Compared to a comprehensive enterprise, Gamestar Entertainment's profit margins appear to be somewhat insufficient.
Moreover, its revenue and profits cannot be compared to top-tier conglomerates like Surai Electronics.
Each department of Surai Electronics contributes tens of billions of dollars in profits, and with fifty or sixty departments, their annual profits and revenues exceed tens of billions of dollars. In terms of social status, Surai Electronics is still higher.
The change of presidency is indeed worth noting.
Watching the gradually diminishing popularity, Takayuki isn't in a hurry either.
Esports is just beginning now, taking it slow is fine. This is also a long-term operation.
In the future, he will hand over the operations to the Korean conglomerates and only manage the esports project seat fees and provide some esports guidance.
Takayuki has already planned for the future of the esports league.
Firstly, let people from all over the world participate in esports.
Esports is a new thing for young people. At the moment, it seems like esports is just a game for a group of internet-addicted teenagers. However, as these young people grow up and gradually become pillars of society, esports will truly become a project comparable to top sports.
At that time, it will be another hundred-billion-dollar market.
According to statistics, there will definitely be no piracy for Starcraft in the short term after its release.
However, cracking computer games is just a matter of time; it's impossible to stop it. Takayuki also doesn't plan to spend too much energy on it.
According to the estimates of the data department, the sales volume should exceed ten million units in a year, which is better than Starcraft in the previous life.
As for the pirate users, they should be multiplied by five from the sales volume.
And these five times the number of users may not spend money on the game, but as long as they are interested in the game, sooner or later, they will invest their own money in esports. Takayuki is not worried at all.
With the completion of Starcraft development, the U.S. development team suddenly entered a somewhat bewildered state.
Fortunately, Starcraft this time has internet services.
And Starcraft can be continuously updated over time.
Takayuki simply let these people optimize the values of Starcraft and continuously fix bugs in the game during this time, to avoid some serious bugs affecting the players' experience.
Sometimes a game can really leave a bad impression on players because of one or two serious bugs, even if the game is very fun, players' patience is limited.
Next, Takayuki will start thinking about what new games to develop.
He's not someone who likes to idle.
Gun, car, ball, the three major types of games in Europe and America have been developed by him, and each game has made its mark in its respective field. In the short term, Takayuki is not interested in developing these types of games.
At this moment, Takayuki's gaze drifted to the files that had been lying on the desk for a long time.
He picked them up and looked through them.
These files were summaries of some official or public meetings, arranged by the assistant. He just needed to read them.
And because he didn't have much time to read these things originally, the assistant also thoughtfully simplified all the content as much as possible, using a more straightforward way to describe the content of each meeting.
These meetings include industry seminars and meetings with the Japanese government.
Looking at the meeting records with the Japanese government, Takayuki suddenly remembered his own building.
The building in the Minato ward has now completed the foundation work, with a total of five underground floors, three of which are used for parking, and the next two floors are specifically for storing company secrets and running some servers.
Above ground, after bargaining with the Japanese government, it was finally settled at fifty-one floors in height. The top floor naturally belongs to his exclusive office, and then each game development team below can have a whole floor of development space, with an area of over a thousand square meters for them to use as they please, with an average office space of over four square meters per person, which is quite comfortable in Japan.
According to the current construction progress, it will take about two more years for himself to move in, which is around 2002.
He can prepare during this time. In order to celebrate the company's successful acquisition of its own building, he must make some big news.
However, just making a game definitely wouldn't be big news.
Preparing a new game console in two years?
This can be done.
Takayuki took paper and pen and began to write and draw on the paper.
A new game console, GS2? Performance comparable to the PS3 in the previous life?
No, the progress would be too fast like this. However, it can be used to accumulate technology reserves first, see the progress of competitors' R&D, and then make appropriate responses.
Then, what should be released if not the GS2?
Handheld console!
Takayuki wrote down this term on the paper.
The performance of the GBA handheld console is still very good by today's standards.
Players are also very satisfied.
But the GBA is actually quite outdated in terms of technology in this world.
As long as other manufacturers use some effort and pay more attention to game developers, and develop some high-quality graphic games that average around three stars, they may immediately attract half of their users.
Nintendo did that in the previous life.
Sometimes, high-quality games can indeed retain many players, but players are creatures who can never be satisfied.
They will endlessly hope for everything to be better.
And high-quality graphics are the easiest way to attract players to buy games.
Humans are visual animals, and visual stimulation always triggers adrenaline more easily than other things.
So, it really shouldn't continue to limit the GBA.
Hmm, develop a new handheld console, and the performance of the handheld console... should be equivalent to the PSP in the previous life.
However, at this moment, Takayuki suddenly thought of something.
In the previous life, the PSP was a revolutionary product.
It almost defined a new era standard for mobile entertainment products at that time.
The future iPhones also drew inspiration from it.
However, even so, the PSP did not dominate the handheld console market in that era.
The winner in that era was still Nintendo's NDS.
Even though this handheld console's performance was inferior to the PSP by quite a bit.
Takayuki really hopes to have a high-performance handheld console.
So, if he combines the NDS and PSP?
Unconsciously, on Takayuki's sketch paper, a clamshell game console resembling the NDS from the previous life appeared.