After hours of meticulous editing, I am finally to present this chapter to you. I hope you enjoy it as much as I enjoyed editing it( which I don't). Please let me know if you spot any grammatical errors or have any feedback. And if you liked this chapter, don't forget to donate power stones to show your support!
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In a dramatic twist that electrified the gaming world, Vagabond, a highly respected and influential blogger, unleashed a bombshell on V Blog. His lengthy and controversial exposé accused the rising star Gamenwz of having shady connections with CA, a gaming giant notorious for its ruthless strategies. Vagabond's article was packed with compelling evidence, pointing out how Gamenwz conveniently bashed "Pokemon" right when CA's "The Collection of Cute Pets" was suffering a nosedive in popularity. The implication? A covert alliance to sabotage the competition.
The gaming community exploded with reactions. Vagabond's exposé spread like wildfire, igniting a storm of speculation and outrage. Players and prominent bloggers shared and liked the post, turning the heat on Gamenwz, whose V Blog was soon deluged with criticism. His follower count plummeted as fans defected en masse.
Meanwhile, CA was thrown into crisis mode. In a tense emergency meeting, the head of public relations voiced the growing concern: "Mr. Alex, what should we do now? The negative impact is growing, and we can't launch our new games if this continues!"
CA had hoped to ride a wave of positive reviews for "The Collection of Cute Pets" into their next game release. But the unexpected success of "Pokemon" derailed their plans, dragging their reputation through the mud.
Unfazed, Alex gave his orders with calm precision: "Issue a statement distancing ourselves from Gamenwz. Chris, you know what to do."
Chris, head of public relations, nodded, knowing a sacrificial move was necessary. That night, CA's official V Blog account released a statement disavowing any ties to Gamenwz and threatening legal action for spreading false information. The message was clear: CA was severing the connection to save itself.
"What a ruthless move," Indra thought, acknowledging CA's strategic brilliance. But Indra wasn't interested in the scandal; he saw an opportunity.
The backlash against Gamenwz had backfired spectacularly, driving more attention to "Pokemon." Its popularity soared, and Indra's accumulated points skyrocketed to an astounding 179,280 in just a week from over 2 million downloads. Seizing the moment, Indra invested 10,000 points to upgrade his designer level, unlocking greater capabilities.
"Congratulations to the host game designer for upgrading to D-level! Host's current available game memory: 200MB. Host's current remaining points: 169,280 points."
Fueled by the game's success, Indra quickly advanced to C-level, doubling his game memory. With physical production of the "Pokemon Red/Green" dual-version cassette and the GBA console nearing completion, he spent 15,000 points to accelerate the process. "Ding! Congratulations to the host for completing the production of the game console GBA! Host's current remaining points: 54,280 points." Demand was overwhelming, so Indra decided to ramp up production, ensuring enough consoles and cartridges for the eager fans.
"System, how many points does it take to accelerate these production speeds?"
"Reply to the host, 40,000 hosts + 40,000 physical cassette download speed increase: 5,000 points will be consumed every 24 hours."
Indra didn't hesitate: "Consume 50,000 points to speed up the production of the host + cassette!"
As production completed, Indra's attention shifted to the next strategic moves. Players who had finished "Pokemon Red/Green" were now obsessed with completing their Pokédex, adding to the game's engagement. Diana, had just cleared the game, delighting her followers. "Thank you for the superchats! I told you, 'Pokemon' can't beat me!" she announced with a smile. Now, she joined the quest to complete the Pokédex, further boosting the game's popularity.
Indra watched the game's triumph unfold, knowing that strategic upgrades, accelerated production, and community support had turned a potential crisis into a monumental victory. The controversy Vagabond ignited had inadvertently spotlighted "Pokemon," transforming it into an unprecedented success. The gaming community, captivated by the drama and the game's undeniable quality, celebrated "Pokemon" as a landmark achievement.
The stakes had never been higher. Vagabond's exposé did more than just tarnish CA and Gamenwz; it created a ripple effect that changed the gaming landscape. As word spread, gamers flocked to "Pokemon," curious to see the game that had caused such an uproar. Reviews poured in, lauding its creativity and depth. "This is a game-changer," one top reviewer noted. "It's no wonder CA felt threatened."
In response to the growing controversy, CA's legal team sprang into action, drafting lawsuits and cease-and-desist letters aimed at silencing Gamenwz and quelling the uproar. But the damage was done. Gamenwz, once a rising star, saw his credibility shredded. His followers dwindled, his posts were bombarded with angry comments, and his alliances within the industry crumbled.
Back at the heart of the storm, Indra was relentless. With his upgraded game designer level and an influx of points, he focused on expanding the game's universe. He introduced new features, characters, and quests, all designed to keep the player base engaged and excited. "The momentum is incredible," Indra mused. "We have to keep pushing forward."
As Indra's efforts paid off, the game's success continued to snowball. Players around the world shared their experiences on social media, creating a vibrant community that buzzed with excitement and anticipation for what would come next. Streamers like Diana played a crucial role in this phenomenon, their live streams drawing thousands of viewers eager to see new gameplay tips and tricks.
Indra's decision to accelerate production proved wise. The additional consoles and cartridges sold out almost immediately, and the buzz around "Pokemon" showed no signs of slowing down. With each passing day, more players were drawn into the game's world, their collective enthusiasm propelling it to new heights.
The impact of Vagabond's exposé rippled beyond the immediate scandal. It sparked conversations about ethics in gaming journalism and the influence of major corporations on independent reviewers. Forums and blogs were abuzz with debates, many gamers calling for greater transparency and accountability within the industry. "We deserve honesty," one commenter wrote. "If we can't trust the reviewers, who can we trust?"
For Indra, the controversy was both a challenge and an opportunity. He recognized that the game's sustained success depended on maintaining the trust and enthusiasm of the gaming community. He doubled down on his commitment to quality, ensuring that every update and new feature met the high standards players had come to expect. "We're not just making a game," he told. "We're building a legacy."
As the dust began to settle, the true scale of "Pokemon's" success became clear. It wasn't just a hit; it was a phenomenon. The game had transcended its genre, becoming a cultural touchstone for a generation of gamers. Its blend of nostalgia, innovation, and community engagement resonated deeply, setting a new benchmark for what a game could achieve.
In the end, Vagabond's incendiary article had done more than expose a scandal—it had ignited a revolution. The gaming world was forever changed, and "Pokemon" stood at the center of it all, a testament to the power of resilience, creativity, and community. As Indra looked to the future, he knew that this was just the beginning. The journey ahead was filled with promise, and he was ready to lead the way, one game at a time.
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