Chapter 2 – Tutorial (Survivor) - 2
Tutorial Rules (Terror Difficulty)
1. The tutorial comprises three stages. Upon completion of each stage, you can earn credits to purchase essential items for the subsequent trial.
2. Upon completing a stage, you have the option to rest for 24 hours or proceed directly to the next stage.
2.1 Basic necessities such as food, water, shelter, and toiletries are provided.
2.2 Opting for immediate progression to the next stage will double the rewards for that stage. Effects accumulate.
3. In each stage, you must enter the designated perimeter to discover hidden runes and deliver them to the Altar of Sacrifice within 30 minutes. Offering runes at the altar yields credits, the universal currency for future trials.
4. An Altar of Sacrifice is present in every stage, each requiring a predetermined quota of contribution.
5. Performance rankings are based on the value of offerings, with each rank offering different rewards:
- S Rank: Exceeds the designated quota. Rewards: One 3rd-grade skill, one 3rd-grade weapon, and five 3rd-grade rune stones.
- A Rank: 90-100% of the quota. Rewards: One 3rd-grade weapon and three 3rd-grade rune stones.
- B Rank: 70-89% of the quota. Rewards: One 3rd grade rune stone.
- C Rank: 50-69% of the quota. Rewards: One 1kg gold bar.
- D Rank: 30-49% of the quota. Rewards: 300 credits.
- E Rank: 10-29% of the quota. Rewards: First Aid Kits.
- F Rank: Less than 10% of the quota, time runs out, or player death. Rewards: None.
6. Runes are consumable items that grant random blessings, attribute bonuses, or skills upon consumption.
7. The default setting of this tutorial zone is non-lethal. In the event of death, players are resurrected but must restart all stages.
7.1 Each resurrection incurs a random penalty. Effects accumulate.
7.1.1 Penalties include debuffs, status reductions, and organ removal, which can only be lifted upon completing all three tutorial stages.
7.1.2 Certain penalties may result in permanent death or monster transformation, leading to disqualification and eternal entrapment within the realm.
7.2 All items are lost upon death, except stored items in the storage chest. Skills, credits, and attributes are retained.
7.3 In the "Terror Difficulty," the third resurrection penalty is the "Sanity Depletion Curse."
7.3.1 If the player cannot maintain their sanity after the penalty is applied, they will transform into a local monster, and their candidate qualification will be revoked.
7.3.2 If the player manages to maintain their sanity after the penalty is applied, they can continue the trial. However, all ghost-type entities in the facilities will enter the hunting phase every three minutes, with the duration increased to two minutes. The ghosts will always hunt at the beginning of the round, and their numbers increase with each subsequent hunting phase.
8. Items stored in the chest next to the Altar of Sacrifice carry over to the next round, including equipment and carried items. External objects outside the chest and player possession are deleted at the end of each stage. In case of death, all items will be lost.
9. In the "Terror Difficulty," no initial supplies are provided, and there is no safety grace period. At least one entity spawns upon entering each stage.
9.1 All entities drop high-quality runes upon defeat.
9.2 Entities spawn every five minutes. Dead entities remain inactive for the rest of the round.
9.3 During the final five minutes, a stage boss appears and relentlessly pursues players until the stage ends.
9.4 Defeating a stage boss elevates the reward tier by one. Effects accumulate.
10. Upon completing all three tutorial stages, players receive additional rewards based on their grades before advancing to real trials. Further instructions are provided at the trial grounds.
11. If a player discovers and steals a secret rune within the facility, the stage will enter Phase 2, resulting in immediate effects:
11.1 Decrease the time limit by 10 minutes.
11.1.1 If the time limit before the reduction is less than 11 minutes, set the remaining time limit to one minute.
11.1.2 If the time limit before the reduction is more than 11 minutes, decrease the time limit by 10 minutes.
11.2 Local boss monster(s) will be summoned to the stage to hunt down the players.
11.2.1 The boss monsters can always detect the players. Players with superior stealth-related runes may avoid detection.
11.2.2 If any player consumes the hidden rune of that stage, the boss monster will prioritize killing that player first. Any player killed by the boss monster this way will receive a severe penalty upon resurrection.
