Normally, a pair of light mechs would find it hard to fight against a combination between a space knight and a rifleman mech.
While the chances of a ranged mech hitting a light mech was not that big, they were not zero. Even a single lucky hit could already decrease the battle effectiveness of a flimsy machine by thirty percent!
This meant that the light mechs needed to disable the enemy machines in a timely manner in order to avoid getting downed.
While the Deceptor Project was armed with a ranged weapon itself, the problem was that the Bright Warrior in space knight configuration could easily intercept enemy fire from a single direction!
If there were two Deceptor Project mechs in this scenario, then at least they could have split up and attacked from opposite directions. The current setup didn't allow for that so the space knight shouldn't have much of an issue neutralizing the Deceptor Project's damage output.
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