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1.78% The Summoner & Contractor System / Chapter 1: Reference Info. (Recommended: Skip This Chapter)
The Summoner & Contractor System The Summoner & Contractor System original

The Summoner & Contractor System

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章節 1: Reference Info. (Recommended: Skip This Chapter)

- Cultivation Equivalent to Contractor Stages; General Rankings

[First Stage] - Energy Condensation -> Affinity Awakening

[Second Stage] - Foundation Establishment (Nine Stages - Pond, Creek, Stream, River, Lake, Lagoon, Cove, Sea, and Ocean) -> Affinity Foundation(s) (Nine Elements)

[Third Stage] - Core Formation -> Paktierer Core Formation

[Fourth Stage] - Core Strengthening (Nine Stages) -> Core Runic Imprints (Nine Stages)

[Fifth Stage] - Nascent Soul Formation -> Internal Gate Opening

[Sixth Stage] - Little World Formation/Creation

[Seventh Stage] - Soul Ascension -> External Gate Creation

[Eighth Stage] - Martial Overlord -> Paktierer

[Ninth Stage] - King's Reign -> Summoner's Reign

[Tenth Stage] - Emperor's Domain -> Summoner's Domain

[Eleventh Stage] - Deity's Sovereignty -> Contractor's Authority

*

- Elemental Affinity Tiers

:Embryonic

:Neophyte

:Recognition

:Authority

:Assimilation

:Paragon

* * * * * * * * * * * * * * *

System Functions:

- Self-Scan

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter.

:Solution to copy and pasting the 'Stats' page in chapters; it just uses too much space

:Individual updates will still be posted time-to-time in chapters, like when something is updated a 'system alert' will be made

*

- Contracts

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter

:Types:

:Contract

:Soul Contract

:Seal?

:Soul Binding?

:Sworn Loyalty? Brotherhood?

:Pact? Covenant?

*

- Inventory

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter

*

- Random Summoning

:For Random Summoning of a specific tier, the cost (in Spatial Credits) is as follows:

:Random Tier (Usually Common/Uncommon) - 5 SC

:Rare - 10 SC

:Royal - 30 SC

:Imperial - 60 SC

:Legendary - 100 SC

:Mythic - 150 SC

:Unique - Unavailable

*

- Direct Summoning

:Direct Summons through specific:

:Items

:Chants/Spells

:Altars

:Rituals

:Summoning Orbs/Crystals

:Etcetera

*

- Missions

:Difficulty Ranks:

:Common

:Uncommon

:Rare

:Royal

:Imperial

:Legend

:Mythic

:Unique

*

- Shop

:The shop items of a specific tier are averagely priced (in Spatial Credits) as follows:

:Common/Uncommon - 5 SC

:Rare - 10 SC

:Royal - 30 SC

:Imperial - 60 SC

:Legendary - 100 SC

:Mythic - 150 SC

:The shop contains:

:Various Items

:Bloodline Extractions

:Rare Materials

:Weapons

:Direct Summoning Orbs/Crystals

:Etcetera

*

- Cultivation Milestones & Achievements Sub-Mission Function

:Cultivation Milestones

:Achievements

*

- Trade-In Sub-Shop

:Items/materials can be traded in for items of equal value.

:Items/materials can be traded in for credits. The type of credit given will be rolled randomly, either Spatial or Syndicate.

:However, some items will give a specific credit if they are along the lines of the spatial or chaos element. For instance, spatial-type items will guarantee spatial credits, while chaos-type items will guarantee syndicate credits.

:I will use a randomizer or flip a coin in the future when the trade-in system is used, and decide the credit amount based off of logic. Was the randomizer part a joke? I don't know, you tell me?

*

- Research and Investigations Sub-Mission

:Research

:Investigations


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