Sydonay

Sydonay

male LV 1

I write sometimes I cant draw though.

2022-10-25 đã tham gia Global
Hoạt động
Các tác phẩm gốc
Huy hiệu 3

Moments 2
Sydonay
Sydonay
1 years ago
Replied to ru_moring

Yeah that would normally be the play tbh

Once I put out the fire I collapsed on the ground catching my breathe Holvick didn't hurt me that bad besides a few cuts, and burns. I would still need some immediate first aid as my flesh was seared on my throat which would leave a nasty scar no doubt. Once I applied some first aid I turned my attention towards the now passed out Holvick. I needed to deal with him, but turning him over to the local guards stationed in town would prove fatal. That would be a lot to process for the guards, and I would need to be questioned. That entire situation would be a mess, and if I wasted any more time his gang could kill me before I even got to leave. Furthermore, if the guards arrested Holvick again no doubt that could lead to an all-out war in this city. It would be best to tie him up here gather all I can from the shop, buy the caravan, and horses, and leave ASAP.

Chronicles of the Artisan Nomad

Chronicles of the Artisan Nomad

Fantasy · Sydonay

Sydonay
Sydonay
1 years ago
Replied to Maedreas

¯\_(ツ)_/¯ Could be? lol

  • The Prism Paradox original

    The Prism Paradox

    Fantasy ACTION ADVENTURE SYSTEM COMEDY MAGIC WEAKTOSTRONG MYSTERY CULTIVATION SURVIVAL ISEKAI

    In the year 2040, Ruze Aizawa stands as a prodigious figure in the scientific community. At the young age of 18, he has achieved the remarkable feat of becoming one of the youngest full-fledged Particle Physicists, boasting expertise across various scientific disciplines that far surpasses his peers. Ruze's unparalleled intellect earns him the prestigious position of project lead for a groundbreaking initiative known as "Project White Spot." Project White Spot revolves around particle research, with the primary objective of unraveling the mysteries of an anomalous phenomenon- a peculiar white spot that materialized during Ruze's particle experiments. Tasked by higher-ups to investigate the nature of this enigmatic occurrence Ruze meticulously plans his next steps. In an unexpected twist of fate, he is inadvertently pulled into the white spot, hurtling through the fabric of reality and landing in a mysterious rift between worlds. The rift is an otherworldly expanse, shrouded in darkness. The only discernible elements are the white prisms scattered across the cosmic space, casting an eerie glow that barely illuminates Ruze's path. In this surreal realm where up and down converge into a singular plane, Ruze discovers the presence of enigmatic entities he dubs "transfigures." These transfigures are faceless beings, draped in shades of grey, possessing massive claws that hint at their otherworldly nature. Ruze, stranded and alone, navigates through the unknown space, guided solely by the eerie illumination of the white prisms. In his quest for understanding, Ruze encounters challenges that test not only his scientific prowess but also his resilience and adaptability. The transfigures, though seemingly menacing, exhibit behaviors that hint at a profound complexity. Ruze must decipher their purpose and, in doing so, uncover the secrets of the white spot and the rift that has become his unexpected gateway to another realm.

    13 Chs 4 sưu tầm

  • World Class Scammer original

    World Class Scammer

    Fantasy ACTION ADVENTURE MAGIC WEAKTOSTRONG CULTIVATION SURVIVAL SUPERNATURAL ELVES HEROIC

    In a world scarred by ancient conflicts between humans and elves, Key Creed, a resourceful half-elf with a knack for persuasion, navigates a precarious existence as a wandering salesman. Driven by a mix of wanderlust and a need to survive, Key travels from village to village, selling dubious products like colored water masquerading as magical elixirs and paper charms with supposed protective powers. Key's mixed heritage complicates his interactions; humans are wary of elves due to historical conflicts. Despite this, Key leverages his charisma and silver tongue to spin tales that captivate townsfolk, making them see him as a bridge to the mystical world of elves, even though his elven lineage is diluted. In the town of Edgefield, gripped by the ravages of White Iris disease, Key sees an opportunity to sell his latest creation: the Elixir of Vitality. Crafted from common herbs and embellished with tales of ancient elven wisdom, this potion promises relief from symptoms rather than a cure. Amidst the despair of afflicted townspeople, Key's sales pitch offers a glimmer of hope. Unbeknownst to him, his words begin to paint him as a potential savior in the eyes of the desperate populace. As Key engages with locals, including wary merchants and suffering families, he navigates a delicate balance between exploitation and compassion. His encounters reveal underlying tensions between magic and mundane, trust and deceit, in a world still scarred by historical animosities. Despite moral qualms, Key's need to survive and thrive drives him forward, blurring the lines between entrepreneurship and unintended heroism.

