Ke Xiangyang also planned to give it a try.
But unfortunately, in that era, the awareness of patent protection was simply too weak.
Moreover, electronic games were unheard of to those in charge of intellectual property protection before this.
A Badminton Game, you move it from offline to online, and it's yours now?
Does that mean if you successfully digitize chess, you could also claim it as your own?
It could only be said that people at that time did not realize this was an invention with cross-era significance.
It had absolutely nothing to do with chess or badminton.
"Got it. It's like saying now if I create a virtual projection technology Badminton Game, what matters is the technology itself, not who invented badminton," Ke Jin summarized.
"Yes, you can understand it that way," Ke Jun nodded, continuing to explain.
Although it wasn't protected by property rights, the internet back then was very congested, and everyone used local area networks.