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Aether

Neutral Aether 

 ^

Aether Conversion

 ^

Absorbed Aether In Core

 ^

Abilities 

 ^

Aspects

 ^

Celestial Essence

 ^

Specialization

— 

{Aether}

Aether is a mystical energy that permeates the cosmos, ensnaring the universe within its grasp.

Its revelation came about through the efforts of Marcus Aurelius and his team of researchers, who devised a method to harness this energy and transform it into a usable source of power. 

[Neutral Aether]

Neutral Aether is the raw form of Aether that exists in the environment. It is a malleable energy that lacks specific properties, characteristics, or aspects. It permeates the world and can be absorbed by individuals with the ability to manipulate it.

[Aether Conversion]

The process of Aether Conversion involves the transformation of Neutral Aether into specific Aether Aspects based on the individual's innate needs and wants.

[Aether Core]

The Aether Core is a fist-sized implantable device made of a special material that can absorb and store Aether. It is designed to interface with the human nervous system, allowing the user to control the flow of energy.

[Abilities]

Abilities stem from the deliberate manipulation of Aether within the Celestial's body.

In their mind's eye, they perceive Aether as it takes shape, forming patterns and channels within their nerves, ultimately giving rise to their abilities.

To enhance their abilities, Celestials must diligently practice this process, known as Pathing.

An ability's output could also be slightly changed when the ability path is tweaked.

With each level of mastery attained, the ability not only evolves but also transforms its nomenclature to better align with the Celestial's specialization.

The specializations within this framework are connected to the Celestials' characteristics.

As they ascend the Celestial Hierarchy, their class and abilities become more harmonious with their inherent nature, and the names of their abilities reflect this personal alignment.

{Aether Flow}

The Aether starts in a Celestial's core, behind their sternum, next to the heart, it's one of the main reasons everyone calls it their second heart.

It flows through the central artery, an extension of one's core, and what all like to call the Aetherial Vein, up through their chest

It travels through the subclavian arteries, branching out to the brachial arteries, and finally, it splits into smaller vessels down the forearm.

The Aether finally reaches their hands, where it converges at the tips of their fingers.

{Path Optimization}

Path Optimization involves adjusting and refining the Ability Path while deleting certain parts, such as specific arteries and veins. This allows for quicker Aether flow while maintaining the necessary pathways for the ability to activate.

By removing detours with the Ability Path, every Celestial receives a consequence, a backlash that falls under the laws of physics, as the Ability Path's natural safeguards are bypassed.

With practice, one will find the perfect balance between speed, power, control, and backlash.

[Aspect]

Aspects were what formed the rich tapestry of qualities, properties, and capabilities tied to the manipulation of Aether.

They hold the key to unlocking abilities, granting Celestials the power to tap into Aether's boundless potential and mold the very fabric of their world to manifest their unique Celestial Essence.

[Celestial Essence]

Celestial Essence encompasses the amalgamation of Aspects that not only define a celestial's specialization but also their spirit as a whole.

— 

{Hollow}

'Turning Hollow' is a state that occurs when a celestial ventures too far from their designated specialization, branching into abilities unrelated to their chosen path.

Initially, they experience a loss of strength, but if they persist without correction, they undergo rapid aging, leading to a frail, elderly appearance that ends with their death.

This is a result of their Aether core becoming depleted and ultimately lifeless.

The same consequence can occur if an individual exhausts their Aether core through excessive use.

— 

{Ways To Rank Up}

[Cultivation]

To cultivate Aether, by absorbing, processing, and releasing.

[Battle]

It is to fight.

Battle experience performs the same process of cultivation but at a significantly accelerated pace.

[Embodiment]

To harness this Method, Celestials are required to embody (act) the characteristics and qualities they associate with their chosen specialization.

This practice is rooted in the idea that the subconscious mind comprehends the nature of Aether more profoundly, akin to the roots of a tree tracing back to the mother tree.

This, in turn, facilitates a smoother and more efficient process for enhancing their abilities, aspects, arts, and skills.

[Aether Core Absorption]

By consuming Aether cores imbued with a kindred Celestial Essence, Celestials can reap various benefits.

