Tải xuống ứng dụng
2.77% Red Alert 2 Mental Omega: Wargirls Reincarnation / Wargirls blueprints - 26 chapter updated
Red Alert 2 Mental Omega: Wargirls Reincarnation Red Alert 2 Mental Omega: Wargirls Reincarnation original

Red Alert 2 Mental Omega: Wargirls Reincarnation

Tác giả: Dragon_M_Atlas

© WebNovel

Wargirls blueprints - 26 chapter updated

[Aqua – Kansen – Wargirls]

Cost: $50000 (Warship)

Speed: 4.5

Hitpoints: 6000 (Warship)

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard

Purpose: Siege, Anti-Infantry, Anti-Armor, Anti-Structure, Base Building

Weapons: Graviton Twin 100mm (Type 98) Kai / 6x Graviton Missiles / Nanoswarm deployer

Range: 16 / 22 / 4

Additional Info: Build Limit: 1. Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 9). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.

[Hestia Class Submarine MCV - Kansen - Wargirl] 

Cost: $30,000 

Speed:

Hitpoints: 4000 

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Base Construction 

Weapons: 2x Graviton PD turrets / 16x Nanoswarm deployer

Range: 4 & 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]

[Wargirl's Reactor]

Cost: $8000

Power: +2000

Hitpoints: 1750

Prerequisite: MCV

Purpose: Power Production

Armor Class: Super Light Structure

Weapons: -

Range: -

Additional Information: Can be infiltrated to shut down Wargirl's connected power grid for 1:30 minutes this shutdown decrease with each stacking reactor at max stack of 5 the shutdown last 30 seconds. At maximum stacking (5 reactors). Can be stacked on top of each other in a 1x1 grid.

[Wargirl's Ore derrick]

Cost: $20000

Power: -400

Hitpoints: 2000

Prerequisite: MCV

Purpose: Resource Generation

Armor Class: Big Heavy Structure

Weapons: 1x Graviton PD turret

Range: 4

Additional Information: Can be infiltrated to steal 5000$

[T-Doll: Underwater Marine Harpoon Unit (UMHU) - Wargirls]

Cost: $1200 (Wargirls)

Speed: 7

Hitpoints: 1250 (Wargirls)

Armor Class: Medium

Prerequisite: Wargirls Barracks

Purpose: Anti-Armor, Anti-Naval

Weapons: UMH-01 (Underwater Marine Harpoon Launcher - 01)

Range: 7.5

Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Can detect enemy spies.

[T-Doll engineer - Wargirls]

Cost: $3000

Speed: 4

Hitpoints: 1090 (Wargirls)

Armor Class: Basic

Prerequisite: Wargirl Barracks

Purpose: Repair & Capture & Building

Equipment: Mini Nanoswarm deployer

Range: 2

Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.

[Wargirl's T-Doll Barracks]

Cost: $5000

Power: -100

Hitpoints: 1900

Prerequisite: MCV

Purpose: Infantry Training

Armor Class: Light Structure

Additional Information: Can be infiltrated to acquire veteran infantry training.

[Wargirl's Resident building]

Cost: $1000

Power: -100

Hitpoints: 2500

Prerequisite: MCV

Purpose: Wargirl's resident building

Armor Class: Light Structure

[Kansen underwater shipyard - Standard]

Cost: $12000 (wargirls)

Power: -1000 (wargirls)

Hitpoints: 3000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's supply depot

Purpose: Naval Unit Production

Armor Class: Big Heavy Structure

Weapons: 2x Graviton missiles

Range: 22

Additional Information: Cannot be captured. Does not expand base building area.

[Kansen underwater shipyard - Experimental]

Cost: $35000 (wargirls)

Power: -5000 (wargirls)

Hitpoints: 6000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's supply depot

Purpose: Naval Unit Production & Naval Experimental Unit Production

Armor Class: Ultra Heavy Structure

Weapons: 8x Nanoswarm deployers

Range: 4

Additional Information: Cannot be captured. Reshrouds the area around it in an 15 cell radius.

