The fourth card was a "Dark card".
No one knew exactly what it was.
But according to the rules of the game, all the cards on the betting table must be people who have already shown their faces in the hall.
Everyone speculated there was a hidden fifth member of the Thirteen Knights.
Catherine also fell into deep thought.
One of the opponent's two cards played must be the famous "Pursuer of Light".
She wasn't foolish.
Although she didn't know who the current "Pursuer of Light" was.
But since she had comprehended that domain, she knew that whoever faced this person couldn't win.
Instead of wasting her own strong cards, it would be better to sacrifice some weaker ones and at most, lose one round.
After all, judging from her own hand, the opponent's remaining "Dark card" probably wasn't very strong.
She would play first, revealing a weaker card.
If the opponent played "Pursuer of Light" and won this round, she could still ensure she'd lose only one round.