This practice enhances their connection to Aether, augments their Aether reserves, and expedites bodily mutation. 

However, the mental imprints (Celestial Essence) of the previous owner's Aether core could be very powerful.

If the mental ability of the advancing Celestial is unable to handle the mental imprints of the previous owner then it can increase the difficulty of the advancement and vice versa.

At the higher ranks, the 'godhood' inside the Aether core starts becoming a serious problem. 

This issue cannot be solved by Embodiment (assimilation with the previous owner's mental imprint) instead, the Celestial will need to have an appropriate Holy Relic to anchor their mind to fight against the 'godhood' of the previous owner and reach an intricate balance.

— 

{Script Of Creation}

This Script, crafted by 'Them' during the Zeroth Epoch imparts to Celestials the knowledge that governs the universe—the very Laws themselves.

— 

{A Primordial's Words}

"You see… every path has its own script, based on your unique celestial essence…." 

"Specialists. You all start as stranded roots, trying to find their way back to the mother tree."

"You scrape through the mud and stone, surrounded by paths that are muddier than others, some of those paths might be locked entirely by impenetrable rock, but that doesn't matter to you, you've chosen the right path, or maybe you've forged your own." 

"And now you are finding yourself inching closer and closer… until your root can no longer sustain its length. You were on the cusp of reaching the tree, yet you could not do so. As the moment you try, is the moment that root snaps."

"To sustain your own root, you need the Script of Creation, to learn the laws that govern the universe and when you finally comprehend it, your root will connect to the mother tree…"

"You will be one with Aether, the energy that binds our universe."

— 

{Specialization Paths}

The journey along these well-trodden paths ultimately culminates in achieving the ever-so-coveted Apex Rank, becoming a being seamlessly harmonized with Aether, the paramount essence of the universe. 

— 

[Elemental Acquisition]

A branching pathway where Celestials select their favored elemental affinity, spanning from the fundamental element of fire to mastery over the very essence of time.

Primary Elements: Fire, Water, Earth, Air.

Derived Elements: Ice, Lightning, Metal, Plant.

Ethereal Elements: Light, Shadow, Aether, Sound.

[Ranking]

Unlike all the other specializations, Arcanists and Spell Weavers have their own unique path of classes that lead to the Apex rank.

In the Spell Weaver's case, Seraphim-ranked are the 8th to 7th class, Archon-ranked are the 6th to 5th, Paragon-ranked are the 4th to 3rd, and finally, Apex-ranked Celestials are the 2nd to 1st class.

Arcanists are similar, with the only difference between their path structures being their limits.

Since Arcanists have twelve classes in their path to becoming an Apex.

And they will only become a Seraphim when they reach the eighth class from the start of twelve.

Notable terms of Spell Weaver and Arcanist testing:

Aether Core Purity. Aether Control. Mental Fortitude.

— 

[Ethereal Threader]

Emir's untrod path. 

Celestial Essence: Weaver's Grasp.

Aspects: Weaver's Veil, Aerialis, Celestia's Hand. 

1st-Ability: Aether Blast. 

Level 2,3,4,5:? 

2nd-Ability: Aetheric Blades. 

Level 2,3,4,5:? 

3rd-Ability: Aetheric Shield. 

Level 2,3,4,5:? 

4th-Ability: Aether Overdrive. 

Level 2,3,4,5:? 

5th-Ability: Flash Step. 

Level 2,3,4,5: Winged Light. 

6th-Ability: Death's Shadow. (Growth Type) 

7th-Ability: Author's Strings. (Growth Type)

8th-Ability: Hydrobreath.

Level 2,3,4,5: Octus. 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

1st- Unique Ability: Gates of Eternity. 

Level 2,3:? 

Pinnacle:? 

2nd-Unique Ability:? 

Level 2,3:? 

Pinnacle:? 

— 

[Brawler]

True name:?

Aspect: Primal Might.

1st-Ability: Iron Fist. 

Level 2,3,4,5: Dragon Fist.

2nd-Ability: Elemental Acquisition. 

3rd-Ability: Dragon's Roar.

Level 2,3,4,5:? 