[Wargirl's Missile turrets]

Cost: $12000 (Wargirls)

Power: 0

Hitpoints: 1750 (wargirls)

Prerequisite: Wargirl's barrack

Purpose: Advanced Defense

Armor Class: Defensive Structure

Weapon: 6x Graviton Missiles

Range: 22

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Sensor tower]

Cost: $8000 (Wargirls)

Power: 0

Hitpoints: 1650 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Disguise & Stealth Detection, Scout Denial

Armor Class: Defensive Structure

Weapon: PD Graviton turret

Range: 4

Additional Information: Can Gain Experience. Self repairing. Can find Ivan, Arsonist and Repulsor bombs (Bomb Sight: 9). Can detect disguised, cloaked and submerged units (Sensors Range: 9).

[Wargirl's Supply Depot]

Cost: $10,000 (10 Wargirls)

Power: -100 (10 Wargirls)

Hitpoints: 500 (+1000 Wargirls)

Prerequisite: MCV

Purpose: Base Expansion, Active Repair

Weapons: 4x Nanoswarm Deployers

Range: 4 / 20

Addition Information: Self repairing. Cable connection: Allows long distance resources transfer. Base Expansion.

[Shark Class - Kansen - Wargirl] 

Cost: $8000 (Wargirls)

Speed: 12

Hitpoints: 1250 (wargirls)

Armor Class: Medium

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Naval Engagement, Harassment, Ambush

Weapons: 2x Graviton PD turrets / 4x Graviton Missiles

Range: 4 / 22

Additional Information: Immune to Mind Control. Automatically repairs itself.

[Wargirl's Wisdom Cube Factory - Experimental]

Cost: $100000 (wargirls)

Power: -10000 (wargirls)

Hitpoints: 2000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's barrack

Purpose: Support Powers, Tech Access

Armor Class: Ultra Heavy Structure

Weapons: -

Range: -

Additional Information: Cannot be captured. 1 wisdom cube production everyday.

Support power: Revival 

Cost: 1 Wisdom cube + $10000

Recharge Time: 1 Day

Requires Power: Yes

Affects Players: Team

Description: Ability to revive death T-Doll, Kansen, Tankgirls or Planegirls

[Breaker class - Kansen - Wargirl] 

Cost: $14000 (Wargirls)

Speed: 8

Hitpoints: 1750 (wargirls)

Armor Class: Medium

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard 

Purpose: Resources Transfer

Weapons: 4x Graviton PD turrets

Range: 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Immune to Mind Control. Automatically repairs itself, Deliver resources.

[Wargirl's Avalon Graviton cannon turret]

Cost: $20000 (Wargirls)

Power: 0

Hitpoints: 2500 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Long range defense

Armor Class: Defensive Structure

Weapon: 1x 'Avalon' graviton cannon

Range: 45

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Research box]

Cost: $15000 (Wargirls)

Power: -3000 (Wargirls)

Hitpoints: 1100 (Wargirls)

Prerequisite: Wargirl's underwater shipyard + Wargirl's wisdom cube factory.

Purpose: High Tech Access

Armor Class: Super light Structure

[Wargirl's Fog spire]

Cost: $1250 x 10 (Wargirls)

Power: -500 x 10 (Wargirls)

Hitpoints: 500 + 1000 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Fog generation

Armor Class: Defensive Structure

Weapon: 4x PD graviton turrets

Range: 4

Additional Information: Reshrouds the area around it in an 10 cell radius. Halve accuracy of non wargirl's unit by half. Can Gain Experience. Self repairing.

#Replacing UMHU unit at Chapter 8.

[T-Doll: Combat Unit - Wargirls]

Cost: $1500 x 10 (Wargirls)

Speed: 12

Hitpoints: 360 + 1000 (Wargirls)

Armor Class: Plate

Prerequisite: Wargirls Barracks

Purpose: Loadout specific

Weapons: Titanium alloy fist / -

Range: Close / -

Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Detects cloaked and submerged units (Sensor Range: 9).

#Replacing Engineer unit at Chapter 8.

[T-Doll: Support Model - Wargirls]

Cost: $1500 x 10 (Wargirls)

Speed: 10

Hitpoints: 150 + 1000 (Wargirls)

Armor Class: Plate

Prerequisite: Allied Barracks

Purpose: Base Building, Active repair, Capture building.

Equipment: 2x Mini Nanoswarm deployer

Range: 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.

#update Hestia-class at Chapter 9.

[Hestia Class Submarine MCV - Kansen - Wargirl] 

Cost: $35,000 

Speed:

Hitpoints: 5000 

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Base Construction 

Weapons: 4x Graviton PD turrets / 32x Nanoswarm deployers

Range: 4 / 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]

[Wargirl's Simulator site]

Cost: $10000

Power: 0

Hitpoints: 6000

Prerequisite: Wargirl's resident building

Purpose: Wargirl's Veterancy training

Armor Class: Big Structure

Additional Information: Increase Wargirl's Veterancy rank by 1.

