Everyone has an independent story. This story is not about saving people's lives, but about their experiences.

With the development of the plot of each character, and the theme song specially tailored by Miracle Entertainment and Waltz, players can be invested in the stories of these characters.

Especially compared with the original Octopath Traveler in the dream memory, John has increased the connection between the eight people in the game content. It is no longer a story in which one person is the protagonist. In this journey of life, they joined a team because of some small things, helping each other or temporarily leaving midway.

In this regard, John referred to many games and things in the dream memory, such as in the arrangement of group portraits, John largely referred to a game of Final Fantasy 6 and a TV series, which makes the plot of the whole game more closely connected.

Regardless of JRPG or ARPG, if it's not selling sheep meat with a sheep's head in mind, it's actually to tell a story, and Octopath Traveler is such a game, even if it seems that the plot of the grand way is somewhat cliché, in the end, the story still revolves around the plot of revenge, redemption, and salvation. But cut from the personal experience of the eight characters, this gives players some different experiences.

"This thief game is fun. I rejected the pixel screen at first, but I found it beautiful after getting started. The snow scene and the quite real sand in the desert and the reflected amount of light and shadow are really beautiful."

"The plot also feels great. Although I chose the brother of the thief as the protagonist, everyone feels that the protagonist and I are attracted by their stories while playing."

"When I think of the theme song of Miss Maiden, I have goosebumps."

"I just played with Dancer and killed the abuser. I decided that I would put all the best equipment on my body for her. I vowed that she would not be hurt anymore."

"Is the bro upstairs serious? Tell me in advance, you will be angry and want to smash the computer."

"Armor breaks! → Miracle Dance (4 types of effects) → JP 2 times! → EXP 100 times! → All members are dying! → Everyone on the ground is injured! → The game is over."

"Upstairs has a good visual sense."

"Playing for a while is cool, playing all the time is always cool, but remember to save."

"However, the music and VA in the game are simply great! Every song feels as good as the scene and the plot and characters."

"I like the girl, she is the best in the world."

"Nonsense businessmen and girls are king."

"No, the most interesting part of this game, isn't it a thief who steals NPC's big baby?"

"Sorry, summoning is the most interesting."


創作者的想法
Sokdavid Sokdavid

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