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Two days later, John met with the three major companies to discuss the person in charge of the agency issuance, but it was not Duncan, but a middle-aged man named Semyon Holt who was in charge of the RPG department at Gemtechs.
"Sorry, we cannot accept this split clause."
Sitting in the box, looking at the contract brought by the other party, John frowned unconsciously, setting down the contract and speaking a little unpleasantly.
This time the other party did not intervene in the game copyright, but the conditions for sharing were too harsh. Most games choose to publish through companies mainly because they can provide a considerable agency release fee and follow-up services for the game, such as community management and feedback operations on major platforms.
For example, if there is any feedback from the player, and regarding the content of the game, an agent release company will contact the studio team immediately.
At the same time, a distribution company will also conduct special marketing, and advertising, including channel contacts within the industry.
Not choosing an agent publishing company means that you will put the game on the official platform and major platforms after passing the review. Although these platforms will provide services such as MOD community and player community, you still have to manage them yourself.
"We have given a high degree of sincerity. I believe that Moondustries and Essence will not offer a better contract than this." Holt looked at John very seriously and said.
John squeezed his right index finger and shook his head for a few seconds.
Three million agency distribution costs and 45% of the profit, although it includes the promotion of the game, this price in John's view is still too high.
"Since last year, only 73 games of the JRPG type have been released, of which only two have exceeded 1 million in sales, while 1.5 million have been sold in exceptional sales. The nearest pixel-type JRPG was 7 months ago, and that model had less than 5,000 copies." When talking about this, Holt looked at John strangely.
Looking at the data from Holt, John was a little embarrassed because the game with less than 5,000 sales was made when he had no dream memory before. But embarrassment is just that, and the conditions still have to be contested.
John shook his head: "This is not the same. Although Octopath Traveler is a pixel-style JRPG, it is not a small-cost independent game, it is a commercialized game. Landing on the game's official website, I believe Gemtechs can also see that its cost is more than 10 million."
"This is why we are willing to open this condition." Holt was unimpressed.
***
Half an hour later, coming out of the cafe, John drove home.
Just like Luna said before, after this tentative negotiation, John had to admit one thing: he has no right to speak in front of the big three, and he is not enough to influence the big three's decision.
Binding of Isaac sold more than one million, which is indeed a good result, but it is only good. At least such a result is not enough for the three majors to make concessions when facing him.
Thinking about it, John exhaled, found a number in the contact, and dialed it.
***
In the office of Social Tap, Schultz sat in front of the computer and was playing a trial of Octopath Traveler. His face was full of surprise and delight.
At this time, the cell phone next to it rang, he looked at the caller ID, and Schultz quickly connected.
Ten minutes later, a smile appeared on Schultz's face. If there is no accident, this game is still likely to be taken by them
The elements of pixel art and JRPG are considered to be the type of games that have been submerged by the flood of time. However, after Schultz played the game, he found that the cheap game he imagined was not the same. Although it is a pixel-style, the game itself is not cheap.
The combination of exquisite modern illustration and traditional pixels is like a dream. At the same time, in the journey of eight different personalities and characters, the main line seems irrelevant, but through some branches, they will find that their lives have been closely connected because of something.
At the same time, the branch line plot, the main line plot, the suspended text in the battle, and the voice dialogue, show a perfect group portrait arrangement.
The only debatable question is whether such games can pass the test of the market. 1.5 million agency issuance costs, at the same time, 30% of the profit was taken, and the scale was not less than 5 million in the market promotion. This was the last agreement reached between Schultz and John.
This condition is considered very favorable, although the agency issuance costs and market promotion funds, there is no way to compare with the conditions issued by the three major parties. The dividend is much lower, which is also a concession made by Social Tap. They clearly understand the traffic gap between its three major channels.
***
The audit was not a big surprise, and it got a 13+ rating. The official platform and the Social Tap platform were launched.
At the same time, John was able to promote it on his social platform. With the success of Binding of Isaac and the various games and media that measure traffic during this time, John and Martel's Time and Space were often compared, as if the two had to fight each other.
There are quite a lot of people paying attention to John's official account. In addition, Luna, who is usually responsible for managing this aspect, is doing very well. Especially after buying the Samoyed, every day she puts on the silly Samoyed and attracts a lot of people. Now John's account has reached about 300,000 people.
After getting the edited promotional videos and original art settings from John, Luna sends them through John's account.
"Eight Travelers, a unique story adventure; brand new sensory visual JRPG experience. Octopath Traveler will be officially launched soon!"
Players who have been following John's new game saw the news about their new game for the first time.
At the same time, compared with the sudden sniper received from Time and Space earlier, this time Octopath Traveler was launched at a good time. No popular games were launched during the same period, plus Time and Space have passed their peak period. Whatever the publicity channel, Social Tap's money can quickly create heat in the short term.
This time, Social Tap did not do the same as before, focusing on the promotion of live broadcasts and videos. After all, this time there was no opponent in the same period, and the publicity funds were sufficient.
There is no need for unconventional strategies. To put it bluntly, what is the point of streamer live gaming? Isn't it about being popular? You pay them to broadcast your game, but as long as your game is hot enough, they will naturally go live.
At the same time, if the game is not good enough, once the money is broadcast live, others cannot continue to live broadcast; but if the game is good enough, even if you don't pay, they will live broadcast.
And now John is not as obscure as when he just did with Binding of Isaac. A million-selling game, plus the previous topic with Martel, has given it a certain degree of heat. The marketing of Social Tap can follow the most common and most popular route of building.
However, the game itself is different from Binding of Isaac. This time, the price of Octopath Traveler is twice as expensive as before. The price is 20 Dollars, and the price of the game music DLC collection package is calculated separately.
Faced with this price, many players still expressed doubts.
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