"How exactly do we hype it up? Elaborate," the boss of Deep Forest Games showed some interest.
The boss himself didn't know much about the gaming industry, but his love for horror/thriller culture from a young age, combined with a fairly wealthy family background, meant he had some spare cash on hand.
I might not be able to start a big-budget game company, but a small-scale horror game company—I can handle that with ease.
After five or six years of expansion and development, Deep Forest indeed became a niche boutique within the horror genre.
Even though the scare tactics were somewhat repetitive, the scarcity of those willing to enter the field allowed Deep Forest to squeeze into the race, with monthly revenues from new releases usually hovering around two to three million.
That two to three million in revenue might not seem like a lot.
But in the horror game sector, it's already considered among the top domestically.