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61.8% Video Game Tycoon in Tokyo / Chapter 301: A home that won't disappoint

Chương 301: A home that won't disappoint

"This is impossible! How could a new game console have such high performance? And it's set to release in just half a month, it's simply not possible!"

In an office somewhere, an irate American yelled.

He was one of the major shareholders of RedFruit, a company.

He was also the one who first proposed developing a game console to cash in on the hype.

Previously, led by them and with the joint efforts of various forces, they finally managed to get the U.S. Department of Justice to step in and help crack down on Star Electronic Entertainment.

And just when they saw GameStar Electronic Entertainment's four game consoles about to bite the dust, they suddenly announced: Yes, we have successors ready, and they will take over immediately.

Developing a game console is very complicated.

If you want to create a game console from scratch, the time and cost involved are very high, it usually takes at least a year or more.

And now GameStar Electronic Entertainment suddenly produced a complete game handheld console, which was simply unacceptable to this shareholder.

Watching GameStar Electronic Entertainment about to go down, why did they suddenly rise from the dead?

"Boss, it seems GameStar Electronic Entertainment has actually been prepared for a long time. Perhaps they had already anticipated being targeted deliberately, and they kept a trick up their sleeve."

The shareholder's mood at this moment was extremely bad.

He was now wondering why the hell these Japanese people could still fight back, and just by looking at the paper performance of the game console, it could definitely be considered top-tier among handhelds, high performance, and the price was very affordable, even children from ordinary families in the U.S. could afford this game console.

On the other hand, their RedFruit's game console, although not yet announced, had basically finalized its performance and specifications, which were about the same as PN2. At the same time, they also invited many game developers to develop new games for their game console and promised generous rewards.

Just as they were about to make a big move, GameStar Electronic Entertainment struck back unexpectedly.

And this wasn't the end, they said there would be even more heavyweight news released next, presented in the form of something called a "Face-to-Face Meeting."

At this moment, he was wondering why these Japanese people didn't get into a car accident, or didn't get a terminal illness.

On the third day of the GBA announcement, the internet and newspapers also quickly jumped on the bandwagon, rushing to report on GameStar Electronic Entertainment's new GBA product.

This time, GBA didn't need to artificially exaggerate the publicity anymore, they just needed to showcase the extreme graphics of the game console itself, which was enough to convince the vast majority of players.

People are visual creatures, sometimes interesting games are undoubtedly more important than graphics.

But the first impression of excellent graphics can also expand the original small player base.

Moreover, this time GBA also had some novel features, such as gyroscopes, and games controlled by sound, which appeared in the demonstration.

And the release date was just around the corner, almost within reach.

Naturally, players were ecstatic. They were actually somewhat dissatisfied with Star Electronic Entertainment's slightly outdated graphics before.

This GBA handheld might not be as outstanding as a home console, but a machine that could display such graphics in the palm of one's hand was enough to convince the vast majority of people.

"President, our poll results are out. Netizens are generally very interested in GBA and all express willingness to buy this game console as soon as possible."

A group member specializing in surveys came happily to GameStar Electronic Entertainment's office, holding a stack of data, and told GameStar Electronic Entertainment the results they had compiled.

The product priced at over 8,000 yen in Japan is really not expensive. Commuting office workers also have their own pursuit of higher-quality games. The fact that GB and GBC did not have backlit screens has actually begun to make them somewhat dissatisfied. This upgraded version of GBA has also attracted their attention.

And these office workers have the highest purchasing power.

Children may be hesitant to buy more games because of their meager allowance, but office workers don't care about that bit of money.

Going to a Japanese restaurant for a meal costs more than spending on electronic games.

GameStar Electronic Entertainment took over the survey statistics.

The survey was divided into two sections: online and offline.

Among them, the online section of the network questionnaire had over 100,000 results in total, and the conclusion drawn was that seventy percent of people were willing to buy GBA, and the remaining thirteen or fourteen percent were also very willing, although they would wait and see first.

The offline survey was more astonishing, as it was mostly conducted in game retail stores.

So the results of the offline questionnaire were even more amazing.

Ninety-five percent of players would buy GBA as soon as possible, anyway, old game cartridges can be directly inserted into GBA to play.

The response to the survey was very good.

This also made the previously uneasy employees completely relieved.

"Well done, good job. I still need you to continue this survey work."

Takayuki put down the data, looked at the employee who conducted the survey, and praised them.

The employee was naturally very happy, but of course, he also modestly said that the credit was not his alone, but also included the cooperation and efforts of other employees in the same department.

Then, this employee eagerly asked, "President, are you planning to announce our new GS1 home game console at the Face-to-Face Meeting next?"

Takayuki nodded, "Since we are ready, everything should be revealed. This is also an important part of boosting our partners' confidence. And every employee has really worked hard during this time to fulfill the company's plans."

The development status before was relatively relaxed, nine to five was the norm, which was a rarity in Japan's abnormal workplace society.

Ordinary people would say that such a company would collapse sooner or later, but it was precisely such a company that gradually became a giant, causing people to look sideways.

But no matter how relaxed it was, when facing a crisis, it still needed to step up.

Of course, Takayuki wouldn't mistreat these people either, both materially and spiritually, they could satisfy the employees as much as possible.

It was also for this reason that the cohesion of Takayuki's employees had always been strong, just like Nintendo in the previous life, no matter what storms they went through, their employees and creators could remain steadfast.

On the one hand, it was because of their love for games, and on the other hand, it was also because they knew that this company was like another home to them, a home that would never disappoint them.


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