In the game, it was also occasionally used.
But what made "Space-time Illusion" stunning was that it didn't just give players a broad concept of time reversal like other themes of its kind.
For example, you went back three days.
You went back a month.
Or you went back 20 years.
In "Space-time Illusion," you could reverse time in real time, even just a second before your last action.
And even if the character had died, the game wouldn't end, but instead, it would allow you to reverse back to before the death.
Moreover, the reversal was an exact replay, frame by frame, whether you previously ran or jumped, it would accurately restore your every move!
This setting was utterly captivating.
Because it was intuitive enough! It was about things that had just happened, and visually impactful enough!
Players, observing their own past actions rewinding before their eyes, couldn't help but feel a sense of wonder.
"This design concept... is simply genius..." Josiah's mouth fell open.