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Summoning System Abilities

Contract: Allows the host to forcefully contract with anyone as long as they're not twice as strong as them.

Willing Contract: Allows the host to contract a person, as long as they're willing.

Summon: Summons one of the summons to fight by the host's side.

Cancel Summon: Cancels the summon.

Fusion: Allows the host to fuse summons together to create a stronger summon.

Cross-World/Universe Summoning: Allows host to summon people from other worlds/universes.

Mutation: Mutates a summon of the hosts choice over 10000 years to create the peak version of that summon.

Self-Fusion: Allows the host to temporarily fuse with one (or more, at risk of ungodly amounts of pain to the summoner), of their summons.

Energy Assimilation: Allows the host to assimilate with a random form of energy, adding to their own personal power.

Cross-World Teleportation: Allows host to teleport to other fictional worlds at random.


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