At night, everyone stayed inside Grace's tent. It was a super-rare grade large camping tent that could accommodate ten people. It's called Repellent Group Tent. It discharged an aura that repel any monster below special elite grade. When any stronger monster approached, it would send a warning to wake up its occupants.
Jack spent his time training mana manipulation again before he slept. He never slacked off from this routine. He cast Myriad Ensnaring Chains and used his Hundred Synchronous Thoughts talent to assert control on all fifteen chains individually.
The chains moved very slowly under his command. He was trying to get back the feeling of the time when he was on Broidrireg's back. At that time, his control over the chains to hold him on Broidrireg's back had been superb. However, it was all done on instinct. When he tried to do it consciously this time, it was like treading through muddy waters.
Equipment:
Right hand weapon
Storm Breaker, level: 51 (super rare one-handed sword, bound weapon)
Physical damage: 420
Attack speed: 4
Cannot be destroyed
Bound to Storm Wind
Dexterity +12
20% chance to cause Poison status effect on each attack
When user receives damage, next attack on player dealing the damage will be increased to 250%. Overlimit: Release the weapon’s hidden power that add an additional 200% damage as chaos damage, increase weapon range by 3 feet, and decrease target’s defense by 90%. Duration: 4 minutes. Cooldown: 6 hours
Left hand weapon
Rapid Dazing Staff, level: 53/55 (super rare magic weapon)
Magical damage: 397
Range: 15 meters
Attack speed 1
Energy: 150
Intelligence +12
Standard attack has a 8% chance to cause Confused status effect for 10 seconds (effect does not stack)
Rapid Attack: Each standard attack shot out three projectiles (this ability can be turned on or off)
Left hand weapon (Imprinted)
Spatha of Light, level: 47/66 (super rare one-handed sword)
Physical damage: 360
Attack speed: 2
Dexterity +12
Attack speed increased by 50% for 5 seconds every 20 seconds interval
Each swing created a trace of light that lingers for 1 second. Anyone who came into contact with the light receives 70% damage
Head
Sword Fiend’s Headgear, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physical defense: 180
Magical defense: 160
Reflex +8
Wisdom +10
+10% resistance to all status ailments
Chest
Sword Fiend’s Ring Mail, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physical Defense: 201
Magical Defense: 172
Endurance +12
Dexterity +8
+5% defense for each blade orb
Shoulder
Sword Fiend’s Wings, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physcial Defense: 186
Magical Defense: 165
Dexterity +10
Reflex +8
Increase blade orbs duration by 5 seconds
Arms
Sword Fiend’s Mitts, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physical Defense: 175
Magical Defense: 151
Strength +12
Dexterity +8
Parry effectiveness when using sword is increased by 100%
Belt
Sword Fiend’s Binding, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physical defense: 161
Magical defense: 140
Strength +10
All elemental resistances +10
Recover +30 HP/second during combat
Pants
Sword Fiend’s Guard, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physical Defense: 190
Magical Defense: 163
Endurance +12
Wisdom +8
+5% attack speed for each blade orb
Boots
Sword Fiend’s Boots, level 50/80 (super rare set medium armor: Sword Fiend’s Gear)
Physical defense: 181
Magical defense: 159
Reflex +10
Dexterity +8
Each successful hit increase movement speed by 60% for 5 seconds (cannot stack, another successful hit will reset the duration)