11.2.3 If no one consumes the hidden rune of that stage, the boss monster will prioritize retrieving the rune. However, if any player voluntarily returns the rune to the boss monster, they will have the privilege of surrendering to the boss monster and revoking their candidate status. They will receive an additional penalty, depending on the boss monster's judgment.
.
As a horror game enthusiast, Vesper finds the rules straightforward and readily comprehensible. After reading them on the signboard, he remarks.
"This sounds like Lethal Company. I'm so dead."
Resigned to his fate, Vesper gazes at the sky and spots a crimson digital clock suspended in mid-air. The numerals "30:00" have yet to begin their countdown.
A beam of light illuminates the house before Vesper. Its windows are shrouded in darkness, and the front door stands ajar. Then, the clock in the sky begins to tick.
<The first tutorial stage has commenced. Your target is 100 points. Good luck, Candidate Number 3999.>
Vesper offers a bitter smile at the signboard before proceeding across the yard. The house appears modestly sized; from the outside, it spans approximately 100 to 150 square meters. Through the windows, Vesper can discern a bedroom and a living room. A garage door at the east of the house is also noticeable.
Stepping through the front door of the single-story house, he finds himself in a well-lit living room to the right. Illuminated by the glow from the signboard and the beacon, the room reveals two elongated couches, a flat-screen TV, a coffee table, and a wooden cabinet.
Resting on the couches are two basketball-sized orbs, their surfaces shimmering with the reflected light from the beacon and streetlamps, casting colorful rays across the room.
Intrigued by the oversized spheres, Vesper approaches them. As he lifts one, he notices a peculiar pattern etched onto its surface—a runic language reminiscent of those found in games and movies.
"Are these the rune items mentioned on the board?" Vesper ponders, considering the possibility. He gathers the two large orbs and carries them outside the house, intent on locating the referenced "Altar of Sacrifice."
Once outside, Vesper finds the billboard from earlier has vanished, replaced by a marble pedestal. Atop the platform rests a stainless steel bowl, mysteriously sized to accommodate the giant orbs Vesper carries.
Curious, Vesper places one of the orbs into the bowl, testing the waters.
DING
A resonant voice reverberates within Vesper's mind.
<You have offered an uncommon-grade rune.>
<Current Quota: 11/100>
"That easy?" Vesper grins, slipping another rune into the bowl.
DING
<You have offered an uncommon-grade rune.>
<Current Quota: 22/100>
Seemingly straightforward, Vesper concludes. With a grasp of the tutorial's basic mechanics, he turns on his heels and heads back toward the house.
However, he overlooks one crucial detail.
Perched on the ceiling of the house lurks a slender figure cloaked in a white dress. Her disheveled black hair conceals her face, though her twisted jaw and mouth remain visible. Her limbs bend unnaturally backward, contorting her yoga wheel pose in reverse. Like a spider, her warped arms and legs anchor her to the ceiling, casting an eerie silhouette against the dim light.
As her gaze locks with Vesper's, their eyes meet.
"SHIT!"
Vesper sprints into the house and closes the door behind him. He locks the door and steps away.
"KIHIHIHIHIHIHI!"
The spider woman's laughter echoes as she descends from the ceiling, her movements unsettlingly agile. A resounding thud reverberates from the front door, causing the hinges to strain.
Aware of the imminent danger, Vesper pivots, his focus shifting to finding refuge. He darts down a lengthy corridor, eventually stumbling upon the kitchen and dining area tucked away at the rear of the house. Regrettably, the room lies cloaked in utter darkness.
Struggling to discern his surroundings, Vesper's heart races. Surveying the area, he discerns four glass windows bordering the kitchen and dining space.
*THUD* *THUD*
The spider-woman forcefully slams into the front door, shattering the lock and splintering a section of the wooden barrier.