4th-Ability: Rapid Strikes.

Level 2,3,4,5:? 

5th-Ability: Berserker's Rage.

Level 2,3,4,5:? 

6th-Ability: Unyielding Stance.

Level 2,3,4,5:? 

7th-Ability:? 

Level 2,3,4,5:? 

8th-Ability:? 

Level 2,3,4,5:? 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Titanic Impact.

Level 2,3:? 

Pinnacle:? 

— 

[Knight]

True name:?

Aspect: Noblesse Oblige.

1st-Ability: Aetheric Bulwark. 

Level 2,3,4,5:? 

2nd-Ability: Honorable Duel. (Growth Type) 

3rd-Ability: Aetheric Blade. 

Level 2,3,4,5:? 

4th-Ability: Aegis Of Radiance.  (Growth Type)

5th-Ability: Valor's Call.

Level 2,3,4,5: Defender's Promise.

6th-Ability: Celestial Charge.

Level 2,3,4,5: Ethereal Charge. 

7th-Ability: Loyal Companion.

Level 2,3,4,5:? 

8th-Ability:? 

Level 2,3,4,5:? 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Vow Of Honor.

Level 2,3:? 

Pinnacle:? 

— 

[Blade Dancer]

True name:?

Aspect: Eternal Waltz.

1st-Ability: Blurred Dance.

Level 2,3,4,5:? 

2nd-Ability: Aetheric Evasion.

Level 2,3,4,5:? Sun's Mirage.

3rd-Ability: Flash Step.

Level 2,3,4,5:? 

4th-Ability: Aetheric Blades.

Level 2,3,4,5: Falling Petals. 

5th-Ability: Graceful Flow.

Level 2,3,4,5:? 

6th-Ability: Blade's Resonance. 

Level 2,3,4,5:? 

7th-Ability: Cascade Strike. 

Level 2,3,4,5:? 

8th-Ability:? 

Level 2,3,4,5:? 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Story's Crescendo.

Level 2,3:? 

Pinnacle:? 

— 

[Ranger]

True name:?

Aspect: Wild's Steward.

1st-Ability: Eagle Eye. 

Level 2,3,4,5:?

2nd-Ability: Longshot. 

Level 2,3,4,5:? 

3rd-Ability: Camouflage.

Level 2,3,4,5: Invisible. Nature's Blessing.

4th-Ability: Rapid Retreat.

Level 2,3,4,5:? 

5th-Ability: Twin Shot. 

Level 2,3,4,5: Poisonous Dream.

6th-Ability: Marked Target.

Level 2,3,4,5:? 

7th-Ability: Snare Trap.

Level 2,3,4,5:? 

8th-Ability: Monster Tamer. 

Level 2,3,4,5: Beast Whisperer. Eight Conduits.

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Tree of Life.

Level 2,3:? 

Pinnacle:? 

— 

[Gun Mage]

True name:?

Aspect: Starlit.

1st-Ability: Stellar Guidance.

Level 2,3,4,5: Astral Prediction. Russian Roulette. 

2nd-Ability: Elemental Acquisition. 

3rd-Ability: Flare Shot.

Level 2,3,4,5: Starfire. 

4th-Ability: God's Ammunition. (Growth Type) 

5th-Ability: Celestia's Revolver. (Growth Type) 

6th-Ability: Illusionary Bullets.

Level 2,3,4,5: Star Eclipse. 

7th-Ability: Legion.

Level 2,3,4,5: ? 

8th-Ability: Cosmic Draw. 

Level 2,3,4,5: Chekhov's gun.

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Cosmic Insight.

Level 2,3:? 

Pinnacle:? 

— 

[Technomancer]

True name:?

Aspect: Magitek.

1st-Ability: Aetheric Pulse.

Level 2,3,4,5: Netweave. 

2nd-Ability: Aetheric Siphon. 

Level 2,3,4,5: 

3rd-Ability: Aetheric Hologram.

Level 2,3,4,5: Unknown? NanoClone.

4th-Ability: Overclock.

Level 2,3,4,5: Decay For All. 

5th-Ability: Techno-Meld.

