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78.73% Counter Dungeon-Delving / Chapter 247: Overrunning the enemy (3)

章節 247: Overrunning the enemy (3)

To summarize, my left arm is busted, both the first and the second line of defense have a breach, and the grenade I used just now probably alerted all the surrounding adventurers.

I unsheathe one of my daggers with my right hand and prepare to fight the survivors of my grenade and whoever else comes running after hearing the explosion. With 15'000 skull goblins as reinforcements, the breach in the first line of defense should be enough to secure victory. Assuming that they don't manage to somehow mount a defense.

Making sure that doesn't happen will be my responsibility. Until the skull goblins come pouring out of the passage behind me, I need to thwart any attempt to construct a barricade or any other form of blockade.

The surviving soldiers are eying me warily. They aren't from the alpha plane and have no idea what a grenade is. To them I just threw a rock at them and it exploded. For all they know, I could do so again.

Most of them are injured. I could try to stall them by playing into their fears and pretending to have more grenades. However, after that last explosion, the choke points that are facing less pressure might send an army gunner or two over here.

Once those guys arrive with more soldiers they'll not believe my bluff. At that time every surviving soldier here turns into an additional opponent I need to hold back. Therefore, I'd better deal with them now.

I repeat the throw I made before just without a grenade in my hand. Despite my empty hand being fully to them, some soldiers still panic and throw themselves to the ground, covering their heads.

It's a bit ironic. If more of them had done that before, they wouldn't have been nearly wiped out. But now, they are going to be wiped out much more easily because they've done it.

I fire five rock needles at the lying soldiers. Each hit is enough to kill or put one soldier out of commission. The remaining seven realize that they just lost nearly half their numbers and charge.

Charging a mage, good idea. Charging an earth mage with unique tactics, bad idea.

While experimenting previously, I discovered that my spell, ground spikes, can be repurposed as a charge defense.

Instead of appearing around a target and stabbing diagonally up at the target, this variation uses myself as the target. However, the spikes are directed diagonally up away from me. I also limited the effect to form only a semi circle, covering my front without hurting potential allies behind me.

Reducing the area of effect to a half circle as well as not having to lock on to a moving target makes the spell much easier and lowers the casting speed. I call this variation ground fence. Unimaginative but who cares.

I cast the spell and the semi circular line of spikes juts out of the ground.

The charging soldiers don't manage to react in time. They try to block with their shield but only the ones at the back succeed. The three soldiers who had been leading the charge, run right into the diagonal spikes. The injuries they sustain aren't enough to kill those three but they can't move. The spikes pierced into their bodies are what keeps them in place, but at the same time those spikes are keeping them alive.

If the spikes were removed the bleeding from their injuries would quickly cost them their lives. They have no other choice than to stay where they are and hope for rescue. An unlikely rescue if you ask me.

The remaining four soldiers all managed to avoid my spell hitting them. Three did so by blocking with their shields and one managed to skid to a halt before he reached the spikes at all. The former three all have deep dents in their shields now. Can't say for for sure about all of them, but one of them has definitely had his hand injured badly. He can only hold that shield with enormous effort.

Four against one, still disadvantageous for me. However, I have much more room to breathe now.

I fire another rock needle. The soldier ahead of me easily raises his shield to block it. Without the element of surprise I won't be able to hit them… most of them, that is.

I fire a rock needle at the soldier with the injured hand while evading the swing from one of the other three by backing up. The injured soldier barely manages to block the rock needle but groans in pain.

He seems to have trouble just holding the shield. I back up some more and sidestep. This allows me to fire another rock needle at that I hired soldier's left flank. He quickly turns and blocks again.

The rock needle thunks against his shield and he howls in pain. The shield drops out of his hand and hits the ground. The other three soldiers are momentarily distracted as they try to surround me. I launch myself at one of them and hook the edge of his shield with one of my daggers in a reverse grip.

He fails to immediately free his shield and I take the chance to yank it down and swing my leg over to kick the soldier's chin. If my other arm wasn't busted, I could have killed him right then and there. However, it is what it is and therefore he only got a mild concussion along with a few moments of dizziness.

I would love to keep attacking that soldier but the two remaining soldiers who are still fresh and mostly unhurt come after me. I evade their frantic swings with some difficulty and parry the ones I can't evade with my dagger.

The fight is beginning to get harder. I'm out of rock needles, don't get the time to cast a bigger spell and exhaustion is starting to set in.

The soldier with the wounded hand rejoins the fight without his shield and the one I kicked in the face does too. They treat me like a mage now. At least one of them is constantly attacking me to keep me from casting an effective spell.

I could cast one, but they are too close for my arsenal of spells to be of any help.


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