I awoke once again to faint rumblings in the rocky surfaces around me, much more slight to the first time. I suspect this set of quakes was caused by this glowing rainbow gem that I can see floating just over my shoulder. This thing was embedded rather deep in the cave wall, given how much larger it is after removing itself. It previously looked to be the size of a soccer ball, but now it more closely resembles the size of a wrecking ball.
I slowly climb to my feet and begin to turn towards the crystal, which proves difficult since it seems to move with my body in order to stay floating just behind and above my right shoulder. Maybe I can order it to stay still?
"Crystal, stop moving."
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⌊Rename accepted...
Renaming Dungeon Core to Crystal...
Successful...
Executing given orders...
Unsuccessful...⌋
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Well well, it looks like I accidentally renamed this thing. That's fine, I don't much care what its name is and crystal is faster to say than Dungeon Core. But why was it unable to process the order to stop moving? Oh right, the last messages from this thing mentioned something about installing an interface on my status screen? Maybe I can issue this kind of order there.
"Status."
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Name: Anwirn Gemmolder Brimstone
Race: High Dwarf (New)
Age: 0/∞
Job: Dungeon Creator (New)
Job-system: Dungeon Interface
Ether: 5000/5000
Spirit: 10/10
Vigor: 99% Brawn: 29 Perseverance: 21 Finesse: 33
Instinct: 95% Logic: 26 Perception: 27 Charm: 23
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"Okay, there is a system here for Dungeon Interface. Let's see how to open it, I assume voice commands would work like status does. Can I tap on it here in my status window?"
After experimentally taping on Dungeon Interface my status window changes size, going from as small as a note-card to as large as a tablet. I close the interface with a thought before I get distracted by the options within it.
"Perfect, let's test some other ways to open it. Dungeon Interface!"
Once again, a status window opens but this time it is already in the interface instead of my basic status. I once again close the interface and then think of opening the Dungeon Interface, which works as well.
"Perfect, I have at least three ways to access it and two of them would not require me to shout out loud that I am related to dungeons."
I once again open the Dungeon Interface with a thought, it is time to review the options I have available!
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Dungeon Name: Unnamed
Dungeon Race: Dwarven
Dungeon Age: 0/∞
Ether: 35000/35000
Mass: 0/1000
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Territory Settings Spawning Settings
Trap Settings Core Settings
Interesting that I have a name right when I wake up but this dungeon doesn't, probably due to the Gods giving me my first name and the others coming from the Dungeon Creator job and my race. It has a race, which is odd, but maybe that is related to what kind of life and structures the dungeon can spawn? I don't know what to say about the Ether and Mass stats so I will ignore them for now! Time to start testing and see what we can do, first up is Territory!
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Territory Size: 1 Square KM
Expand Size: Varies
Create Room: 500 Ether per Square Kilometer
Reshape Room: 10 Ether per Square Meter
Create Floor: 500 Ether per Square Meter
Reshape Floor: 10 Ether per Square Kilometer
Create Stairs: 50 Ether
Create Gate x2: 5000 Ether
Alter Habitation: Varies
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Okay, I can expand my overall dungeon size and create or reshape rooms and floors, self-explanatory up to there. Stairs are easy to understand as well, but Gates? They are listed next to stairs so I assume a method of transportation like teleporting, which might be safe to assume since it builds two and they are Ether expensive. Alter Habitation... perhaps that is how I would change a room from a cave into a forest or meadow? Let's test it.
After tapping on the Alter Habitation option I am given a list of different biomes I can install on entire floors or single rooms. The Ether price for the biomes most at odds with a Volcanic mountain are the most expensive to install, and it appears that some biomes also cost me Mass and not just Ether. The biomes that require Mass all seem to have a single thing in common, plant life. So it is safe to say that my dungeon Mass stat relates to biomass, my dungeon probably eats those that die within it like those from games or novels back home. Okay, good information so far. Spawning settings are next!
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Life Limit: 0/10
Golem Limit: 0/20
Increase Life Limit: 3500 Ether 100 Mass
Increase Golem Limit: 5000 Ether
Spawn Life: 150 Ether 10 Mass
Create Spawn Gate: Locked
Create Golem: 250 Ether
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Nice! I can spawn some golems to help defend me until I have some mass to work with!
"Spawn Golem!"
For some reason I can feel energy channeling into my back and out of my hand after issuing this spawn command, must be the Ether from the core channeling through me to complete the spawning. And I was proven right after checking the interface, the dungeon has spent 250 Ether. While I am reviewing all of this a complex pattern is being drawn in white on the floor that I pointed at when shouting my command, so magic circles are a thing as well.
When the glowing pattern has finally finished drawing itself I begin to see a body outline taking shape on top of it. It appears that creating a golem requires time, as the process is very slow and it looks like the golem is being assembled from the feet upwards.
The whole process took about 5 minutes I would estimate. Once it has completed I hear a sound similar to rocks rubbing together as the golem in front of me bows on a single knee. Guess I summoned a golem knight? It is built about the same as me, so it is as short and sturdy as a dwarf but made from stone. It is incredibly detailed, looking almost like a carved statue of a dwarf from popular culture. I am roused from my contemplation by a voice as deep and booming as a thunder strike.
"This one bows before Brimstone Father!"
Oh, it can speak!