In the past, Takayuki was just a collaborator.
But now he can be considered a somewhat famous entrepreneur.
Although he still can't compare to those big companies.
But this is enough to make Daigo Ikeda take him very seriously.
The promotional methods Takayuki mentioned on the phone seemed promising to him.
He felt that Takayuki seemed to have a talented imagination.
Being able to create a whole new gaming domain is extraordinary enough, but he could also come up with more innovative ideas. This cannot be explained as just a stroke of luck or inspiration. It's truly like being a pioneer, far surpassing those with ordinary talents, earning respect.
After some small talk, Takayuki casually ordered a cup of coffee and handed over the prepared manuscript to Daigo Ikeda.
"I want to write about the game content."
Daigo Ikeda immediately took it and started reading it carefully.
The content Takayuki prepared was the game strategy for "Dragon Quest."
It detailed all the important details of the game from start to finish.
Such as where powerful weapons can be found, where mysterious treasures are hidden, which NPCs can help you easily overcome challenges, or the weaknesses of certain bosses and what weapons or magic can efficiently defeat them.
The content was comprehensive, detailing the entire story of "Dragon Quest."
The manuscript also included detailed strategy illustrations. Just the strategy content alone amounted to over twenty pages, quite detailed indeed.
Daigo Ikeda was somewhat surprised.
He had played "Dragon Quest" before.
After all, the author of their manga magazine was drawing related comics.
Thanks to his introduction.
Naturally, he was particularly interested in "Dragon Quest."
Since it's the same-name game, he felt compelled to experience it himself.
After playing for a while, he found it surprisingly enjoyable, with the game being quite enduring.
Moreover, if feeling tired, the game could be paused and saved at any time, to be resumed from the saved point later when free.
These were all experiential feelings, making it quite comfortable.
Apart from these, there were also interesting storyline plots.
The hero rescuing the princess and defeating the dragon, even in this era, felt quite novel, captivating people, and unknowingly, one could become immersed in it.
His children also liked "Dragon Quest" very much.
But what puzzled him was that it seemed there were far fewer discussions about "Dragon Quest" online and in the market compared to other games.
Clearly, this is quite a good game.
He couldn't understand this.
Of course, this involves the issue of gaming audience and gaming stimulus points, which is irrelevant to the strategy guide he's currently reading.
It turns out there's a high-attack sword hidden here, which he had passed by countless times before without noticing. With this sword, he could defeat the dragon ahead of time.
And there are a hundred gold coins hidden here, with a hundred gold coins, he could exchange for ten bottles of restorative potions, greatly increasing his endurance.
Takayuki said beside him, "My plan is to spread these contents in about ten or twenty issues, not too many. Each issue should only occupy three to four pages of content. You can try releasing about two or three issues first, just to test the waters."
To split the entire "Dragon Quest" strategy into ten or twenty issues of manga magazines, just thinking about it is quite tantalizing.
One can imagine if a player suddenly obtained such a strategy, it would be as precious as finding treasure, and they would definitely be eager to get their hands on it.
It's almost like wanting to read the next chapter of a manga.
Obviously, this is much better than so-called game recommendations, and there's probably no better way of promotion.
Of course, this kind of strategy guide is only limited to gamers.
If it's only for "Dragon Quest" players, there probably wouldn't be that many people buying it.
Right, how could it be limited to just one game?
Daigo Ikeda raised his head, looking at Takayuki with shining eyes.
"Takayuki-san, since there are relevant strategies for 'Dragon Quest,' wouldn't other games have them too?"
"Yes," Takayuki nodded, "Every game will have strategies, even games like Tetris or Five-in-a-Row. Game strategies will become richer as more games are released."
Daigo Ikeda's eyes gradually lit up.
He understood what Takayuki wanted to do.
But whether this idea will have a good effect in practice, he couldn't be sure.
But it should certainly increase the sales of the manga magazine to some extent.
That much he was certain of.
At least those gamers who don't usually read manga would consider buying some to read.
And when they find out that the magazine they bought is not just a game strategy, they would probably take a glance at the manga out of curiosity.
Once they get drawn into the manga content, it will once again increase the manga readership.
But currently, gamers and manga readers actually have a lot of overlap, so the increase in readership may be relatively limited.
"Takayuki-san, this is really a great idea, much better than what I had thought of before with game recommendations. I think if I propose to increase the page count to the editor-in-chief and president with this plan, the chances of approval should be quite high!"
Receiving Daigo Ikeda's affirmative reply, Takayuki was also very happy.
The idea of a strategy book had occurred to him very early on, almost at the same time he started making games.
But with the current volume of games, it's not really necessary to make a book. Using manga magazines to promote recommendations is a win-win situation for both sides.
Daigo Ikeda even wanted to go back immediately and discuss the details with the editor-in-chief.
But he remembered another purpose of his meeting with Takayuki.
"Oh, I almost forgot." Daigo Ikeda immediately placed two cardboard boxes on the table. He had already sorted out most of the mail.
"These are the letters that Mr. Tsuchiya received from readers in the past two weeks. Normally, we would take about two to three weeks to a month to hand over the letters to Mr. Tsuchiya himself. Of course, before handing them over, we would screen them again."
Takayuki looked somewhat surprised at the two boxes.
Reader mail could be this crazy?
"Are these already screened? There are still so many?"
"Of course not, these are the ones yet to be screened, and normally there wouldn't be this many. It's completely because 'Dragon Quest' has been increasingly popular lately, and reader responses have started to increase."
As he said this, Daigo Ikeda's face lit up with joy.
He was very pleased that Mr. Tsuchiya was once again being welcomed.
When the first chapter was released, the reader response was mediocre, with only the old readers saying the beginning was good and that they would continue reading if Mr. Tsuchiya kept it up.
Then, when the second and third chapters came out, it seemed like Mr. Tsuchiya suddenly had an epiphany. His drawing skills hadn't changed, but the framing and storytelling suddenly improved.
I wonder what happened to make Mr. Tsuchiya have this realization. When he asked, Mr. Tsuchiya still wore a mysterious look and didn't tell him, leaving him puzzled to this day.