To be honest, Takayuki never imagined that he would be interviewed by Time Magazine.
In his previous life, he was just a nobody, never having the chance to interact with media outlets of Time Magazine's caliber.
But since coming to this world, he has been changing many things with each step, and Takayuki himself hasn't been able to accurately assess his current level of influence.
Former CEO of Lilac, Hark Brown, and former CEO of Red Fruit, Myron Case, have been interviewed multiple times. Takayuki being interviewed now is considered quite late.
"President? Should we accept the interview? Or should I directly refuse?"
The assistant can decline most media interviews, unless Takayuki has agreed to them in advance.
But for top-tier media like Time Magazine, the assistant still needs to consult Takayuki's opinion.
Accepting the interview isn't a problem, but would it be too abrupt to agree directly?
"Let's say I'm busy for now and see if they're patient enough to wait."
Now Takayuki feels he can act a bit more high-profile. Being interviewed by Time Magazine is great, but agreeing outright seems a bit too straightforward.
"Alright."
The assistant leaves, and Takayuki continues watching the visitors and players below, contemplating his future plans for the amusement park.
But after two minutes, the assistant hurries back.
"President... that reporter from Time Magazine told me he has something you can't refuse, as long as you agree to the interview."
"Something I can't refuse?"
"He said besides the annual cover, you can choose any issue's cover."
Takayuki looks at the assistant again, "So just for agreeing to the interview, he's willing to give me a main cover image?"
"That's right."
"Who is this reporter? How dare he promise such a thing?"
"He calls himself Bruno, and he says he's one of the editors-in-chief of Time Magazine."
An editor-in-chief? That changes things.
Obviously, Time Magazine is serious this time. They genuinely want to interview Takayuki, not just for the hype.
Takayuki knows Time Magazine has many editions, including Asian and American editions.
But the most influential one must be the main edition of Time Magazine.
Articles featured in the main edition are carefully selected from numerous submissions, and appearing on the main cover of Time Magazine represents the most influential people or events of the year.
Unexpectedly, he might one day grace the cover, which is quite a surprising gain.
Appearing in Time Magazine means expanding his influence, signifying the acceptance of electronic games by mainstream society.
It's also an opportunity to further expand the influence of gaming. Takayuki immediately understands it's an opportunity not to be missed.
After a few seconds of thought, Takayuki says, "Arrange a quieter place where we can talk."
"Alright."
The assistant quickly leaves to prepare a quiet meeting room.
These large exhibitions naturally have dedicated meeting rooms, used for conducting business with clients and also for interviews.
Soon, the room is ready, and Takayuki follows the assistant's guidance to another venue's independent meeting room.
A man with little hair left, slightly overweight, and a small mustache seems to have been waiting for a while.
He wears a blue standard dress shirt, and his bulky body stretches the shirt. Considering his size and how much he sinks into the sofa, he must weigh at least two hundred pounds.
When Takayuki enters, Bruno immediately stands up warmly, although it seems a bit difficult for him.
"Mr. Takayuki, it's a pleasure to meet you. I'm one of the editors-in-chief of Time Magazine, Bruno. Many people also like to call me Old Bruno."
After a brief exchange, Bruno takes out a recording pen and a notebook to prepare for the interview.
Takayuki casually sits down, staring directly at Bruno.
Sometime, Takayuki's entire aura has changed significantly.
If it were him from the past, he would definitely be very nervous and tense, as he hadn't experienced such grand occasions.
But at some point, as he became more successful in the gaming industry, his position in the industry was almost deified, and his mindset seemed to change.
At least now he can handle any kind of interview calmly.
"Mr. Takayuki, let's get to the point. My theme this time is to gain a deeper understanding of the gaming industry. Recorded history suggests that electronic games emerged around the 1960s, but they didn't see significant development until your appearance, turning electronic games into entertainment widely praised by people. Calling you the deity of the gaming industry isn't an exaggeration."
Takayuki quickly waves his hand, "No, I can only be considered a porter of electronic games. I transport games with my hands and present them to the people of this world, allowing them to experience new joys. Calling me a deity is a bit too much."
If the other party had directly said he was the godfather of the gaming industry, Takayuki wouldn't refuse. But being called a deity is a bit too much; he doesn't want to be deified for real.
"A porter of electronic games? That's a unique title, but it seems to suit Mr. Takayuki's modest character."
Bruno immediately notes down this title in his notebook.
Takayuki has always considered himself a porter of games. He brought over well-known games from his previous life. Of course, transporting games is tiring work, but gaining fame and wealth in return is only natural.
Without his transport, this world wouldn't have experienced so many fantastic electronic games, right?
Hmm, this argument does seem a bit forced, but since he's the only one who's crossed over, he can say whatever he wants. No one will refute him.
"Well then, Mr. Takayuki, may I ask why you suddenly decided to create such a unique entertainment industry? Is there any driving force behind it, or any other factors?"
Driving force? That would be wanting to bring the games from his previous life to this world, allowing the people here to experience the cultural charm of his world.
But obviously, he can't say that. Saying it would either get him dissected or labeled a lunatic, neither of which are good outcomes.
So, let's just make something up off the cuff. It's not like anyone from the other side will come looking for trouble.