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58.11% Video Game Tycoon in Tokyo / Chapter 283: Industry doubts

章節 283: Industry doubts

Regarding the matter of Gamestar Entertainment suddenly shifting from game development to film special effects production, it was almost immediately known to numerous companies in the gaming industry on the evening the banquet ended.

Gamestar Entertainment is currently the king of the gaming industry, with no one surpassing their market share.

Their market share in Japan once exceeded ninety percent, and in the United States, it reached over eighty percent.

Moreover, this company is controlled by only one person, and its cash flow is estimated to be very healthy. As long as there are no unforeseen circumstances, this company can continue to grow rapidly for several years.

However, in the fiercely competitive environment at present, Gamestar Entertainment suddenly engaged in a side business, while there was little progress in their main console business.

In the past two or three years, they only released an upgraded version of the GB handheld console, upgrading the original black-and-white screen to color, and that's about it.

Then they continued to develop games for the SFC, FC, and GB handheld consoles, relying on old projects.

Apart from the unexpectedly remarkable release of the game "Doom" this year, there haven't been any other intentions to enter the 3D field. This puzzled many companies.

But now, seeing Gamestar Entertainment developing engines, they suddenly seemed to understand.

It seems that Gamestar Entertainment has also encountered a bottleneck in its development. Faced with the 3D graphics gaming field, they have some hesitation and dare not rashly enter this new domain. "Doom" was just a test.

Obviously, as the company grows, the owner of this company is becoming more and more conservative, not as aggressive as before.

This is clearly a good opportunity. For them, Gamestar Entertainment is like an insurmountable mountain blocking their path.

They always have many advanced gaming concepts, repeatedly challenging everyone's understanding of games.

Gamestar Entertainment's games are not only fun to play but also serve as gaming classics for game developers. As long as developers follow the direction of Gamestar Entertainment's game development, they won't encounter major problems.

But by always following Gamestar Entertainment and making games afterward, they never achieve any significant breakthroughs, let alone surpass Gamestar Entertainment.

And now, while Gamestar Entertainment wants to stick to 2D games and rely on old projects, they can seize the opportunity to focus on 3D games.

There are still many types of 3D games that haven't been developed.

If someone among them can develop and sell well in the market, they will also leave their mark in the history of electronic games.

Many companies have started to take action, quickly recruiting talented individuals, establishing new studios, and developing new types of 3D games.

Driven by this, the ongoing PN2 game console has also seen a small wave of increase in sales.

Lilda's expected Lilda 3600 model has also taken the opportunity to announce its sales date and price to the public. It is scheduled to be officially released on the eve of Christmas in 1997, this year, accompanied by more than three 3D graphic games and more than five games released simultaneously, appearing to be momentum surging, aiming to quickly occupy the market during Gamestar Entertainment's stagnation.

In the industry, most people also don't understand Gamestar Entertainment's decision.

Obviously, they have sufficient funds and excellent games. As long as they develop a game console capable of running 3D graphics, with their previous popularity, they will definitely continue to have a large market share.

Finally, they concluded that Gamestar Entertainment must be facing a bottleneck.

There are many companies like this, many companies in this world start off with a bang but end up as nothing.

Companies that can truly thrive are rare.

...

During this time, Takayuki occasionally received some invitations.

Most of these invitations came from large investment institutions in the United States and conglomerates in Japan.

They hoped to have a discussion with Takayuki.

Obviously, they also seized the opportunity, seeing that Gamestar Entertainment seems to be on the decline, wanting to see if they could take advantage of it.

But for such invitations, Takayuki declined them all without exception, completely ignoring them.

These investors were all opportunists. Now they're just watching their side decline a bit and want to invest some money and then intervene in the control of the company.

Some outsiders or some game companies don't understand Gamestar Entertainment's operations.

But investment institutions would think that this is only temporary. Gamestar Entertainment already has a very large user base. The combined user base of the United States and Japan is estimated to be at least thirty million now.

And it's the most stable thirty million user base.

With such a huge user base, they can make money no matter what they do, treating users like cash cows and crazily milking them.

But Gamestar Entertainment didn't do this. They have always remained true to their original intentions, insisting on making high-quality games.

What the investment institutions want is to intervene in Gamestar Entertainment and then use the user base to make a profit.

Unfortunately for them, Takayuki is not receptive.

The only third-party shareholder of Gamestar Entertainment, the special executive director of the Japanese Economic News, Fujii, because of the recent events, specifically called Takayuki and inquired about Takayuki's situation with great concern.

This Fujii is a good friend of Takayuki's father, and their relationship has always been good. And as he made a lot of money by investing in Gamestar Entertainment in the early days, he also admires this young man very much.

If he had a daughter of his own, he would unhesitatingly find ways to marry her to Takayuki.

Fujii doesn't understand the situation of the electronic game industry, but he cares about the dynamics of Gamestar Entertainment.

He wants to confirm how Takayuki thinks. If they continue to hold their ground and not seek new developments and breakthroughs, he can also see that Gamestar Entertainment will gradually fall behind.

With such a great advantage, they should try their best to consolidate it.

For the other party's concern and worry, Takayuki simply smiled and assured them that he knows what he's doing and already has a long-term plan. This stage is just temporary.

After all, Fujii is the only third-party shareholder, and he also helped a lot at the beginning of the business. So Takayuki at least needs to assure him that everything he does has a purpose, so that the other party can be at ease.

Hearing Takayuki's assurance, although Takayuki is still very young, he gives people a very reassuring feeling.

Recently, all of his investment projects have ended in failure, losing a lot of money. Only Gamestar Entertainment is developing positively, and it is often growing exponentially. He really doesn't want his only successful investment to fail in the end.


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