Phoenix, a senior math student at a prestigious university in the capital, was in the same grade as Amy Johnson but hadn't graduated yet. In terms of academic performance, he was probably the top scholar in the experience store, winning national scholarships every year and having secured a spot for graduate studies.
However, he found pursuing a master's degree uninteresting and was planning to go straight into the workforce.
Phoenix visited the experience store, hit it off with Alex Parker, and they quickly came to an agreement.
Phoenix also joined Thunder Entertainment as an intern with a monthly salary of 8000. For Alex, giving the three interns a bit more salary wasn't an issue, but he wasn't in a hurry. He wanted them to gain some experience first and then raise their salaries together once they officially joined after graduation.
Interestingly, Phoenix was most interested in "I Am MT." He found the game's ability to make players willingly spend money purely through numerical manipulation to be quite magical.
"Hmm, looks like someone else can take the blame for future pay-to-win games," Alex thought to himself.
...
With the research nearly complete and the team assembled, it was time to prepare for the next new game.
Alex already had a rough idea for the new game, but he wasn't sure if he could fully handle it yet. So...
Yes, it was time to spend some money.
Alex was quite wealthy now, with "I Am MT" generating over ten million in net revenue each month, his main source of income. Games like "Plants vs. Zombies" and "Lifeline" were still selling, but "Thunder Poker" was constantly burning money, so overall, it was a break-even situation.
Alex estimated that his various designer skills were now averaging around 80 points, with art at 40, music at 20, and storyboarding at 13.
He planned to max out the first stage of his designer skills and then try to improve his art, music, and storyboarding as much as possible, as these directly impacted the game's quality.
To compete with premium RTS games like "Legion Conquest" on PC, the game quality had to be high, even surpassing the original from his previous life.
Washing his hands and face, ready to go, Alex loaded 5 million into the system, equating to 50 million points.
He first did seven ten-draws to get the lucky capsule.
After obtaining the lucky capsule, he used it without hesitation and then went on a spree, using up all his remaining points.
To be honest, drawing is addictive...
Once he was done, Alex began to examine his results.
Given his current wealth, Alex wasn't as anxious about the results as before and felt quite calm while reviewing them.
Yes, very calm.
[Designer Skill Books]: 250
[Special Skill Books]: 150
[Special Items]: 100
A perfect 5:3:2 ratio.
He continued to check the item details.
[Designer Skill Books]: 250 in total, including 74 for numerical skills, 61 for level design, 49 for system design, and 66 for story writing.
[Special Skill Books]: 150 in total.
Original Art: 273D Art: 49Animation: 30Music and Sound Effects: 21Storyboarding: 23
[Special Items]: 100 in total.
Memory Replay Potion: 58Reaction Enhancer: 19Speed Boost Potion: 22Lucky Capsule: 1 (already used)
"Hmm?"
Looking at the item list, Alex was stunned thrice over.
The designer skill books had obviously hit their limit, especially the story writing books. He had already maxed out the first stage, so why did he get another 66 books? Those books cost 10,000 points each!
Couldn't they be converted into special skill books? He desperately needed to improve his art and music skills!
And what was up with the reaction enhancer and speed boost potion?
What use did a designer have for such things?
Anyway, he decided to use them first.
After calming himself down, Alex started with the story writing skill books.
The screen prompted, "Other abilities are still in the first stage. All skills must reach the second stage before drawing second-stage skill books to continue improving. This item, being a first-stage skill book, is now void and automatically converted into 30,000 points."
"Pfft!!"
Alex almost spat out a mouthful of blood. This system was a scam!
Ten thousand points to draw, but only three thousand points upon conversion? The loss rate was too heartbreaking!
Resisting the urge to throw the bracelet on the ground, Alex used all the designer skill books.
System design, numerical design, level design, and story writing—these four basic designer skills finally reached the first-stage max value, but the 190 extra books were converted into 570,000 points.
Without unlocking the second stage, it seemed the "all skills" in the prompt included art, music, storyboarding, and more...
He then used all the special skill books. After finishing, Alex checked his various attributes.
System design, numerical design, level design, and story writing were all at 100 points, unlocking the second stage.
However, the second-stage skills couldn't be further improved until all skills reached the second stage, allowing him to draw second-stage skill books.
[Original Art: 80]
[3D Art: 84]
[Animation: 40]
[Music and Sound Effects: 41]
[Storyboarding: 36]
Alex looked at his stats and found them decent. For now, there was no need to draw more. These numbers were sufficient to complete an RTS game.
Real-time strategy games, due to their perspective, didn't require as much action detail as first-person adventure games. Original art and 3D art were adequate.
Although music and storyboarding were a bit lacking, investing more in quality CG for the storyline could make up for it.
In the Fantasy World Editor, Alex received the following evaluation:
[Alex Parker: Game Designer (C-Level)]
Creativity: 49System: 57Numerical Design: 65Level Design: 53Story Writing: 45Original Art: 393D Art: 1
[Monthly Resource Usage Quota: 133MB/5GB]
Since reaching C-Level, Alex had created three games: "I Am MT," "Thunder Poker," and "Lifeline." But even now, he was still a C-Level designer and hadn't moved up to B-Level...
Creativity, level design, and 3D art hadn't improved at all.
System design, numerical design, and original art had improved a bit thanks to "I Am MT" and "Thunder Poker." Story writing improved due to "Lifeline."
Despite the small improvements, the monthly resource usage quota had silently increased to 5GB.
It seemed the officials were quite proud, clearly not recognizing "I Am MT" as a valuable design. They thought the game, though profitable, had no noteworthy design principles.
However, given Alex's consistent presence on the top mobile game charts, they granted him more resources to mess around with.