Health:
Base Health is 20
Automatically goes up 10 every level
Mana:
Base Mana is 10
Automatically goes up 5 every level
Constitution:
Constitution(5)= amount of added health
Intelligence:
Intelligence(2)= amount of added mana
Strength:
Base Damage is equal to equipped weapon (Can be fists)
Strength(2)= amount of added damage
Agility:
Base Movement(Sprint) and Dodge speed equal to equipped shoes and pants (Can be feet)
Agility(2)= amount of added movement and dodge speed
Dexterity:
Base Attack Speed is 1/sec
Base Aim is 1/5
Dexterity/10= amount of added attack speed
Dexterity/20 = amount of added aim
Luck:
Increases chances of author giving character good loot...
Stamina:
Base Health Regen is 5 every 10 seconds
Stamina/2= amount of added health regen
Wisdom:
Base Mana Regen is 2 every 10 seconds
Wisdom/4= amount of added mana regen
Armor:
Armor= amount specified on clothes/armor
Armor is more like damage absorption.
__% Armor
Damage Taken/Dealt:
Damage( __% Armor)= Amount subtracted from health
Here's the math if you want to check mine throughout the story!