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They would just change the name, tweak the scenes a bit, and re-release the game.
As for the reason, it was simple.
It was because of the heavy burden of having to pay exorbitant patent fees.
It made the majority of game makers completely afraid to make mistakes.
If something went wrong, it wasn't just the game development costs that were at stake.
There were also patent licensing fees.
And even worse, they might face lawsuits from Blue Ocean Paradise.
Triple-locking every step, the entire Western game industry walked on thin ice, not daring to make any significant moves.
They could only keep rehashing the same old things, pressing on with game themes previously approved by players, like remakes of old films, over and over again.
Things like "New·Point to Face," "Point to Face (Reset Edition)," "Point to Face (Super Reset Edition)," "Point to Face 1999."
Clearly, as Sir Ke had said over a decade ago, his words were confirmed.