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68.78% Video Game Tycoon in Tokyo / Chapter 335: E-sports suitable for Koreans

Chương 335: E-sports suitable for Koreans

Esports will be a thing sooner or later, but I probably won't be able to spare much time for it.

Most likely, I'll find some people skilled in this area to manage it and lay the foundation for the entire esports scene.

However, people skilled in esports management are rare in this world.

In my past life, such managerial talents were quite scarce.

Otherwise, only a few games would become internationally renowned esports projects.

Esports management talent is truly hard to come by.

Whether I can unearth such talent myself is really hard to say.

But if we use the power of a country to promote the esports industry, with the massive resources of the nation as a foundation, then it's a different story.

The success of StarCraft in South Korea in my past life wasn't just because the game was popular and beloved by many.

More importantly, it was due to the strong support of the Korean government.

If Blizzard hadn't insisted on reclaiming all the event hosting rights and destroying the cornerstone of their own game's esports scene, the development would have been quite impressive.

The suggestion made by Hamamoto has indeed intrigued Takayuki.

Instead of trying to luck out and find esports management talent like searching for a needle in a haystack, it might be better to entrust it to a country.

He just needs to sit back and wait for the esports scene to flourish.

Whether it's traditional sports events or cultural products in film and television, South Korea doesn't have much of an advantage.

At least, at this point, South Korea doesn't have many of its own cultural products, and its global attention is relatively low.

Instead of investing resources in film, television, and sports events and striving for a bit of industry status, it might be better to make an effort in this emerging gaming industry.

The gaming industry is still in a chaotic era.

Gamestar Entertainment is almost a monopoly, which makes this industry somewhat abnormal.

A truly healthy industry would have a variety of players.

And the Korean government and conglomerates have predicted the future scale of the gaming industry through various statistics and estimates, believing it to be a promising endeavor.

First, they will vigorously cultivate talent for game development.

This doesn't require assistance from Japan; they will find a way themselves.

However, esports is different from game development; esports is more like traditional sports events and requires a real league system.

In this regard, Japan is clearly ahead of the game.

Moreover, Gamestar Entertainment is taking the lead in this regard. The esports club alliance he initiated is very similar to traditional sports events.

Currently, there are annual ongoing esports competitions between Japan and the United States, attracting quite a few viewers.

Sometimes, even non-players will watch more because of its unique and exciting viewing experience.

Esports is also a fertile ground waiting to be developed.

So Korea is preparing to join in.

By supporting esports through government initiatives, they aim to add diversity to their industries and stimulate new vitality.

With a small population and limited land area, they can't develop large-scale industrial systems, so the cultural industry is the most suitable direction for development.

Thus, South Korea and Japan quickly reached an agreement and decided to cooperate to a limited extent.

Even though they had conflicts in the past, everything is secondary to their interests.

"President Takayuki, you don't need to worry too much about this. The request from South Korea is just to join the esports league and participate in esports events. This is also a good opportunity for you, President Takayuki, to expand esports."

Hamamoto was afraid that Takayuki might hesitate or refuse, as it sounded a bit like forcefully sharing the cake with others. Without foresight, not many people would easily agree to share the cake.

"Well, of course, but I want to ask, do they want to participate in esports projects like Street Fighter?"

"Yes, aren't there only so many esports projects available now?" Hamamoto didn't quite understand Takayuki's question.

"What I mean is, do they have any plans to develop other esports projects?"

"Develop other esports projects? Does President Takayuki have new esports game plans?"

"Well... I didn't before, but now I do. I think perhaps South Korea could start preparing in advance. Give me some time, maybe a year or two."

"That's fine. One or two years are within the expected plan. But during this period, can South Korea join the current esports events?"

"No, if they want to join, I welcome it. Esports also needs diversified participation to create a more visually appealing experience. Confrontations between different countries, that's an attractive idea, isn't it?"

Hamamoto nodded hurriedly. "Exactly, that's what I thought before, so I came to ask for President Takayuki's opinion. Now that President Takayuki has agreed, I can breathe a sigh of relief."

Hamamoto was very happy.

This successful negotiation could be counted as his political achievement.

Even if the final outcome of this cooperation was not satisfactory, he could still increase his chances of promotion through this cooperation.

After all, industry revitalization was beneficial to them both, otherwise they wouldn't have invested so much.

"Now that President Takayuki has agreed, I'll reply to South Korea. They should come over for a more detailed exchange with your esteemed company soon."

"Alright."

Both parties left satisfied.

Takayuki's so-called new esports game plan wasn't something he had planned to execute immediately.

He originally planned to wait until the main game console market stabilized after GS1's launch before expanding into the PC esports market.

But now, he definitely needs to advance that timeline.

And his plan is to develop real-time strategy games.

StarCraft, Warcraft, Age of Empires, Command & Conquer.

These well-known strategy games are classics among classics.

At one point, these games dominated the gaming world.

Esports also essentially flourished after the birth of these games.

And if Koreans were to handle esports, then they could directly develop StarCraft.

This is a strong suit for Koreans; in the StarCraft project, Korea once dominated for over ten years, which was quite terrifying.

And all he needs to do is develop the game and hand over the hosting rights to Korea for esports events. Then he can sit back and enjoy the fruits, waiting for the esports industry to flourish.

He's not planning to repeat Blizzard's mistakes, forcefully taking back all the event hosting rights just for a small profit. Isn't it more profitable to sit back and collect money every year, using the power of a country to promote esports instead of a company? Even if this country isn't large.


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