    35 Chs 11 sưu tầm

  • The p original

    The p

    Fantasy ACTION ADVENTURE SYSTEM COMEDY MAGIC WEAKTOSTRONG MYSTERY CULTIVATION ISEKAI

    In the year 2040, Ruze Aizawa stands as a prodigious figure in the scientific community. At the young age of 18, he has achieved the remarkable feat of becoming one of the youngest full-fledged Particle Physicists, boasting expertise across various scientific disciplines that far surpasses his peers. Ruze's unparalleled intellect earns him the prestigious position of project lead for a groundbreaking initiative known as "Project White Spot." Project White Spot revolves around particle research, with the primary objective of unraveling the mysteries of an anomalous phenomenon- a peculiar white spot that materialized during Ruze's particle experiments. Tasked by higher-ups to investigate the nature of this enigmatic occurrence Ruze meticulously plans his next steps. In an unexpected twist of fate, he is inadvertently pulled into the white spot, hurtling through the fabric of reality and landing in a mysterious rift between worlds. The rift is an otherworldly expanse, shrouded in darkness. The only discernible elements are the white prisms scattered across the cosmic space, casting an eerie glow that barely illuminates Ruze's path. In this surreal realm where up and down converge into a singular plane, Ruze discovers the presence of enigmatic entities he dubs "transfigures." These transfigures are faceless beings, draped in shades of grey, possessing massive claws that hint at their otherworldly nature. Ruze, stranded and alone, navigates through the unknown space, guided solely by the eerie illumination of the white prisms. In his quest for understanding, Ruze encounters challenges that test not only his scientific prowess but also his resilience and adaptability. The transfigures, though seemingly menacing, exhibit behaviors that hint at a profound complexity. Ruze must decipher their purpose and, in doing so, uncover the secrets of the white spot and the rift that has become his unexpected gateway to another realm.

    5 Chs 0 sưu tầm

  • The Sovereign's Crown original

    The Sovereign's Crown

    Fantasy ACTION ROMANCE ADVENTURE WEAKTOSTRONG SUPERPOWERS VILLAIN ACADEMY SUPERNATURAL

    In the prestigious Psychic Academy, where gifted individuals train to become the elite of psychic society, Ain Griffin stands out as a prodigy with unmatched potential. His ability to manipulate emotions sets him apart, but his ambitions extend far beyond mere mastery of his powers; he dreams of achieving the highest honor in the academy-the coveted title of "Sovereign." Beyond the academy walls lies a realm of untold mysteries and untamed powers. The world of psychic society is a complex tapestry of alliances and rivalries, where factions vie for influence and dominance. From the shadowy enclaves of underground societies to the glittering palaces of the elite, Ain must navigate a treacherous landscape fraught with peril and intrigue. But amidst the chaos and uncertainty, Ain's focus remains unwavering: he is determined to attain the highest honor in the academy-the coveted title of "Sovereign." For in this world, the Sovereign holds real power, not just within the academy, but in the broader politics of the world. As Ain rises through the ranks of the academy, he learns that the Sovereign wields immense influence over the direction of psychic society. They have the authority to shape policies, broker alliances, and even declare war. With such power at stake, the competition for the title of Sovereign is fierce, and Ain knows that he must do whatever it takes to emerge victorious. But as Ain delves deeper into the murky world of psychic politics, he realizes that the path to Sovereignty is fraught with peril. He must navigate a web of intrigue and deception, where allies can quickly become enemies and trust is a rare commodity. With the power to lead Ain must come to terms with what it means to be the Sovereign and what it means to lead.

    8 Chs 7 sưu tầm

  • Throne of Thieves original

    Throne of Thieves

    Action ACTION ADVENTURE R18 MYSTERY DARK CULTIVATION VILLAIN

    In the tumultuous expanse of Metro Island, a desolate wasteland marred by the echoes of its tumultuous past, Leo King finds himself ensnared in the web of chaos and violence that has engulfed the island since its discovery by Americans in 1940. Initially intended as a remote penal colony for society's undesirables, Metro Island quickly devolved into a lawless abyss, abandoned by the outside world to fester in its own depravity. Leo King is a young man determined to leave the island one day, but freedom on the island is a goal far out of reach for most people. For Leo, Metro Island is not a home but a prison, a desolate purgatory from which he dreams of escape. Yet, as he navigates the perilous streets and alleys of the island, Leo is confronted by the harsh reality of his circumstances. Ten ruthless gangs hold sway over Metro Island, their iron grip leaving little room for hope or redemption. Driven by a singular desire to break free from the chains of Metro Island, Leo embarks on a perilous journey to carve out his own path to freedom. With each step, he confronts the specter of his own inexperience and naivety, grappling with the harsh truths of survival in a world where only the strong endure. As Leo's quest for escape collides with the simmering tensions of Metro Island's underworld, he must confront the demons of his past and the uncertainties of his future. In a land where justice is a fleeting dream and hope a distant memory, Leo King stands alone in a world that wants nothing more than to see him rot in his self contained prison.