Level 2,3,4,5: 

6th-Ability: Data Beacon. 

Level 2,3,4,5: Restoring Snap.

7th-Ability: Tech-Summon. (Growth Type) 

8th-Ability:? 

Level 2,3,4,5:? 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Singularity Convergence. 

Level 2,3:? 

Pinnacle:? 

— 

[Zenith Warden]

True name:?

Aspect: Osiris's Light. 

1st-Ability: Zenith Replenish.

Level 2,3,4,5: Restorative Aura.

2nd-Ability: Zenith Soothe.

Level 2,3,4,5: Celestial Purity. 

3rd-Ability: Aetheric Heal.

Level 2,3,4,5: Rekindled Life. 

4th-Ability: Sacred Gift.

Level 2,3,4,5: Ethereal Boon. 

5th-Ability: Soul Kinship. (Growth Type) 

6th-Ability: Spirit Veil. (Growth Type) 

7th-Ability: New Dawn.

Level 2,3,4,5:? 

8th-Ability: Anointed Favor. (Growth Type) 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Life's Embrace.

Level 2,3:? 

Pinnacle:? 

— 

[Shadow Binder]

True name:?

Aspect: Nyx's Dominion.

1st-Ability: Shadow Meld. 

Level 2,3,4,5: Overshadow. Animated Shadow. 

2nd-Ability: Shadow Step. (Growth Type)

3rd-Ability: Shadow Veil. 

Level 2,3,4,5: Obsidian Shroud. Eternal Shade. True Night. Absolute Darkness.

4th-Ability: Obscura Domine. (Growth Type.) 

5th-Ability: Umbral Constructs. (Growth Type.) 

6th-Ability: Stygian Whip.

Level 2,3,4,5: Spider Thread. Flowery Bloom. 

7th-Ability: Black Bolts. 

Level 2,3,4,5: Thunder Clouds. Dark Rain. Devoured Space. Blackout.

8th-Ability:? 

Level 2,3,4,5:? 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Shadows Of Time. 

Level 2,3:? 

Pinnacle:?

— 

[Reaper]

True name:?

Aspect: Nether's River.

1st-Ability: Spectral Scythe. (Growth Type)

2nd-Ability: Distant Grasp.

Level 2,3,4,5: Ethereal Chains. 

3rd-Ability: Grim Veil.

Level 2,3,4,5: Soul Shroud. 

4th-Ability: Death Mark.

Level 2,3,4,5: Cursed Touch. Life Drain.

5th-Ability: Soul Harvest. (Growth Type)

6th-Ability: Aetheric Phase.

Level 2,3,4,5: Ethereal Shift. Ghostly Step. Spectral Reap. Wraith Form. 

7th-Ability:?

8th-Ability:? 

Level 2,3,4,5:? 

9th- Ability:? 

Level 2,3,4,5:? 

10th-Ability:? 

Level 2,3,4,5:? 

Unique Ability: Death's Embrace.

Level 2,3:? 

Pinnacle:? 

— 

[Spell Weaver]

True name:?

Aspect: 

Ability: Elemental Acquisition. 

1st-Class: Arcana's Seventy-Ninth. 

2nd-Class:? 

3rd-Class:? 

4th-Class:? 

5th-Class:? 

6th-Class:? 

7th-Class: Scholar of Stars. 

8th-Class: Ethereal Magus.

9th- Class: The Veil's intern. 

10th-Class: Elemental Conjurer.

— 

[Arcanist]

True name:?

Aspect: Runeweaver. 

Ability: Beholding Eyes.

1st-Class:? 

2nd-Class:? 

3rd-Class:? 

4th-Class:? 

5th-Class:? 

6th-Class:? 

7th-Class:? 

8th-Class:? 

9th- Class: Warder of The Glyphs. 

10th-Class: Wordsmith.

11th-Class: Elemental Enchanter.

12th-Class: Runeweaver Novitiate. 


創作者的想法
GoldenStache GoldenStache

It took me an ungodly amount of time to cook this up.

Tell me your thoughts about the magic system; hopefully it matches your standards.

I tried to make it easily understandable, but if you spot any issues or mistakes, then please comment.

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