"—Shattered Ice Path." Ye Feng raised his staff high, silently reciting the incantation in his heart. A fine trail of icy shards appeared before him. Five skeletal soldiers, ghastly pale and draped in black robes, marched obliviously over the ice towards Ye Feng, the black short swords in their hands gleaming with an eerie light.
"—Raincoat of Chaos!" Ye Feng calmly dodged to the side, ensuring the skeletal soldiers continued to tread on the ice path he had painstakingly created with a significant expenditure of mana, while also creating distance between himself and the monsters. Although the game only simulated thirty percent of real pain, for someone as physically fragile as Ye Feng, it was best to avoid it whenever possible.
The conjured rain lashed against the pale skeletons, the icy raindrops surprisingly forceful, carving small pits into the slender bones. The strong winds interspersed with the rain almost toppled the skeletal soldiers' frail frames, and their speed towards Ye Feng in the storm was considerably slowed.
"—Flames of Light." Seeing the slowed pace of the skeletons, Ye Feng finally employed a more potent light-based spell, his MP now down to a mere one-tenth, enough for four more minor spells.
"Shattered Ice Path, after 4.5 seconds, deducts one-fifth of total HP. Raincoat of Chaos, each strike deducts 32 HP, used a total of 2 times. Flames of Light, with a thirty percent damage bonus against undead creatures, base damage at 100 points. The skeletal soldiers' magical defense is 30, which means, after the bonus, the total damage from two strikes is 65 points. Now, each of the three skeletal soldiers has no more than 10 HP left." Ye Feng calmly calculated the remaining health of the skeletal soldiers. The damage from Raincoat of Chaos was fixed, so the key was to see how much damage the skeletons took on the Shattered Ice Path.
"Less than 20 HP, my positioning this time was poor." Ye Feng reluctantly cast another spell, and the three skeletal soldiers, now at empty health, finally fell to the ground with reluctance.
"Meditation." Although he could still cast three more spells, Ye Feng sat on the ground, patiently waiting for his MP to regenerate.
Never deplete your MP entirely! No matter when, always keep a sliver of strength for yourself; it's a survival rule that a lone wanderer must follow.
The principle of the Shattered Ice Path is similar to the mage's Fire Wall, but in terms of power, the former is child's play compared to the latter. Using a low-level Shattered Ice Path can deduct one-fifth of the skeletal soldiers' total HP. If any player of "Light" saw this, they would be astonished and praise Ye Feng's positioning and awareness, but in Ye Feng's eyes, it was still not perfect enough.
The Cleric is the only controversial profession in the game "Light."
Light has been running for more than half a year, but there is still no satisfactory answer to how a Cleric should be trained. The basic attributes in Light are divided into five major categories: Strength, Agility, Stamina, Knowledge, and Mana. Strength relates to the strength of physical attacks, Agility to the ability to physically dodge, while Stamina and Knowledge not only affect the limits of HP and MP but also the strength of physical and magical defense. As for Mana, it is the measure of magical attack power.
Thus, as a Cleric, an awkward situation arises.
Clerics are not the only profession in Light that can help players recover stamina; Paladins and Sorcerers can also assist in combat.
Clerics possess the most effective blood-boosting skill of their profession—Great Recovery, Paladins also have a corresponding skill—Holy Light Bath, and Sorcerers have the Regeneration skill. The amount of HP restored by Holy Light Bath is only 20% less than that of Great Recovery, and although the HP restored by the Sorcerer's Regeneration skill is even less, Sorcerers have an extremely abnormal curse skill—greatly reducing the monster's defense!
In comparison, Paladins can attack and retreat to heal, and Sorcerers can heal while making monsters more vulnerable to killing. When it comes to Clerics, they become a specialized healer, so there are not many Clerics in the game.
As for the Cleric's attribute points, the method of adding points is even more diverse. Most Clerics have fixed teammates, so they don't need too much attack power, so the full Knowledge point addition is recommended. The level of Knowledge directly affects the limit and recovery speed of MP. In the game with an abnormal drug system like Light, relying solely on drugs for MP recovery is far less effective than the combination of drugs and meditation.
However, the shortcomings of the full Intelligence Cleric are also extremely obvious—short on health and low defense, with no attack power.
Especially when fighting BOSSes, the BOSS's attack pattern is often an overwhelming area attack, so the limitation of the full Intelligence Cleric's short health is completely exposed. A few months ago, when the top two Clerics in "Light"—Xiao Xue Yue Hen and Xue Yue Han Guang, their team was fighting the 35-level Millennium Tree Demon, the demon's two rows of ground spikes, and the two Clerics at the time were 25 levels, and they were stabbed to the bottom of the blood tank!
When the final successful challenge video was posted on the forum for players to download, all full Intelligence Clerics became a mix of Stamina and Knowledge mixed pastors.
Not every Cleric has a fixed team. Some Clerics, because they can't find others to team up with, and at the same time, they admire the glory of the Paladin, so they add a lot of Strength while adding Knowledge, becoming the so-called violent Cleric. And these Clerics, while fighting monsters, find that their own HP limit is too low, so they add a lot of Stamina points after leveling up, but when their Stamina comes up, the problem arises again—Cleric's equipment is always the lowest defense among all professional equipment! At this time, some players believe that Clerics should choose the path of the Mage, so they finally became a mix of Stamina, Knowledge, and Mana mixed pastors. Other players believe that Clerics must face the disadvantage of low defense, and only by dodging can they overcome it, so this group of Clerics finally became a mix of attack, Stamina, and Agility mixed violent pastors.
Of course, the Cleric's attribute points are far more than the above, but so far, there is one kind of Cleric that is completely extinct in the world.
That is Ye Feng's way of adding points—Pure Knowledge.
Two weeks ago, all Clerics in Light were Pure Knowledge points, but now, the entire continent can't find a second one—except for the 1-level newcomer who just entered the game.
But Ye Feng insisted on practicing to level 49!
Never added any Mana, the spell attack has no additional damage, so he had to find the undead who were born to be suppressed by the Light magic to level up...
Never added any Stamina, the defense and HP limit are pitiful, so he had to judge in advance through consciousness to dodge the possible path of the attack...
Never added any Agility, the dodge rate of the attack is the innate 1%, so he never engaged in close combat with any monster, even if it only had the last bit of HP!
No Cleric can endure this loneliness and loneliness, practicing alone to level 49.
But Ye Feng can, Ye Feng believes that there is no garbage points, only garbage players! The full Knowledge points will naturally have advantages that other ways of adding points do not have!