[T-Doll: Combat Model: 'Special Force' loadout]

Cost: $10200

Primary: Graviton laser Uzi, Graviton Sniper rifle, Graviton Assault rifle, Railgun grenade launcher, Corrosive Flame thrower

Melee: Data knife, Whip sword

Throwable: Corrosive grenade, Corrosive bomb pack

Blueprints: Trenches, barrier, gun platform, reinforcement barrier, tripwire trap, hidden camera, remote control weapon system, sensors perimeter.

Utility: Underwater set, Grappling hook, Jumppack, motorbike, Decoy, UAV, UGV.

[Vertical farm]

Cost: $1000 (Wargirls)

Power: -200 (Wargirls)

Hitpoints: 2000 (Wargirls)

Prerequisite: MCV

Purpose: Wargirl's food production

Armor Class: Light Structure

[Hammerhead Dropship - Strike witches - Wargirl]

Cost: $22,000 (wargirls)

Speed: 35 (flying)

Hitpoints: 1300 (Wargirls)

Armor Class: Heavy Aircraft

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Strike Witches Airbase

Purpose: Transport, Anti-Infantry, Anti-Armor, Ground Support

Weapons: 2x Graviton autocannon laser

Range: 16

Additional Info: Immune to mind control. Self-repairing. Have 3 mode: 1st 4x Graviton Missiles, Range: 22 / 2nd Armored transport, have passenger slot of 12 / 3rd Tank carrier, allows tankgirls to be transport via VTOL.

[Wargirl's Railgun launcher - Experimental]

Cost: $30000 (Wargirls)

Power: -10000 (Wargirls)

Hitpoints: 3500 (Wargirls)

Prerequisite: Wargirl's Strike witches Airbase

Purpose: Transport

Armor Class: Ultra Heavy Structure

Weapon: 1x Super Railgun / 4x PD graviton turrets

Range: 256 / 4

Additional Information: Can shoot drop pod at targeted location. Can Gain Experience. Self repairing.

[Wargirl's Strike witches Airbase]

Cost: $15000 (Wargirls)

Power: -500 (Wargirls)

Hitpoints: 1500 (Wargirls)

Prerequisite: Wargirl's Wisdom Cube factory

Purpose: Aircraft training

Armor Class: Light structure

Additional Information: Can be infiltrated to acquire veteran aircraft training.

[Victory - Tank girls - Wargirl]

Cost: $400,000 (Wargirl)

Speed: 5

Hitpoints: 11000 (Wargirl)

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory

Purpose: Forward base

Weapons: 2x 'Avalon' graviton cannon / 4x Graviton PD turrets / 2x Graviton Missiles / 8x Nanoswarm deployer

Range: 45 / 4 / 22 / 4

Additional Info: Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 10). Reshrouds the area around it in an 10 cell radius. Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.

#Chapter 19

SUPPORT POWER #1: Hunter-Seeker

Cost: $800

Recharge Time: 5:30

Requires Power: Yes

Requires: Allied War Factory

Affects Players: Enemies

This support power will release up to 5 Hunter-Seeker drones (one per Allied War Factory built). They target high-priority enemies and deal massive damage upon impact. The drone also fires a small laser at nearby targets during its flight.

[Raptor - Strike witches - Wargirl/Abyssal]

Cost: 3000 x 10 (Wargirl)

Speed: 45 (flying)

Hitpoints: 500 + 1000 (Wargirls)

Armor Class: Medium Aircraft

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Strike Witches Airbase

Purpose: Air superiority

Weapons: 2x Graviton autocannon laser / 2x corrosive missiles / Solar&Lunar

Range: 16 / 22 / Close

Additional Info: Immune to mind control. Self-repairing. Invisible to sensors.

[Lunar - Tank girls - Wargirl]

Cost: $2,500 x 10 (Wargirl)

Speed: 12

Hitpoints: 2000 + 1000 (Wargirl)

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory

Purpose: Siege engine / Artillery

Weapons: Cryo railgun / 1x Graviton PD turrets / 2x Nanoswarm deployer

Range: 16 / 4 / 4

Additional Info: Can build and repair structures, vehicles, and T-Dolls. Siege mode. immune to mind control. Self-repairing.