Observing the deteriorating state of the front entrance, Vesper swiftly pivots, taking note of the damage. He adopts a crouched position and stealthily inches toward the silhouette of an island counter in the kitchen. Drawing on his gaming expertise, he maneuvers cautiously, striving to minimize any noise.
*BOOM*
The front door stands broken, a testament to the forceful entry. With a sinister giggle, the disfigured entity slinks into the house.
Failing to locate Vesper, she swivels her eyes, scanning the surroundings. Commencing her search, she crawls toward the living room, scrutinizing the space behind the couches.
As the entity diligently searches for Vesper, he cautiously peeks around the island counter, catching sight of her legs. Quickly, he covers his mouth and nose, holding his breath in silent terror.
Chapter 3 – Tutorial (Survivor) - 3
*SNIFF*
The entity snorts and turns around. She sniffs the floor like a dog and licks the dirty footsteps that Vesper left behind.
'CRAP!'
Vesper sees the footsteps and widens his eyes in shock. He curses himself and his fate for leaving behind a trail.
"Krrrrrrr."
The woman gargles in displeasure. She sniffs the ground and follows the footsteps, crawling into the kitchen area.
Vesper slowly backs away and hides behind the island counter. While creeping away from the spider, he looks around to find anything useful. His eyes adjust to the dark room, allowing him to see silhouettes of culinary tools, dishes, and cups on the counter.
Inspired, Vesper picks up a plastic cup from the table. Then, he throws it toward the entrance.
KONG
The cup hits the wooden floor and rolls, causing a faint sound.
"KIHIHIHIHIHIHI!"
The monster turns around and sprints toward the source of the noise. She enters the living room, scanning the area. Unable to find Vesper, she looks at the door and exits the house, searching for him outside.
Vesper deeply exhales and trembles in fear.
Games and reality are different. In games, players can always revive. They never feel the pain or suffer a real consequence of their action. However, facing a monster in reality, Vesper can barely keep his sanity.
The smell, the sense of touch, the adrenaline, and the chilling air made this experience worse. Vesper realizes he can't use a crazy maneuver in-game with his real body.
He gulps and sits on the ground, catching his breath. While resting, he scans the kitchen to search for usable objects and other runes. Unfortunately, nothing is out of the ordinary here.
While searching, Vesper notices a refrigerator from the corner of his eyes. As soon as he sees it, his stomach reminds him of his physical need.
GROWL
Vesper is starving. The tips of his fingers go numb, and his knees begin to shake.
Driven by his hunger, Vesper quietly opens the fridge. For the first time in a year, Vesper finds a refrigerator full of fresh food. Vegetables, bottles of ketchup, packages of raw beef, cheese, and a box of leftover pizza are inside.
'Wow.'
Vesper picks up the pizza box and opens it. There are three pieces of cheese pizza in there, but Vesper doesn't mind. He shoves a piece in his mouth in a hurry and puts the entire box back in the fridge. After swallowing a cold piece of pizza bread, his stomach stops protesting.
Relieved, Vesper picks up a sealed package of meat. He has an idea.
Standing up, Vesper selects a cleaver knife from the kitchen rack and wields it as a weapon. He looks outside the front door, making sure that the spider lady isn't there anymore.
"KIHIHIHIHI."
CLANK
Out of nowhere, the laughing noise of the spider lady emanates from the kitchen window behind Vesper. She smacks the glass window, causing the shards to fly and cut into his naked back. A few pieces stab his arms and legs, reminding him of his naivety.
"!!!"
Vesper turns around and finds the smiling face of the lady. Her jaw and cheeks detach from her face, revealing her inner cheeks and four long fangs.
No thought is necessary. Vesper sprints toward the living room. As for the spider, she smashes through the window and creeps inside. Some shards cut her skin, causing her to bleed blue blood.
Vesper reaches the outside first. He runs toward the altar and searches for a method to end this round. As he can't find any hint, Vesper screams.
"How do I end this round!? I want out!"