    8 Chs 4 sưu tầm

  • Chronicles of the Artisan Nomad original

    Chronicles of the Artisan Nomad

    Fantasy ACTION ADVENTURE SYSTEM MAGIC WEAKTOSTRONG MYSTERY DARK SUPERPOWERS CULTIVATION WIZARDS

    In the sprawling realm of Eldoria, where artistry and magic coalesce, Lucius Evergold, a skilled artisan with an innate connection to mystical energies, embarks on a lifelong journey of creation, discovery, and action. Lucius's dream is to craft artifacts that not only captivate the senses but also serve as powerful tools of transformation and protection. Lucius begins his odyssey in the bustling city of Astralum, renowned for its artisans and enchanters. He inherits his family's ancient workshop, a place filled with forgotten knowledge and arcane secrets. Inspired by his grandfather's tales of the lost wonders of Eldoria, Lucius sets out to create artifacts that tap into the hidden potential of the realm. Lucius' goal is to not create one single artifact, but have his own collection of Lucius artifacts like his grandfather. His quest is to unlock the boundless mysteries of the world, one creation at a time. He seeks to craft items that resonate with the people of Eldoria, awaken their latent magical abilities, and empower them to face the challenges that threaten the realm.

    73 Chs 19 sưu tầm

  • The Cookie Chronicles: Code Ginger original

    The Cookie Chronicles: Code Ginger

    Fantasy ADVENTURE SYSTEM COMEDY MAGIC MYSTERY GENIUS

    In the city of Sweetwater, there is a long line of noble families who each have their own unique ability. The Gingerbread family, for example, has the power to see the history of victims that have been killed. However, they are not well respected among the other families, as their power is seen as lesser than the other families, due to its high margin of error due to not being able to always see what you want, and the strain it places on the user. These inherited powers called sweets have blended into daily life for the city of Sweetwater. Nero Gingerbread is the latest in this line of detectives, and he is determined to use his power to create his art. Detectives of Sweetwater are allowed to take on cases alone once they have reached adulthood. Nero, having just turned 18-year-old, finds satisfaction in creating detailed maps of crime scenes and considers solving crimes to be a work of art. Nero is tasked with his first case solving the murder of a young man in an alley Nero uses his unique ability to see the past of the victim, but he soon finds he may not be ready for what he discovers. Sometimes, it is better to leave things unknown.

    11 Chs 0 sưu tầm

  • Gambling Hero original

    Gambling Hero

    Fantasy ACTION ADVENTURE COMEDY MAGIC DARK SUPERPOWERS VILLAIN

    Đã hoàn thành

    Heilged is not a place for humans, but rather is dominated by other more godlike races. This results in humans being treated as no more than slaves to the other races, and thus makes travel to other places nearly impossible. Many years ago one man Fredrick Freed a human from Middleton had traveled the world as a human, and was said to be the only man capable of accomplishing such a feat. Fredrick has since died, but his grandson Dante Freed hopes to accomplish this same goal, but plans on even surpassing his grandpas legacy. The only problem is Dante unlike his grandpa has no proper skills fighting, and instead only has good communication skills. Dante will have to overcome many challenges along the way that not even his grandpa had ever dealt with.

    28 Chs 230 sưu tầm

  • Order of Angels original

    Order of Angels

    Fantasy ACTION ADVENTURE MAGIC WEAKTOSTRONG DARK SUPERPOWERS VILLAIN SUPERNATURAL ANGEL ELVES

    Freewill is the power to make choices that make life not only exciting, but also give life meaning. Without the power of choice one is left without purpose, and some would say that is a fate worth death. Zonus is a one such place where freewill has been taken away by an outside force, and the people of Zonus are treated like caged animals. Follow Kreyol Mallory a young man of eighteen who is discovering for himself what makes a person free, and how can he regain freedom for those living on Zonus. The world of Zonus will begin to shift into a new, and uncertain age were the mouse living in their cages will begin to break free. Can the people of Zonus come together to fight for their freedom, or will they perish altogether fighting an enemy they could never hope to defeat.

    9 Chs 5 sưu tầm