#Retrofit 21

[Aqua – Kansen – Wargirls]

Cost: $50,000 x10 (Warship)

Speed: 8

Hitpoints: 7000 + 5000 (Wave Front Armor)

Armor Class: Heavy / Wave Front Armor

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard

Purpose: Siege, Anti-Infantry, Anti-Armor, Anti-Structure, Base Building

Weapons: 'Geo' Graviton Twin cannons / 30x Graviton Missiles / 8x Nanoswarm deployer / Cruiser-grade Super Graviton Laser cannon

Range: 16 / 22 / 4 / 80

Additional Info: Build Limit: 1. Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 9). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing. 'Drones' ability.

Support Ability: Drones

Cost: $5,000

Cooldown: -

Requires power: No

Requires: Aqua

Description: 160 Drones that Aqua can freely control and outfit. They can be rebuilt as long as Aqua exists.

Chapter 25

[Wargirl's Drones spire]

Cost: $1250 x 10 (Wargirls)

Power: -500 x 10 (Wargirls)

Hitpoints: 500 + 1000 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Drones control

Armor Class: Defensive Structure

Weapon: 40x Infantry UAV / 4x Nanoswarm deployer

Range: 50 / 4

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Shield Generator - Experimental]

Cost: $5000 x 10 (Wargirls)

Power: -5,000 x 10 (Wargirls)

Hitpoints: 5000 + 5000 (Wave Front Armor)

Prerequisite: Wargirl's Wisdom Cube factory

Purpose: Shielding area

Armor Class: Ultra Heavy Structure / Wave Front Armor

Weapon: 'Aegis' Wave Front Armor

Range: 50

Additional Information: Shields all units and structures from external damage. Units inside can shoot outward. Can gain experience. Self-repairing.

[Wargirl's Multipurpose Bunker]

Cost: $100 x10 (Wargirls)

Power: 0

Hitpoints: 500 + 1000 (Wargirls)

Prerequisite: MCV

Purpose: Multipurposes

Armor Class: Defensive Structure

Weapon: 2x Nanoswarm deployer

Range: 4

Additional Information: Self Repairing. 5 Modes loadout:

1. Wall reactor bunker - Allows creation of titanium alloy wall sections to link between Walled reactor bunkers.

2. Missiles bunker - House 4 Corrosive Missiles launchers inside.

3. Artillery bunker - the top part can be open revealing Railgun cannon that contain Cryo payload freezing the targets and surrounding area.

4. Stealth bunker - equipped with optical camouflage will blend in to surrounding, have 8 garrison slots and 1 PD Graviton Turret.

5. Standard Bunker - Have 16 garrison slots and 1 PD Graviton Turret.

[Wargirl's Point Defense turret]

Cost: $100 x10 (Wargirls)

Power: 0

Hitpoints: 100 + 1000 (Wargirls)

Prerequisite: MCV

Purpose: Anti infantry, Anti air.

Armor Class: Defensive Structure

Weapon: 1x Graviton PD turrets

Range: 4

Additional Information: Self Repairing.


SUY NGHĨ CỦA NGƯỜI SÁNG TẠO
Dragon_M_Atlas Dragon_M_Atlas

Just a place where I store current blueprints so that I can just copy and paste easily when needed..

There gonna be one more Auxility chapter about characters but that for tomorrow.

Load failed, please RETRY

Tình trạng nguồn điện hàng tuần

Rank -- Xếp hạng Quyền lực
Stone -- Đá Quyền lực

Đặt mua hàng loạt

Mục lục

Cài đặt hiển thị

Nền

Phông

Kích thước

Việc quản lý bình luận chương

Viết đánh giá Trạng thái đọc: C0
Không đăng được. Vui lòng thử lại
  • Chất lượng bài viết
  • Tính ổn định của các bản cập nhật
  • Phát triển câu chuyện
  • Thiết kế nhân vật
  • Bối cảnh thế giới

Tổng điểm 0.0

Đánh giá được đăng thành công! Đọc thêm đánh giá
Bình chọn với Đá sức mạnh
Rank NO.-- Bảng xếp hạng PS
Stone -- Power Stone
Báo cáo nội dung không phù hợp
lỗi Mẹo

Báo cáo hành động bất lương

Chú thích đoạn văn

Đăng nhập