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Foundry

Hey guys, this is the foundry auxiliary chapter. Just a collection of abilities and perks you will see MC use and some that I might not include here but will explain in the chapter.

First of all here is the base game perk list (In Paragraph Comments)

New things will be added along as we need them.

(Spoiler Alert)

MC's Current Stats, perks and equipment as of chapter 93:

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 {Legendary Guardian System}

Name: Void Blade

Level: 40 (Max Lv.)

Light Level: 223

Subclass: Nightstalker Shadowfiend (Lv 7/10) (Shadowshot Deadfall/Spectral Blades)

[Weapons]:

Primary: Vestian Dynasty (Sidearm)

Secondary: Grimm Citizen III (Auto Rifle)

Heavy: Zamyr's Requiem (Sword)

[Gear]:

Helmet: Skull of Bones (220 LL)

Grips: Young Ahamkara Spine (214 LL)

Chest: Vest of the Great Hunt (220 LL)

Strides: Boots of Eao (224 LL)

Class Item: Cloak of the Great Hunt (230 LL)

=

Combat Perks: (10 Unlocked)

~Spectral Mastery: During combat, move with a flurry of dashes, your figure flickers, confusing your enemies.

~Spectral Shade: In combat, enemies have a higher probability of losing your presence if you break line of sight.

~Sixth Sense: As a hunter, you're able to sense danger a fraction of a second before it occurs.

~ Dagger mastery: As a skilled blade master you're able to masterfully wield daggers whether it is in long or short range encounters.

~Void Imbalance: Grenades are likely to explode immediately when shot with void weapons or void energy.

~Acrobats Dodge: Masterfully dodge your opponents, successful attack dodges allow instant counters and parries.

~Advanced Agility: You move fast guardian!

~Triple Jump: Jump twice in the air using an intermediate mastery of light.

~Gilded Blade: Your melee attacks have a chance to trigger void singe on champion enemies

~Void Sense: Your glare pierces through the enemies, revealing their weaknesses, highlighting critical spots.

[Passive Perks]: (3 unlocked)

~ Crafting Lv. 4/10

Remarks: Maybe you can craft your own bullets? Maybe though, don't bet on it.

~ True Sight Lv. Max

Remarks: Perceive the world for what it is, immune to mental and psychological attacks. Your gaze pierces through the unknown. 

~Light Mastery Lv 1/10

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