DING
<Are you sure you wish to end the first round? Your current contribution is 22/100.>
"…"
Suddenly, Vesper hesitates. He knows he can survive this whole thing by saying yes, but his gamer's side gives him an intrusive thought.
'What if I kill the monster?'
Vesper looks at the cleaver knife and the package of meat in his other hand.
"KIHIHIHIHI!"
The white-dressed spider lady crawls on all fours and chases after Vesper outside.
Vesper looks up and pants. He doesn't know if it's his gamer instinct, fear, or adrenaline, but he is confident in his victory. He walks away from the altar and throws the package of meat at the lady.
The lady jumps and bites the meat package. She grabs it and tears the plastic seal instantly.
While the lady is distracted, Vesper's weary hands clench the cleaver and hack the top of the lady's head.
THUD!
The sound of a cleaver chopping a human skull is as dull as a farmer hacking a coconut with a large blade.
The cleaver gets stuck in her head. Surprised by the sudden counterattack, the woman screeches and throws the meat package away. She looks up and reaches out to grab Vesper.
Vesper leaps like a panicking frog and lands on her back, though it is technically her front. The woman twists her head and looks at her prey. Because of the new head angle, the cleaver's shaft points toward Vesper.
Noticing the opportunity, Vesper grabs the hilt.
The lady rotates her elbows 180 degrees and grabs Vesper's shoulders. Her long black nails stab into his skin.
Despite the pain, Vesper pulls the cleaver with all his might. Unfortunately, it doesn't budge.
The woman leans toward Vesper and opens her mouth to bite his neck. Vesper leans back and grabs her neck with his left hand, pushing her away. As for the other hand, he shakes the cleaver's hilt, prying it off her head.
The monster overpowers Vesper and presses further. Her hands seize his shoulders tight and pull him toward her mouth.
Mustering all his last effort, Vesper straightens his left elbow to resist her brute force.
CRACK
It was a futile attempt. The monster exerts more strength and pulls his shoulders, causing Vesper's left elbow to dislocate and rotate outward. Without a perfect joint, the spider lady drags Vesper toward her mouth and bites his neck.
Her four 3-inch fangs pierce through Vesper's skin and find his arteries!
Vesper flinches because of the cold fangs inside him. The excruciating pain from his left elbow also warns him of the impending doom.
However, Vesper's right hand clings to the cleaver. Exerting the last bit of his strength, he tilts and shakes the cleaver back and forth to pull it out.
Unbeknownst to Vesper, his action widens the monster's wound and damages her brain. The intense pain causes her to release her fangs. However, by removing the plugs from Vesper's neck, blood from the major arteries gushes out like a leaking water pipe.
Instantly, dizziness overwhelms Vesper, yet his instinct drives him to press forward. His thin right hand clenches the cleaver's hilt while his arm swings down.
CHOP!
The cleaver blade accidentally cuts the woman's neck and fragile bones, causing the blade to slice through the flesh.
Blue blood bursts like a fountain and splatters on Vesper's face and body. She loses her strength and collapses to the ground.
Vesper also falls to the ground and lies on top of her. Blood continues to leak from his neck.
Suddenly, the monster's body dissipates into dust, leaving only a blue crystal. It rolls on the ground and stops in front of Vesper's face.
Vesper feels light-headed. He orders his body to move, but he can no longer lift a finger. Helplessly, he stares at the blue crystal.
Desperate, he racks his brain, thinking of a way to survive in this situation.
Past memories flash before his eyes. Among them, the tutorial rules earlier appear before his mind like a vivid dream. One of the rules clearly stated – "Runes are consumable items. You are free to consume them instead of offering them to the Altar of Sacrifice."
'Consume…'
bình luận đoạn văn
Tính năng bình luận đoạn văn hiện đã có trên Web! Di chuyển chuột qua bất kỳ đoạn nào và nhấp vào biểu tượng để thêm nhận xét của bạn.
Ngoài ra, bạn luôn có thể tắt / bật nó trong Cài đặt.
ĐÃ NHẬN ĐƯỢC